Posts Tagged ‘Hello Games’

No Man’s Sky getting another small bugfixing patch

No Man’s Sky [official site] received its first major content update this past weekend, adding base building, farming and more to the maligned procedural space sim. Before that however there had been a bunch of smaller bugfixing patches release for the game – nine, I think? – and now it’s receiving yet another. The small patch is currently available on the game’s experimental branch and fixes a bunch of bugs that have been reported since the last update. Find the patch notes below.

Read the rest of this entry »

Notes On A Patch: Is No Man’s Sky a better game now?

Back in September, when I was deep in the throes of my obsessional relationship with the peculiar No Man’s Sky, I wrote a Supporter post describing my dream patch notes. Clearly, when so many people have chosen to invest their misplaced personal anguish into the game, the spluttered response would be, “Well, pffpffpffff, how about NOT [MAKE A GAME UNLIKE THE GAME I WAS EXPECTING],” or some such. But rather than trying to look outraged, I hoped to lay down the details big and small that I’d want in order to improve a game which – despite all it lacked – had me in its hooks. So, now there’s been a big update! How many of my wishes have been granted?

Read the rest of this entry »

No Man’s Sky advertising complaint not upheld by ASA

The UK’s Advertising Standards Authority has decided not to uphold the complaints against No Man’s Sky’s Steam page. The regulatory body announced they were investigating the complaints in September but after consultation with both Valve and developers Hello Games they’re satisfied that the trailers, screenshots and text desriptions on the game’s Steam page did not breach the advertising code. I am not entirely satisfied.

Read the rest of this entry »

No Man’s Sky Foundation update: mostly about that base

No Man's Sky Foundation Update

No Man’s Sky‘s [official site] Foundation update was released over the weekend bringing base-building, different game modes, farming, freighters (kind of mobile resource warehouses), new resources, UI tweaks and so on. It’s a massive update, both in terms of what it brings and also in the sense that it feels like it changes the nature of the game. Previously it was this nomadic planet roamer with bits of resource gathering and survival bolted on. Now it feels like it’s aiming more for exploration and colonisation in the manner of something like Subnautica, just with procedural generation instead of predefined landscapes. Read the rest of this entry »

No Man’s Sky base-building update this week

Hello Games have announced a major update for No Man’s Sky [official site], to be released this week. Called the Foundation Update perhaps for Asimovian reasons, but mainly because it adds “the foundations of base building, and also because this is putting in place a foundation for things to come”, it apparently won’t be the biggest update for the game, but it’ll certainly be the biggest one yet.

Read the rest of this entry »

ASA Investigating No Man’s Sky’s Steam Advertising

The UK’s Advertising Standards Authority is investigating No Man’s Sky. An RPS source filed complaints to the ASA regarding the trailers and screenshots used to sell No Man’s Sky on Steam, arguing that they are unrepresentative of the product being sold. That source – and the ASA have confirmed to us – that the regulator agrees and has contacted both Valve and No Man’s Sky developers Hello Games for their response.

Read the rest of this entry »

Tales From One Man’s Sky: The Goldilocks Planet

As I continue to attempt to justify to myself abandoning all notions of spare time in order to play more No Man’s Sky [official site], here’s the second entry in a diary trying to get to grips with how it has its claws in me. This time, played while watching all of season 13 of Top Chef, a tale of the perfect planet.

Read the rest of this entry »