Posts Tagged ‘Hex Entertainment’

Hex: Shards Of Fate Launches New Card Set

Ooh, it’s a veritable game of 400-card pick-up this week! Blizzard’s Hearthstone is blasting a new expansion, and fellow free-to-play card ’em up Hex: Shards of Fate [official site] is flinging a huge wad of new cards around too. Hex yesterday launched its fourth card set, named Primal Dawn, which adds over 250 new cards, a new card ability, a new tournament format, and all that.

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Hex: Shards Of Fate Launches Singleplayer PvE Mode

Mamas, don’t let your babies grow up to be wizards. Don’t let them flick wands and summon dybbuks. Make ’em be farmers and blacksmiths and such. A wizard’s life is violent, see, and they always end up fighting other wizards – folks they should trust to hold back their matted locks in the privy as they expelliarmus pints of dwarven brandy.

And yet, the youth pine for pointy hats and curly shoes. Mamas, please, at least point them towards Hex: Shards of Fate [official site]. The free-to-play card game has finally added singleplayer PvE so wizards can stop fighting each other and just kill robots.

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Hex: Shards of Fate’s First Singleplayer Trailer

Hex: Shards of Fate [official site] has been out and playable in multiplayer for some time, but its singleplayer mode – planned since its 2013 Kickstarter – is only now beginning to see the light of day. The first in-game footage of the trading card game’s PvE mode is below.

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Circle Of Protection: Hex And Magic Settle Lawsuit

Magic: The Gathering has been such a popular collectible card game that it’s no surprise to see traces of it in many modern CCGs, but Hex: Shards of Fate [official site] looked more like Magic than any digital CCG I’ve seen. Magic makers Wizards of the Coast noticed the similarities too, and in 2014 sued the Kickstarted CCG’s makers for allegedly infringing their intellectual property rights. Well, that’s now settled, and Hex will continue on its merry deckbuilding way.

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Twist Twist Stick – Hex: Shards Of Fate’s Third Set Out

You'll meet an army of me.

What’s a CCG without ongoing expansions? Another stack of brightly-coloured boxes to sit beneath a big “SALE!” on a shelf behind the counter at your local tabletop games shop, waiting to surprise folks who didn’t realise so many of the were ever even made. The ’90s were a wild time, you guys. Anyway, the point is: Hex: Shards of Fate [official site] has received its third card set.

The ‘Armies of Myth’ expansion brings 250 new cards to the free-to-play virtual CCG, including several new card abilities and a new card type.

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Impressions: Hex – Shards of Fate

Hex: Shards of Fate [official site] was kickstarted successfully in mid-2013, hot on the cardboard-heels of developer Cryptozoic’s final set of the physical WoW TCG. Long before Hearthstone made it clear that digital cards were going to be a successful market, the gaming public pitched in two million dollars and change for the MMO/TCG hybrid. While its single player campaign and the MMO portion’s dungeons, raids and guilds are yet to materialise, Hex is onto a third set release of cards in a free to play model. Here’s some thoughts after a few hours of play.

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A Kind Of Magic: Hex ‘Shattered Destiny’ Set Out

It's a kind of Magic.

Hearthstone’s expansion Goblins vs. Gnomes wasn’t the only big release in virtual collectible card games this week, mind. Tuesday brought the second card set for Hex: Shards of Fate, another free-to-play which I hear is awfully popular and quite good. (And Mojang’s Scrolls is due to launch today.) Looking at Hex now, I see so much of Magic: The Gathering that I should run screaming before it drags me in. But the ‘Shattered Destiny’ expansion is out and oh no I think I even know which Magic cards inspired some of these. Help don’t let me download this client.

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