Posts Tagged ‘Hi-Rez Studios’

Playstyle Royale: Once, twice, three times a chicken

Realm_Royale_Playstyle_header

This is Playstyle Royale, where I head into Playerunknown’s Battlergounds a battle royale game and try to win my chicken dinner while adhering to arbitrary rules. This time’s a bit different, because I’m more interested in becoming a chicken than winning one.

I’m playing Realm Royale, the battle royale spin off to Hi-Rez’s Paladins. One of its best ideas is that when you run out of health, instead of dying you get to run around as a defenceless chicken: survive for 30 seconds, and you’re reincarnated in human form. I’m going to get myself poultry-fied three times, then win a game. That is definitely absolutely what is going to happen. Read the rest of this entry »

Realm Royale classes: how to use them and what spells to grab

Hunter riding along with an engineer and a warrior through the snow

Perhaps the strangest thing for new players of Realm Royale is knowing the differences between the various classes on offer. Each one has a uniquely different play style with a host of abilities to master, as well as their own unique class legendary weapon to craft at the forge. This guide will take you through each one, detail what spells and weapons to grab, and also some tips on how to use them effectively.

Since this is not your typical battle royale game, there are a variety of things that you need to know going in. You can find some more of the core game tips and tricks over at the main guide for Realm Royale, which includes, among other things, some tricks to keep in mind should you become a chicken. Read the rest of this entry »

Realm Royale general guide: tips and tricks to win

Player as a chicken being chased by an enemy player

With their new game Realm Royale, Hi-Rez are taking on the likes of Playerunknown’s Battlegrounds and Fortnite, but instead of taking what’s already successful and simply slapping their name on it, they’ve brought more of a unique spin on the genre. It’s set in the same fantasy world as Paladins, for example, and it adds forges to craft gear and the ability to scrap weapons into resources. Oh, and dying turns you into a chicken.

So in order to not turn into poultry, this guide will take you through the basics of Realm Royale, what’s different about it compared to other similar games, and some general tips and tricks in order to obtain that coveted “crown royale”.

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Realm Royale injects battle royale with tasty new ideas

Realmroyale_header

I’m surprised by how much I like Realm Royale, the free-to-play battle royale spin-off to Hi-Rez’s Paladins. This is battle royale by way of wizards, and an even goofier spin on the genre than Fortnite’s. Neither has the same tension as Playerunknown’s Battlegrounds, but – oddly – this isn’t really a game about tension. This is a game about soaring into the air, whacking down a fireball and getting turned into a chicken when your flashy plan falls apart. Read the rest of this entry »

Realm Royale takes Paladins to battle royale

Take the class-based wizard shooter action of Paladins, riff on the battle royale modes whizzing all over games these days, and bish bash bosh you’ve got Realm Royale. Hi-Rez’s Paladins spin-off, which previously bore the remarkably cheeky name Paladins Battlegrounds, has now properly launched onto Steam Early Access, letting all play for free. Are you a bad enough wizard to murder like 99 other wizards? Throwing magical class abilities into the battle royale mix might make for interesting team-building in squads, so I’m curious about this one myself. Read the rest of this entry »

Free-to-play Overwatch-alike Paladins launches today

What's a Paladin?

It feels almost unfair to call free-to-play ‘hero shooter’ Paladins an Overwatch clone, but then I look at screenshots like the one above, and another one with a big n’ heavy character with a chain-hook attack and… yeah, it’s pretty clear that Paladins is riding on Blizzard’s coattails. But it’s also fun, good-looking, and free to jump into. It’s been a regular in Steam’s top ten most played games for some time, and has officially left early access as of today.

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Paladins officially launches next week

Free-to-play class-based FPS Paladins will launch properly next week, developers Hi-Rez Studios (the Smite lot) announced today, on Tuesday the 8th of May. It’s been in open beta testing for almost twenty months, long enough that I’d forgotten it’s not actually out-out, and added heaps of heroes and things since then – as well as dabbling in battle royale. Development won’t end when it hits version 1.0, of course, but it will be done enough to remove that “early access” label. Read the rest of this entry »

Paladins Battlegrounds mode now battling royale in beta

The thing about battle royale modes, right, is that the broad principle can be bent to many different games across different genres. They needn’t be ‘Playerunknown’s Battlegrounds but with…’ (Plunkbuts, as I’m sure you already know ’em). Robocraft doing battle royale with weird warbots is pretty decent and certainly different, and now battle royale is meeting class-based fantasy action in Paladins‘ Battlegrounds mode. Yes, that name is gobsmackingly cheeky. But while the name is a rip-off, the game might offer something different. We can see for ourselves now, as Hi-Rez Studios today launched Paladins Battlegrounds into public alpha testing and it’s free to play. Read the rest of this entry »

Hand of The Gods: Smite Tactics is out today

Hand of The Gods

It seems that Fable Fortune isn’t the only lesser-known CCG leaving Early Access this week. While a little more timely than it’s genre-cousin due to Smite still being a regular favourite on the competitive MOBA circuit, Hand Of The Gods: Smite Tactics looks like it may be struggling a bit already with its launch today into a very crowded genre as it leaves Early Access.

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Has Smite been improved by its updates?

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Update Night is a fortnightly column in which Rich McCormick revisits games to find out whether they’ve been changed for better or worse.

