Posts Tagged ‘Hi-Rez Studios’

Paladins Battlegrounds mode now battling royale in beta

The thing about battle royale modes, right, is that the broad principle can be bent to many different games across different genres. They needn’t be ‘Playerunknown’s Battlegrounds but with…’ (Plunkbuts, as I’m sure you already know ’em). Robocraft doing battle royale with weird warbots is pretty decent and certainly different, and now battle royale is meeting class-based fantasy action in Paladins‘ Battlegrounds mode. Yes, that name is gobsmackingly cheeky. But while the name is a rip-off, the game might offer something different. We can see for ourselves now, as Hi-Rez Studios today launched Paladins Battlegrounds into public alpha testing and it’s free to play. Read the rest of this entry »

Hand of The Gods: Smite Tactics is out today

Hand of The Gods

It seems that Fable Fortune isn’t the only lesser-known CCG leaving Early Access this week. While a little more timely than it’s genre-cousin due to Smite still being a regular favourite on the competitive MOBA circuit, Hand Of The Gods: Smite Tactics looks like it may be struggling a bit already with its launch today into a very crowded genre as it leaves Early Access.

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Has Smite been improved by its updates?


Update Night is a fortnightly column in which Rich McCormick revisits games to find out whether they’ve been changed for better or worse.

Ganesha, the elephant-headed god of the Hindu faith, is legendarily generous, wise, and optimistic. He’s a patron of the arts and sciences, and busies himself by working to remove obstacles in the path of honest and caring people.

It’s not really on then, I’d say, to call him a “fucking idiot.”

That’s just what my teammates in deity-themed MOBA Smite kept doing, though. Maybe they had it in for the kind, gentle, and benevolent god? Maybe that was why they spent half an hour just absolutely roasting him? Or maybe it was my fault. You see, this was my first time playing Smite as fairly recent addition Ganesha, and I didn’t really get how he worked. I died. I died a lot. Read the rest of this entry »

Paladins plunking it up with new Battlegrounds mode

Okay then.

The Battle Royale genre brewed for a few years, shifting and gurgling trying to find a stable form until Playerunknown’s Battlegrounds burst out the barrel and engulfed the world in its murderous foam. Now everyone’s drunk on last-man-standing murder and–watch out!–here comes Paladins stumbling down the digital alley, announcing plans to mix its class-based shooter action with a new Battle Royale mode. It’s shamelessly named Paladins: Battlegrounds but might at least turn up something different, as the different classes (sorry, ‘heroes’ or ‘champions’ or whatever) and team compositions mean everyone should bring more variety than the usual Royale ’em up blank slates.

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Has Paladins been improved by its updates?


Playing Paladins is like walking into a supermarket in another country: you recognise most of the stuff in there, but everything is slightly wrong. But where exotic hypermarches have tubes of Prângles, cartons of Jiffy Cakes, and peanut-flavoured toothpaste, Paladins has bizarro versions of characters from Dota 2, Team Fortress, and Overwatch. Read the rest of this entry »

Support wizard Jenos descends on Paladins

Paladins - Jenos

Remember the support champ Jenos who was teased as the upcoming new lad for team brawler Paladins [official site]? I can now give you some in-depth details on his skillz thanks to finally having time to pick through the handy dandy patch notes! So who is Jenos, the Ascended and why is he currently descending? Read the rest of this entry »

Hand of the Gods: Smite Tactics goes into open beta

Smite Tactics

As our resident person-we-push-towards-digital-card-games-whether-he-likes-it-or-not, Brendy has the most RPS experience with the Smite spin-off, Tactics (now called Hand of the Gods: Smite Tactics [official site]). But now pretty much any Tom, Chris or Richard* can develop their own expertise vie the game’s open beta which starts… now!

In case you need a touch more backstory, Hand of the Gods: Smite Tactics is a turn-based collectible card game set in the same god-themed universe as the Smite MOBA. Let us now observe the trailer: Read the rest of this entry »

Paladins hits the big 3-oh with its champ roster, plus new map and new-look Ruckus

Nu Ruckus

I remember when team-based FPS Paladins [official site] only had eight characters, when all this was fields *gestures expansively* and when Beanie Babies were a financial investment on a par with an art collection or a real estate portfolio. Cut to the present day where Beanie Babies are now Beanie Millennials drowning in debt and avocado toast, fields are something I invoke only in jokes and Paladins is welcoming a THIRTIETH champ: Jenos, the Ascended. Read the rest of this entry »

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Smite offers free Hercules-themed dungeon to players


I tried to wait out the Smite: Trials of King Hercules microsite loading loop by listening to the Disney Hercules soundtrack. Alas, the loading loop is indeed an eternal loop for me and I moved on to Moana before remembering I was supposed to write/finish/publish a news story. Let’s listen to Moana’s You’re Welcome and then I’ll explain Smite’s new MMO dungeon-style event: Read the rest of this entry »

