Posts Tagged ‘Hi-Rez Studios’

Smite World Championship 2017 Dates, Paladins Invitational, Spiralized Potatoes

The dates for the Smite World Championship have been announced for 2017: 5-8 January. This time around it will be taking place alongside a Paladins Invitational as well as the existing Xbox version of the professional Smite [official site] scene.

In fact, all the accompanying bells and whistles mean developers Hi-Rez are referring to the Atlantan shindig as the Hi-Rex Expo rather than the Smite World Championships nowadays.

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Susano Storms Into Smite’s Playable Pantheon

Smite’s [official site] pantheon of playable gods continues to expand apace with the addition of Susano, God Of The Summer Storm. He’s from Japanese mythology and is the brother of an earlier addition, Amaterasu.

In terms of sibling rivalry, they seem like quite the handful. One account I’m looking at describes the fallout from an argument about who wins a creation challenge. Apparently Susano destroys Amaterasu’s rice paddies, smears poop on her palace walls and “throws a flayed pony through the roof of her weaving shed”. I think the pony was sacred to Amaterasu so the gesture is even more provocative, although I’m just going to put it out there that if my brother chucked a flayed ANYTHING into my weaving shed I’d be pretty narked.

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I Am The God Of Hellfire, And I Bring You A Tribes Map

Hi-Rez Studios stopped updating Tribes: Ascend [official site] in 2013 as they shifted focus to their MOBA Smite, but they have recently returned to the free-to-play jetpacking FPS. Following December’s ‘Out of the Blue’ update and another patch in January, last night Hi-Rez released version 1.3. This latest update has brought more balance tweaks and a new map named Hellfire.

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Tribes: Ascend 1.2 Patch Coming Later Today

Tribes: Ascend [official site] is receiving another update this evening. Patch 1.2 will bring sweeping balance changes to the gotta-go-fast jetpack FPS, increasing heavy armour there, reducing blast radii here, making it so pressing ‘Q’ selects your previously held weapon, that sort of thing. There’s a full list of changes in this Google Doc and a chart of new weapon values in this here spreadsheet.

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Paladins: “More Characters, Not Just A Lot Of Variation”

When I was out at Hi-Rez Studios earlier this month the developers gave a presentation about Paladins [official site]. At some point during the presentation CEO Erez Goren crashed the stage and joined in the Q&A (which then turned into an impromptu game dev meeting). As part of that I asked for a bit more information about how flexible the team see the in-game champions as being. The answer touches on character identity and how the players currently approach variation – they want more characters with narrower skillsets and not jacks of all trades.

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