Ganesha, the elephant-headed god of the Hindu faith, is legendarily generous, wise, and optimistic. He’s a patron of the arts and sciences, and busies himself by working to remove obstacles in the path of honest and caring people.

It’s not really on then, I’d say, to call him a “fucking idiot.”

That’s just what my teammates in deity-themed MOBA Smite kept doing, though. Maybe they had it in for the kind, gentle, and benevolent god? Maybe that was why they spent half an hour just absolutely roasting him? Or maybe it was my fault. You see, this was my first time playing Smite as fairly recent addition Ganesha, and I didn’t really get how he worked. I died. I died a lot. Read the rest of this entry »

Paladins plunking it up with new Battlegrounds mode

Okay then.

The Battle Royale genre brewed for a few years, shifting and gurgling trying to find a stable form until Playerunknown’s Battlegrounds burst out the barrel and engulfed the world in its murderous foam. Now everyone’s drunk on last-man-standing murder and–watch out!–here comes Paladins stumbling down the digital alley, announcing plans to mix its class-based shooter action with a new Battle Royale mode. It’s shamelessly named Paladins: Battlegrounds but might at least turn up something different, as the different classes (sorry, ‘heroes’ or ‘champions’ or whatever) and team compositions mean everyone should bring more variety than the usual Royale ’em up blank slates.

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Has Paladins been improved by its updates?

paladins

Playing Paladins is like walking into a supermarket in another country: you recognise most of the stuff in there, but everything is slightly wrong. But where exotic hypermarches have tubes of Prângles, cartons of Jiffy Cakes, and peanut-flavoured toothpaste, Paladins has bizarro versions of characters from Dota 2, Team Fortress, and Overwatch. Read the rest of this entry »

Support wizard Jenos descends on Paladins

Paladins - Jenos

Remember the support champ Jenos who was teased as the upcoming new lad for team brawler Paladins [official site]? I can now give you some in-depth details on his skillz thanks to finally having time to pick through the handy dandy patch notes! So who is Jenos, the Ascended and why is he currently descending? Read the rest of this entry »

Hand of the Gods: Smite Tactics goes into open beta

Smite Tactics

As our resident person-we-push-towards-digital-card-games-whether-he-likes-it-or-not, Brendy has the most RPS experience with the Smite spin-off, Tactics (now called Hand of the Gods: Smite Tactics [official site]). But now pretty much any Tom, Chris or Richard* can develop their own expertise vie the game’s open beta which starts… now!

In case you need a touch more backstory, Hand of the Gods: Smite Tactics is a turn-based collectible card game set in the same god-themed universe as the Smite MOBA. Let us now observe the trailer: Read the rest of this entry »

Paladins hits the big 3-oh with its champ roster, plus new map and new-look Ruckus

Nu Ruckus

I remember when team-based FPS Paladins [official site] only had eight characters, when all this was fields *gestures expansively* and when Beanie Babies were a financial investment on a par with an art collection or a real estate portfolio. Cut to the present day where Beanie Babies are now Beanie Millennials drowning in debt and avocado toast, fields are something I invoke only in jokes and Paladins is welcoming a THIRTIETH champ: Jenos, the Ascended. Read the rest of this entry »

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Smite offers free Hercules-themed dungeon to players

Smite

I tried to wait out the Smite: Trials of King Hercules microsite loading loop by listening to the Disney Hercules soundtrack. Alas, the loading loop is indeed an eternal loop for me and I moved on to Moana before remembering I was supposed to write/finish/publish a news story. Let’s listen to Moana’s You’re Welcome and then I’ll explain Smite’s new MMO dungeon-style event: Read the rest of this entry »

Willo wisps into the Paladins lineup

Willo

A new champ is always a good reason to check back in with Hi-Rez’s free-to-play team FPS, Paladins [official site]. This time it’s Willo, of the Summer Court. As you can probably tell from the header image and the name, Willo is a nature-themed fairy creature. Skimming her kit she seems to be a mobile pain in the bum, chucking out damage and getting in the way of healing. I like how anti-heal abilities can make a character feel spiteful and that taps into the less cutesy folklore around fairy creatures. Read the rest of this entry »

Smite’s karting minigame, Apollo’s Racer Rumble

Smite [official site] has picked up a little karting mode for a limited time in the form of Apollo’s Racer Rumble. It’s pretty standard for MOBAs to offer up modes beyond the regular lane-pushing slugfest and often developers use limited time alternate modes to push the boat out a bit in terms of what you do with the characters. Where the mode you’ll see in professional tournaments is all SRSBSNS and PAYING ATTENTION, limited time modes tend to be daft/non-canonical/slightly broken/good for a bit of downtime between SRSBSNS. Read the rest of this entry »

Smite devs put spin-off Smite Rivals on hold

Barely three months after announcing Smite Rivals [official site], Hi-Rez Studios have confirmed that the game is now on indefinite hold. It’s a free-to-play spin-off from their MOBA Smite, turning the mythological action into a real-time lane-pushing card game. Don’t confuse it with Smite Tactics, their Duelyst-ish turn-based CCG, which is still rolling but a bit bum according to Brendan. Rivals did look designed around pocket telephones but a PC release was coming too. So why are Hi-Rez putting Smite Rivals on ice? Because it wasn’t that good and they’re focusing on Tactics, they say. Read the rest of this entry »