Posts Tagged ‘Hello Games’

No Man’s Sky adds save slots, improves quality of space-life

nmspatch

Another day, another No Man’s Sky [official site] update. Hello Games have had their noses to the space-grindstone ever since launch, with the recent Atlas Rises (1.30) update bringing enormous changes to the procedurally generated space-sim sandbox. This Tuesday, they rolled out another update, and a slew of minor changes. Patch, 1.38, (full notes here) gives top billing to save system improvements, expanding the number of usable slots to five, each of which can have a separate difficulty setting assigned.

Read the rest of this entry »

Have You Played… No Man’s Sky?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

No Man’s Sky has changed a great deal since the initial release, switching from a pure, lonely exploration experience to a game with base building, harder survival-based modes, rudimentary multiplayer and a lot more. I still prefer that original lonely exploration, though. Read the rest of this entry »

No Man’s Sky adds new default ship controls for PC

No Man's Sky

No Man’s Sky [official site] patch 1.37 has added a new (but toggle-able so therefore optional) ship control scheme for mouse and keyboard.

Hello Games say: “This option can be toggled, and changes ship controls to be cursor based, meaning you’ll be able to direct your ship easily using your mouse”. Pip says: “I just booted up the game and hopped in my ship, immediately becoming distracted by the new interface which is less ace piloting and more kind of like pulling a ball through the air using an elastic band?”

It might take some getting used to is what I’m saying. Read the rest of this entry »

With Atlas Rises, it’s worth returning to No Man’s Sky

Hello Games are in a deeply unenviable position. In the wake of No Man’s Sky‘s [official site] release with its waterfall of unkept promises, to me it seems the studio is trapped in the Sisyphean task of trying to tweak, patch, update and amend their game until it can meet the impossible imagined version created by the combined efforts of its developers and its players. Rather than compare this hugely embellished version of the game that greets players now with that of just over a year ago, the temptation is to compare it to the dream version we will never get.

But it’s crucial to push that aside, and accept that no, No Man’s Sky was never going to be this game of true universal exploration, of truly unique realistic planets with truly unique creatures existing in an intricate ecosystem, where we might stumble upon another player and interact, where we might see flocking dinosaurs hunted by predatory beasts as trees fall down in their wake… Instead, let’s look at what we do have now, because it’s actually rather a lot. Read the rest of this entry »

No Man’s Sky tiptoes towards co-op play with Atlas Rises

No Man's Sky: Atlas Rises

UPDATE: Atlas Rises is out now and is 4GB – so says the download my Steam account is currently doing!

Did you know that I still play No Man’s Sky [official site]? I started a new save recently with the intention of building a base and following the storyline and possibly having a greenhouse and then ended up ignoring all of the above and instead pootling from planet to planet, chasing a sort of multi-headed cactus creature. Business as usual for Pip.

BUT I’ve been keeping an eye on the imminent update, mostly just to see what it brings and how my ongoing voyage might change. It sounds like Atlas Rises (which is what update 1.3 is called), in addition to ancient portals, terrain editing, 30 hours of new story content and so on, is also making baby steps towards synchronous co-op (i.e. a very basic form of multiplayer). Read the rest of this entry »

No Man’s Sky: How photo mode changes the game

The latest chunky update for No Man’s Sky [official site] added a lot of things that are probably Of Interest to other people and a brand new, totally overhauled and significantly fleshed-out photo mode which is of interest to me. The mode was created in collaboration with Duncan Harris, whose awesome screenshot art you might know from Dead End Thrills and thus is far more than just a free camera and a HUD removal option (although it does both of those things).

I’ve spent an obscene number of hours since the update landed (an entire season of Spooks on Netflix) skipping from planet to planet in search of pleasing landscapes so I figured I’d share the preliminary results in a gallery!

To navigate the gallery just use the arrow buttons near the images or the left and right arrow keys on the keyboard. Click on the images themselves to see larger versions.

I don’t have a fancy rig or anything so this is more about what’s possible and why the mode is interesting rather than some 4k-stravaganza… Read the rest of this entry »

No Man’s Sky devs launching fund for proc gen games

After trapping a galaxy inside a computer using maths, No Man’s Sky developers Hello Games are launching an initiative to fund and support other devs’ wild dreams of procedural worlds. With first-hand experience of risking running out of money while working on something they loved, they’d like to help other folks working with procedural generation and experimental games research. ‘Hello Labs’, as they call it, has already befriended one project and more may follow. For now, it’s all a bit mysterious. Read the rest of this entry »

No Man’s Sky’s Path Finder update brings rovers, base sharing, permadeath, a brand new photo mode…

No Man's Sky

Oh blimey. Hello Games is releasing the Path Finder update for No Man’s Sky [official site] today. Alice? ALICE? ALIIIIIIIICE? Alice, there doesn’t seem to be a bicycle but there are a selection of planetary rover-type things called exocraft. No bells as far as I can tell, though. There’s also the potential to visit other people’s bases if popping over for a space visit is your bag, to own multiple ships if ships are your bag and permadeath if dying forever is your bag. You can do race track building and sharing and… *skims the rest of the list* A NEW PHOTO MODE created in collaboration with him off DeadEndThrills? Step aside, news article, I’m going in.

First the summary list of Path Finder jiggerypokery: Read the rest of this entry »

Ring ring! No Man’s Sky adding new vehicle this week

A new vehicle will land in No Man’s Sky [official site] this week as part of the ‘Path Finder’ update, Hello Games have announced. They say this mysterious vehicle “will aid home planet exploration” and we’re adamant that it should be a bicycle. Space car? No thanks. Space hovercraft? Nuh uh. Please may we have a bicycle. Space bicycle? No. Earth bicycle. With a bell. Ring ring! Read the rest of this entry »

No Man’s Sky getting another small bugfixing patch

No Man’s Sky [official site] received its first major content update this past weekend, adding base building, farming and more to the maligned procedural space sim. Before that however there had been a bunch of smaller bugfixing patches release for the game – nine, I think? – and now it’s receiving yet another. The small patch is currently available on the game’s experimental branch and fixes a bunch of bugs that have been reported since the last update. Find the patch notes below.

