Posts Tagged ‘Hello Games’

ASA Investigating No Man’s Sky’s Steam Advertising

The UK’s Advertising Standards Authority is investigating No Man’s Sky. An RPS source filed complaints to the ASA regarding the trailers and screenshots used to sell No Man’s Sky on Steam, arguing that they are unrepresentative of the product being sold. That source – and the ASA have confirmed to us – that the regulator agrees and has contacted both Valve and No Man’s Sky developers Hello Games for their response.

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Tales From One Man’s Sky: The Goldilocks Planet

As I continue to attempt to justify to myself abandoning all notions of spare time in order to play more No Man’s Sky [official site], here’s the second entry in a diary trying to get to grips with how it has its claws in me. This time, played while watching all of season 13 of Top Chef, a tale of the perfect planet.

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Tales From One Man’s Sky: Why Am I Still Here?

I’m still playing No Man’s Sky [official site]. I realise this puts me in a peculiar category, a group titled “Those Who Realised How Far Short It Fell From Both Its Claims And Expectations But Still Find They Can’t Stop Wanting To Go Back”. Us TWRHFSIFFBICAEBSFTCSWTGBers will tell you, yes, you’re absolutely right, the game has no point, no deeper purpose, no real goals, no good reason to carry on. We’ll nod at you, distractedly, while mostly focusing on mining the tower of Emeril in front of us, hoping you’ll leave and stop making us question it.

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RPS Verdict: No Man’s Sky

A month after release, four crew members of the good ship RPS have gathered to discuss their experiences in the vast reaches of No Man’s Sky [official site]. Do those procedural planets and creatures keep the game feeling fresh after hours of play? Do we enjoy collecting minerals to upgrade the laser that helps us to collect more minerals? And are we still going to be playing a hundred years from now, determined to uncover all of this universe’s secrets?

Here’s wot we think.

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Offblast! No Man’s Sky Patch Brings Fixes Aplenty

No Man’s Sky [official site] developers Hello Games today released a new patch for the open-galaxy explore ’em up, bringing what they’re calling “our largest set of fixes and tweaks”. Expect crash fixes, bug fixes, and yes, that problem with players who pre-ordered not learning the hyper-drive blueprint is now solved. Looking ahead, they say once the game’s ship-shape they’ll look to “improve, expand and build on” it.

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Is No Man’s Sky A Good Game Of Inventory Tetris?

No Man’s Sky is about two things: exploring procedurally generated planets, and inventory tetris. The latter might not have been what people were expecting, but if you’re playing the game, you’re going to spend a lot of time shuttling elements back and forth between two inventories, deciding whether to discard some titanium in order to make room for thamium9, and trying to squeeze in enough crafted upgrades to try feel like our character is actually a spaceperson rather than a slightly lost mining robot with a penchant for taking (often beautiful) photographs.

Managing resource and artifacts can be an integral aspect of a game, from Diablo and Grimrock to NEO Scavenger, but given the amount of time and effort this aspect of No Man’s Sky takes up, is it a good game of inventory tetris?

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No Man’s Sky: No Special Exemptions For Steam Refunds

A couple of days ago the hot discussion on Reddit was about No Man’s Sky [offical site] refunds, with a post about applying for refunds on Steam (and being granted them) regardless of playtime quickly garnering a lot of attention. Steam has since added a notice to their store page for No Man’s Sky stating:

“The standard Steam refund policy applies to No Man’s Sky. There are no special exemptions available.”

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