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Posts tagged “hazardous software”

Achron Devs Return With Another Time-Bending Game

Back in the dim and distant past - or a simultaneous event to right now, depending on which philosophy of time you subscribe to - we were rather enraptured with the concepts powering a real-time strategy game known as Achron. An RTS based around time travel, wherein you could both revisit what had happened in the past and predict what might happen in the future…

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Time Enough: Now There’s An Achron Demo

Brain-provoking time-travel RTS Achron, which Richard had a good old chat about here, has been out for a couple of months, but it's been lacking a demo for cautious, interested parties to have a play with before taking any kind of plunge. That all changes today with a demo that gives you a taste of the linearity-shattering multiplayer. Developers Hazardous say: "The recommended way to…

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Wibbly Wobbly Timey-Wimey: Achron Arrives

We haven't written anything on time-bending RTS Achron for while, which is probably because our enemies travelled back to the past and eradicated our earlier posts. Let me just travel to the future and ascertain whether we go on to write any further posts about it. ... We do! Not that anyone on the planet ever gets to read them, because of... no, I vowed…

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“Preinforcements”: Achron Is Coming

You will remember that time-travelling RTS Achron made me a bit giddy last year, largely because it was one of the cleverest pieces of game design I have ever seen. Hopefully you'll also have thought "whatever happened to that", because now we have the answer: there's a video and a detailed update from project lead Chris Hazard - including the phrase "I have briefed senior…

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Epochal: Achron, Meta-Time Strategy

Things you can't do in an RTS generally include: attacking your opponent in the past, undoing the future actions of your units, building things in the future and sending the back to a previous point in a game. These are all things you can do in Achron. The developers, who unveiled their idea at the 2009 GDC Experimental Gameplay Sessions explain it thus: "Achron is…

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