Read the rest of this entry »

Notes On A Patch: Is No Man’s Sky a better game now?

Back in September, when I was deep in the throes of my obsessional relationship with the peculiar No Man’s Sky, I wrote a Supporter post describing my dream patch notes. Clearly, when so many people have chosen to invest their misplaced personal anguish into the game, the spluttered response would be, “Well, pffpffpffff, how about NOT [MAKE A GAME UNLIKE THE GAME I WAS EXPECTING],” or some such. But rather than trying to look outraged, I hoped to lay down the details big and small that I’d want in order to improve a game which – despite all it lacked – had me in its hooks. So, now there’s been a big update! How many of my wishes have been granted?

Read the rest of this entry »

No Man’s Sky advertising complaint not upheld by ASA

The UK’s Advertising Standards Authority has decided not to uphold the complaints against No Man’s Sky’s Steam page. The regulatory body announced they were investigating the complaints in September but after consultation with both Valve and developers Hello Games they’re satisfied that the trailers, screenshots and text desriptions on the game’s Steam page did not breach the advertising code. I am not entirely satisfied.

Read the rest of this entry »

No Man’s Sky Foundation update: mostly about that base

No Man's Sky Foundation Update

No Man’s Sky‘s [official site] Foundation update was released over the weekend bringing base-building, different game modes, farming, freighters (kind of mobile resource warehouses), new resources, UI tweaks and so on. It’s a massive update, both in terms of what it brings and also in the sense that it feels like it changes the nature of the game. Previously it was this nomadic planet roamer with bits of resource gathering and survival bolted on. Now it feels like it’s aiming more for exploration and colonisation in the manner of something like Subnautica, just with procedural generation instead of predefined landscapes. Read the rest of this entry »

No Man’s Sky base-building update this week

Hello Games have announced a major update for No Man’s Sky [official site], to be released this week. Called the Foundation Update perhaps for Asimovian reasons, but mainly because it adds “the foundations of base building, and also because this is putting in place a foundation for things to come”, it apparently won’t be the biggest update for the game, but it’ll certainly be the biggest one yet.

Read the rest of this entry »

ASA Investigating No Man’s Sky’s Steam Advertising

The UK’s Advertising Standards Authority is investigating No Man’s Sky. An RPS source filed complaints to the ASA regarding the trailers and screenshots used to sell No Man’s Sky on Steam, arguing that they are unrepresentative of the product being sold. That source – and the ASA have confirmed to us – that the regulator agrees and has contacted both Valve and No Man’s Sky developers Hello Games for their response.

Read the rest of this entry »

Tales From One Man’s Sky: The Goldilocks Planet

As I continue to attempt to justify to myself abandoning all notions of spare time in order to play more No Man’s Sky [official site], here’s the second entry in a diary trying to get to grips with how it has its claws in me. This time, played while watching all of season 13 of Top Chef, a tale of the perfect planet.

Read the rest of this entry »

Tales From One Man’s Sky: Why Am I Still Here?

I’m still playing No Man’s Sky [official site]. I realise this puts me in a peculiar category, a group titled “Those Who Realised How Far Short It Fell From Both Its Claims And Expectations But Still Find They Can’t Stop Wanting To Go Back”. Us TWRHFSIFFBICAEBSFTCSWTGBers will tell you, yes, you’re absolutely right, the game has no point, no deeper purpose, no real goals, no good reason to carry on. We’ll nod at you, distractedly, while mostly focusing on mining the tower of Emeril in front of us, hoping you’ll leave and stop making us question it.

Read the rest of this entry »

RPS Verdict: No Man’s Sky

A month after release, four crew members of the good ship RPS have gathered to discuss their experiences in the vast reaches of No Man’s Sky [official site]. Do those procedural planets and creatures keep the game feeling fresh after hours of play? Do we enjoy collecting minerals to upgrade the laser that helps us to collect more minerals? And are we still going to be playing a hundred years from now, determined to uncover all of this universe’s secrets?

Here’s wot we think.

Read the rest of this entry »

Offblast! No Man’s Sky Patch Brings Fixes Aplenty

No Man’s Sky [official site] developers Hello Games today released a new patch for the open-galaxy explore ’em up, bringing what they’re calling “our largest set of fixes and tweaks”. Expect crash fixes, bug fixes, and yes, that problem with players who pre-ordered not learning the hyper-drive blueprint is now solved. Looking ahead, they say once the game’s ship-shape they’ll look to “improve, expand and build on” it.

Read the rest of this entry »

Is No Man’s Sky A Good Game Of Inventory Tetris?

No Man’s Sky is about two things: exploring procedurally generated planets, and inventory tetris. The latter might not have been what people were expecting, but if you’re playing the game, you’re going to spend a lot of time shuttling elements back and forth between two inventories, deciding whether to discard some titanium in order to make room for thamium9, and trying to squeeze in enough crafted upgrades to try feel like our character is actually a spaceperson rather than a slightly lost mining robot with a penchant for taking (often beautiful) photographs.

Managing resource and artifacts can be an integral aspect of a game, from Diablo and Grimrock to NEO Scavenger, but given the amount of time and effort this aspect of No Man’s Sky takes up, is it a good game of inventory tetris?

Read the rest of this entry »