Posts Tagged ‘hazardous software’

Achron Devs Return With Another Time-Bending Game

Back in the dim and distant past – or a simultaneous event to right now, depending on which philosophy of time you subscribe to – we were rather enraptured with the concepts powering a real-time strategy game known as Achron. An RTS based around time travel, wherein you could both revisit what had happened in the past and predict what might happen in the future in order to inform your tactics. Sadly the reality wasn’t quite as sweet as the idea. “Achron is a game that deserves to be played… but not an easy one to recommend buying”, reckoned Richard in 2011.

A dev with that kind of design ambition is a dev that deserves to be watched, however, and so it that I was glad to hear that Hazardous Software are back with zTime [official site] – another game about time travel. Read the rest of this entry »

Time Enough: Now There’s An Achron Demo

Back to the computer.
Brain-provoking time-travel RTS Achron, which Richard had a good old chat about here, has been out for a couple of months, but it’s been lacking a demo for cautious, interested parties to have a play with before taking any kind of plunge. That all changes today with a demo that gives you a taste of the linearity-shattering multiplayer. Developers Hazardous say: “The recommended way to download the Achron Demo is via torrent,” but “The demo is also available via direct download.” Hooray!

I’ve also posted a video of some of the multiplayer action below.
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Wot I Think: Achron

Alright, get ready, 'cause I'm about to time-stomp you so hard, your GDI Refinery's going to explode!

Meet the time-travelling RTS that should be impossible. It’s called Achron, and we asked Richard to pull off the equally impossible feat of not calling it ‘Archon’ even once. That’s a completely different game. But we digress. Here’s Wot He Thought.

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Wibbly Wobbly Timey-Wimey: Achron Arrives

I want to travel to a time when I'm not still exhausted from gamescom

We haven’t written anything on time-bending RTS Achron for while, which is probably because our enemies travelled back to the past and eradicated our earlier posts. Let me just travel to the future and ascertain whether we go on to write any further posts about it.

We do! Not that anyone on the planet ever gets to read them, because of… no, I vowed I wouldn’t talk about that. So while I go dig a fallout shelter in the garden, I’ll leave you guys to enjoy your final week of existence with the Achron launch trailer.
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“Preinforcements”: Achron Is Coming

You will remember that time-travelling RTS Achron made me a bit giddy last year, largely because it was one of the cleverest pieces of game design I have ever seen. Hopefully you’ll also have thought “whatever happened to that”, because now we have the answer: there’s a video and a detailed update from project lead Chris Hazard – including the phrase “I have briefed senior officials at the Pentagon” – below.
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Epochal: Achron, Meta-Time Strategy

Things you can’t do in an RTS generally include: attacking your opponent in the past, undoing the future actions of your units, building things in the future and sending the back to a previous point in a game. These are all things you can do in Achron. The developers, who unveiled their idea at the 2009 GDC Experimental Gameplay Sessions explain it thus: “Achron is the world’s first meta-time strategy game, a real-time strategy game where players and units can jump to and play at different times simultaneously and independently.” It’s a game that takes the impossible notions of cross-time war that we see juggled so cleverly in time-travel science fiction, and turns them into a practical gaming model. This is seriously smart game design, and, potentially, it provides a model for “real-time” time travel in all kinds of games, not just strategy games. An explanatory trailer and press release await you below, and believe me, you are going to want to watch this.
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