Posts Tagged ‘health’

I Can’t Feel My Legs

From Hunting Unlimited 2008, now available on Steam. If you like shooting badly-rendered deer in the lungs, you'll love Hunting Unlimted 2008.

Outdoor recreation (in the form of fishing, hiking and visits to national parks) has declined by 18-25% since the 1980s, apparently. TVs and games are, predictably, being blamed. This is entirely unfair – the reason I haven’t left the house in four days is because I’ve been waiting for couriers to turn up with some hard drives I have to review. “Between 8am and 5.30pm,” they say. So why is it always 5.29? I maybe should have run up and down the stairs a few times to stop my legs atrophying, though.
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Games Will Save The World

Oh yes they will. Susan Promislo from the Robert Wood Johnson Foundation (RWJF), has gotten in touch and given us a chance to write about something positively videogamey that doesn’t involve shooting pretend men in the face. Something that could, in fact, help both humanity and the perception of videogames. Find out what it’s all about after the jump.

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Chuzzle Saved My Family

A survey conducted by PopCap (those responsible for the excellent Bookworm Adventures and the AVERAGE Peggle) has learned that Casual Games will solve all the problems of the world, and cure all diseases.

Or indeed that they help families bond. Which is rather lovely, really.

The survey, conducted for PopCap by the Information Solutions Group, was the largest ever worldwide survey of casual computer game players, apparently. And it found that,

“70% of ‘family gamers’ believe casual games provide educational benefits to their children/grandchildren – with greatest benefits of gameplay identified as learning, stress relief and hand-eye coordination.”

The report goes on,

“In stark contrast to traditional perceptions of computer gaming, parents/grandparents said casual games helped them bond with their children/grandchildren (92%) and mentioned the following casual game benefits for children/grandchildren:

· 68% cited Hand-eye coordination/Manual dexterity

· 60% cited Learning (pattern recognition, resource allocation, spelling, etc.)

· 51% cited Mental workouts/Cognitive exercise

· 48% cited Memory strengthening

· 44% cited Stress relief/Relaxation

· 37% cited Positive affirmation/Confidence building”

Bear in mind that this was a survey paid for by the most well known casual games publisher in the biz, so perhaps sprinkle salt. But otherwise: Games cure cancer!

The rest of the report is below the clickyjump.

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