Posts Tagged ‘Heart Machine’

Zoomo: Hyper Light Drifter’s Boss Rush, 60fps Support

I hardly see 60fps support as essential in games but I won’t say no to it. So coo, look, gorgeous fight-o-explorer Hyper Light Drifter [official site] can now run at 60fps, thanks to a new update in public beta. This also boshes in a Boss Rush mode, for people who simply want to duff up big monsters. Good things!

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How Hyper Light Drifter’s Ammo Recharges Its Combat

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Hyper Light Drifter [official site].

Hyper Light Drifter is a game about exploring mysterious ruins and killing the monsters that inhabit them with ferocity and precision. Whether you favour a slash-slash-shoot, a dash-slash-slash-dash, or any other combination thereof, combat is built on a holy trio of sword, gun and a dash move. The dash gets you into and out of scrapes in a moment, and the sword, with a wide slash that almost encompasses 180 degrees, is your trusty mainstay.

And the gun… Being slow to fire, with limited shots and requiring careful aim, it might not seem it at first, but the gun is your most powerful asset. Its place in Hyper Light Drifter’s arsenal is down to single and subtle design feature that keeps its relationship with the sword close and maintains a sense of its shots feeling both valuable and always available:

THE MECHANIC: Recharging ammo

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Hyper Light Drifter – A Mea Culpa, Further Thoughts

Last week I played Hyper Light Drifter [official site] and wrote my thoughts – thoughts stymied by reaching a boss I couldn’t even get close to killing, and believing my progress was blocked. It seems I was wrong. Sorry about that. Due to a combination of incorrect assumptions I’d made while playing, and some poor communication from the game, I had failed to notice I could have gone off in other directions that weren’t flagged as now open, and gathered more abilities, before making another attempt on that boss, and indeed the others. So I’ve gone back to the game to reappraise based on this.

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Impressions: Hyper Light Drifter

Right, so I messed up below. I could have gone in other directions and played more of the game. I’ve done that now, and my mea culpa and further thoughts are here.

I’m so furious. I’ve ranted about boss fights SO many times, and argh, it’s happened again. A game I was absolutely adoring is now a game I can’t play at all, because of a wildly difficult boss fight. Hyper Light Drifter [official site] is absolutely wonderful. Ridiculously lovely pixel graphics that are constantly breathtaking, a clever world that evokes classic 8- and 16-bit classics, elements of Zelda, but with a hefty focus on Nuclear Throne-like combat. And it’s tough. The fighting is surprisingly tricky, waves of enemies in small locations, early on when your arsenal is limited and your skills unhoned. Exploration is key, discovery is splendid, and it’s all a really rather superb time. I’ve been playing since yesterday, having such a brilliant time – then the first boss fight happened, and now it seems I’ll never get to play most of the game.

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Hyper Light Drifter Is Almost Here, Lovelier Than Ever

Here I was, taking this little note about Hyper Light Drifter‘s [official site] latest trailer off the RPS’ organisatron, thinking it’d be another relatively innocuous video showing off the gorgeous pixel art or the fluid combat and then the release date. There was no way I could want it more than I already did, right?

But this last trailer took me by surprise and stopped me in my tracks: it’s quieter than usual, and the dramatic piano music frames all the footage very differently. Hyper Light Drifter had beauty, style, action, atmosphere. Now it also has pathos. But I’m not going to cry. Not here, in front of everyone. Maybe past the break. Oh, it’s coming out on March 31st.

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Hyper Light Drifter New Trailer And Spring 2016 Release

I played Hyper Light Drifter [official site] in November of last year and it was already superb; a tight, topdown action game about slicing apart monsters with dashes and sword combos, and about solving Zelda-like dungeon puzzles to progress deeper into its strange sci-fi environments. It was also clear at the time that the game had changed and improved a lot since Nathan had played it a year before that.

Now another year has nearly passed and you can catch sight of how it’s changed again in the new trailer below, which heralds with “certainty” the game’s release window: spring 2016.

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Hands On With Hyper Light Drifter’s Combat

Stop. Slow down. Hyper Light Drifter‘s cape-wearing main character carries a sword whose swipes and slashes can be performed in rapid succession, but that doesn’t mean you can charge your way through its hunched henchman, skittering spiders or gun-wielding grunts. You’ve got to take your time if you want to go fast, as I’ve learned through playing the game’s Kickstarter preview build.

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