Posts Tagged ‘Hello Games’

No Man’s Sky: How photo mode changes the game

The latest chunky update for No Man’s Sky [official site] added a lot of things that are probably Of Interest to other people and a brand new, totally overhauled and significantly fleshed-out photo mode which is of interest to me. The mode was created in collaboration with Duncan Harris, whose awesome screenshot art you might know from Dead End Thrills and thus is far more than just a free camera and a HUD removal option (although it does both of those things).

I’ve spent an obscene number of hours since the update landed (an entire season of Spooks on Netflix) skipping from planet to planet in search of pleasing landscapes so I figured I’d share the preliminary results in a gallery!

To navigate the gallery just use the arrow buttons near the images or the left and right arrow keys on the keyboard. Click on the images themselves to see larger versions.

I don’t have a fancy rig or anything so this is more about what’s possible and why the mode is interesting rather than some 4k-stravaganza… Read the rest of this entry »

No Man’s Sky devs launching fund for proc gen games

After trapping a galaxy inside a computer using maths, No Man’s Sky developers Hello Games are launching an initiative to fund and support other devs’ wild dreams of procedural worlds. With first-hand experience of risking running out of money while working on something they loved, they’d like to help other folks working with procedural generation and experimental games research. ‘Hello Labs’, as they call it, has already befriended one project and more may follow. For now, it’s all a bit mysterious. Read the rest of this entry »

No Man’s Sky’s Path Finder update brings rovers, base sharing, permadeath, a brand new photo mode…

No Man's Sky

Oh blimey. Hello Games is releasing the Path Finder update for No Man’s Sky [official site] today. Alice? ALICE? ALIIIIIIIICE? Alice, there doesn’t seem to be a bicycle but there are a selection of planetary rover-type things called exocraft. No bells as far as I can tell, though. There’s also the potential to visit other people’s bases if popping over for a space visit is your bag, to own multiple ships if ships are your bag and permadeath if dying forever is your bag. You can do race track building and sharing and… *skims the rest of the list* A NEW PHOTO MODE created in collaboration with him off DeadEndThrills? Step aside, news article, I’m going in.

First the summary list of Path Finder jiggerypokery: Read the rest of this entry »

Ring ring! No Man’s Sky adding new vehicle this week

A new vehicle will land in No Man’s Sky [official site] this week as part of the ‘Path Finder’ update, Hello Games have announced. They say this mysterious vehicle “will aid home planet exploration” and we’re adamant that it should be a bicycle. Space car? No thanks. Space hovercraft? Nuh uh. Please may we have a bicycle. Space bicycle? No. Earth bicycle. With a bell. Ring ring! Read the rest of this entry »

No Man’s Sky getting another small bugfixing patch

No Man’s Sky [official site] received its first major content update this past weekend, adding base building, farming and more to the maligned procedural space sim. Before that however there had been a bunch of smaller bugfixing patches release for the game – nine, I think? – and now it’s receiving yet another. The small patch is currently available on the game’s experimental branch and fixes a bunch of bugs that have been reported since the last update. Find the patch notes below.

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Notes On A Patch: Is No Man’s Sky a better game now?

Back in September, when I was deep in the throes of my obsessional relationship with the peculiar No Man’s Sky, I wrote a Supporter post describing my dream patch notes. Clearly, when so many people have chosen to invest their misplaced personal anguish into the game, the spluttered response would be, “Well, pffpffpffff, how about NOT [MAKE A GAME UNLIKE THE GAME I WAS EXPECTING],” or some such. But rather than trying to look outraged, I hoped to lay down the details big and small that I’d want in order to improve a game which – despite all it lacked – had me in its hooks. So, now there’s been a big update! How many of my wishes have been granted?

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No Man’s Sky advertising complaint not upheld by ASA

The UK’s Advertising Standards Authority has decided not to uphold the complaints against No Man’s Sky’s Steam page. The regulatory body announced they were investigating the complaints in September but after consultation with both Valve and developers Hello Games they’re satisfied that the trailers, screenshots and text desriptions on the game’s Steam page did not breach the advertising code. I am not entirely satisfied.

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