Posts Tagged ‘Hero-U: Rogue To Redemption’

The RPGs of 2017

So… 2016. (FX: ‘Urrrrrrrrrrrrrrrrrrrrgh….’) It’s not been the greatest of years, from just about every celebrity you might have loved deciding to peg it, to America electing the Curious Orange. As far as RPGs go, it’s also been fairly quiet, thanks to lots of stuff deciding to stay in the oven for a few more months. That’s not to say we’ve had nothing, not least Early Access versions of many of these games. Awards are coming later this month! But in terms of big, BIG, BIG releases, it’s been kinda quiet. Next year though? Whoooo-boy, do we have a lot of awesome stuff on the way. Here are some of my picks for the games I’m most excited to get my hands on in 2017.

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2016’s Most Promising RPGs

We’re almost half-way through the year, and it’s not been a bad one. The finale of The Witcher 3. Dark Souls III, for those players who consider it an RPG. A couple of late-arrivals, like Dragon’s Dogma. But as the nights again start to draw darker, what’s up next? Here’s some of the big quests still promised for 2016. As ever, don’t be too surprised to see a few more jump from A to B.

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The RPG Scrollbars: A Quest For Heroes

Heroism is at the core of most fantasy stories, but there’s a difference between being a hero and simply a weapon to be pointed at the world’s biggest threat. When heroes happily loot peasants’ houses and murder their way through problems, do they really deserve their title?

If there’s any developer duo that should know a thing about heroes, it’s Lori and Corey Cole, creators of one of my favourite adventure series of all time – Quest for Glory. (The fourth especially is high on my list of best adventures ever, not least for its villain). In addition to those, they ran a dedicated School for Heroes for a while, and are currently working on the spiritual successor to the original games, Hero-U: Rogue to Redemption – currently in a second Kickstarter after the scope moved from a relatively simple Roguelike on a basic engine into a full-on new adventure. I spoke to them about the complex characters in their games, offering real heroism, and returning to crowdfunding.

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Hero-U Graduates From The Kickstarter Academy

those smiles are now 48% wider

Retro-revival Kickstarters are no longer the sure-fire success they seemed to be a few months ago, it seems. Elite: Dangerous trails a long way behind Star Citizen’s incredible haul, Old-School RPG was cancelled, massively promising Bullfroggy god game Maia sadly may not reach its (frankly too high) target and Quest For Glory creators Corey and Lori Cole went right down to the wire for their adventure game Hero-U: Rogue To Redemption.

Make it they did, though – passing the $400,000 target with just four hours to spare. By the time you read this post there’ll be but half an hour left on the clock. Given the game is now definitely happening (well, as definitely as anything on Kickstarter gets), pledging now will mean you get your rewards, so the time for fence-sitting has at least passed.
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Interv-U: Lori and Corey Cole On Going Rogue

Remember, it's a school full of heroic rogues, not rouges. You don't want rouges trying to be heroes. It'd be a mascara.

Rhyming Quest For Glory designers Lori and Corey Cole are back, bringing one of the Kickstarters that have been demanded ever since the world remembered that adventure gamers have a wonderful mix of nostalgia and money. Their new project is Hero-U: Rogue To Redemption, and while it’s definitely not QFG6, it does share the same family tree. We sent Richard on a quest to interview them, and slay a dragon. He managed half.

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