Posts Tagged ‘Heroes of Might & Magic’

Heroes Of Might & Magic 3 HD Released, Problems Abound

The list of games that have caused me sleepless nights (because I didn’t go to bed) or hindered my ability to get anything done (because I was playing them) is not a short list, but somewhere near the top is New World Computing’s indisputable classic* Heroes of Might & Magic III.

News of an official HD re-release was therefore exciting, though my family, friends and colleagues may have felt otherwise. The original HOMM3 (because really, who types the whole thing out every time) still has buckets of charm and is perfectly playable today, but the idea of re-drawn and re-animated creature sprites plus support for higher resolutions and widescreen appealed. Read the rest of this entry »

HD Wizards: Heroes Of Might & Magic III HD Announced

The judges give champions Skeleton Crew four stars - a perfect score.

In my hypothetical Gaming Made Me, playing hotseat Heroes of Might & Magic would be the moment where I discovered multiplayer. HoMM 2, maybe. Then I discovered I could shoot faces in multiplayer, and scampered off in that direction. I haven’t played a HoMM in yonks (and hear rough things about recent games), is the point, so I’m glad to see Ubisoft rework one of the classics. Yesterday they announced Heroes of Might & Magic III – HD Edition with a release date of January 29th, 2015.

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HOMMage: Might & Magic Heroes VII Announced

Not much else in-engine to see.

What would you want in a new Might & Magic Heroes game? (Or a new Heroes of Might & Magic, if you prefer the old name.) When a series is 19 years old, would you rather an exciting new direction, a return to the early days, more of the same, or some sort of mish-mash of two decades’ best bits? Recent games in the fantasy turn-based strategy series have been a bit so-so, but Might & Magic Heroes VII sounds promising. Announced today by Ubisoft, it’s coming from Limbic Entertainment, the folks who did a decent job of channelling The Good Old Days in Might & Magic X: Legacy.

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Wot I Think: Might & Magic Heroes VI

I’ve spent the last week, on and off, peering at the latest in the Heroes of Might and Magic series. These are some words that express how I feel about this videogame. Disclaimer, I guess: I don’t think I’ve ever played a Heroes of Might & Magic game before, somehow. Maybe a demo in the 90s? I dunno. There you go, anyway: I am writing this from a position of ignorance. Hello, yes, ignorant, that’s me. Hence, I must address you as if you, too, were ignorant regarding this series. You IGNORAMUS, don’t you know ANYTHING?

Might and Magic: Heroes VI, irritatingly and pointlessly renamed from the handy HoMM title the series has borne for years (that much I do know already), is a turn-based strategy / roleplaying hybrid. You raise an army and upgrade the heroes that lead it, you seize towns and resources from across a wide, explorable map, and you complete what could loosely be called quests but really are but one, usually mandatory facet of the real quest – for more money, more resources and more experience points.
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Bountiful: Might & Magic Heroes VI Preview

The series formerly known as Heroes of Might & Magic returns, with a confusingly rearranged name, to a post-King’s Bounty landscape. Without access to publishers’ long and tedious spreadsheets, I of course couldn’t begin to guess whether 1C’s good-natured, wilfully silly turn-based strategy/semi-roleplaying game presents any kind of financial threat to HoMM. KB’s certainly made hay during HoMM’s six-year absence, however. Now daddy’s coming back for his crown – but what has he learned? I’ve been tinkering with some preview code to find out.
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