Willo wisps into the Paladins lineup


A new champ is always a good reason to check back in with Hi-Rez’s free-to-play team FPS, Paladins [official site]. This time it’s Willo, of the Summer Court. As you can probably tell from the header image and the name, Willo is a nature-themed fairy creature. Skimming her kit she seems to be a mobile pain in the bum, chucking out damage and getting in the way of healing. I like how anti-heal abilities can make a character feel spiteful and that taps into the less cutesy folklore around fairy creatures. Read the rest of this entry »

Smite’s karting minigame, Apollo’s Racer Rumble

Smite [official site] has picked up a little karting mode for a limited time in the form of Apollo’s Racer Rumble. It’s pretty standard for MOBAs to offer up modes beyond the regular lane-pushing slugfest and often developers use limited time alternate modes to push the boat out a bit in terms of what you do with the characters. Where the mode you’ll see in professional tournaments is all SRSBSNS and PAYING ATTENTION, limited time modes tend to be daft/non-canonical/slightly broken/good for a bit of downtime between SRSBSNS. Read the rest of this entry »

Smite devs put spin-off Smite Rivals on hold

Barely three months after announcing Smite Rivals [official site], Hi-Rez Studios have confirmed that the game is now on indefinite hold. It’s a free-to-play spin-off from their MOBA Smite, turning the mythological action into a real-time lane-pushing card game. Don’t confuse it with Smite Tactics, their Duelyst-ish turn-based CCG, which is still rolling but a bit bum according to Brendan. Rivals did look designed around pocket telephones but a PC release was coming too. So why are Hi-Rez putting Smite Rivals on ice? Because it wasn’t that good and they’re focusing on Tactics, they say. Read the rest of this entry »

Premature Evaluation: Smite Tactics

Every Monday Brendan prays to the gods of early access for favour, power and a winning hand. This week, the collectible card game battler Smite Tactics [official site]

Being a fan of Duelyst’s card-based lunacy, I was more than happy to dip my toes into Smite Tactics at Pip’s suggestion. It’s a spin-off CCG from the makers of the same-named MOBA, using their collected gods and mythical figureheads to get you collecting cards instead of pushing mid. Sadly, it’s as skeletal as an argonaut’s worst nightmare, in dire need of some fleshing out.
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RPS Plays Paladins: character design, Overwatch comparisons, and would we play more

Paladins [official site] is a sci-fi-fantasy first-person shooter in which two teams of five do battle, with each player controlling a ‘champion’ who has a customisable hot bar of skills and who can be upgraded across the course of a round. It’s colourful and popular, but it’s also been accused of being overly similar to Blizzard’s Overwatch. Adam, Brendan, Graham and Pip gathered to play it for an afternoon, and now gather again to discuss those similarities, whether the free-to-play model helps or hurts it, and whether they’d want to play it more.

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Smite Tactics strategy card game puts gods on a grid

Smite Tactics

While out at Hi-Rez Expo 2017 I spent a bit of time with the studio’s turn-based strategy card game, Smite Tactics [official site]. I’ve also been tinkering around with it since I came home – a couple of PvP games here, a campaign mission there… I feel like I’ve played enough to give you an overview of what it is and how it’s different from other games in that genre like Duelyst, but it’s also in that really rough-and-ready state that betrays its closed beta status. It’s very much a work in progress, but let’s have a look at how it’s shaping up.

So first up let’s look at what Tactics actually is. There’s a card-collection and deck building aspect you’ll likely be familiar with if you’ve spent time online with Hearthstone or offline with Magic: The Gathering (to pick two big names out of the air). Then there’s the miniatures-on-a-grid battle side of things which has roots in turn based strategy gaming like Final Fantasy Tactics.

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Hi-Rez reveal Smite-based card game Smite Rivals

Smite Rivals

Hi-Rez Studios have announced a new project – Smite Rivals [official site] – billed as a collectible card arena game featuring familiar faces from its MOBA, Smite. Given Hi-Rez are also developing Paladins (which features some nods to Smite) and Smite Tactics which is a turn-based strategy card game also set in the same universe as Smite, I’ve been wondering if the mythology-and-deity Smite-iverse would end up turning into a full-blown franchise. It certainly looks like that’s more the case now that Rivals is being added to the studio’s roster.

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Smite Tactics closed beta offers paid insta-access Founder’s Pack

Smite Tactics [official site] is now officially in closed beta. That’s the turn-based strategy card game from Hi-Rez that uses the same setting as their MOBA, Smite. You build decks and spawn units onto a battlefield – I’ve seen it put in the same category as Duelyst although I haven’t carved out the time to play the latter yet.

Couple this with the other announcement today that Smite Rivals is a collectible card arena game which exists and I’m going to spend the rest of my career double-checking which game I’m actually talking about in any given article. ANYWAY! This is what closed beta means in the context of Smite Tactics:

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Smite Season 4 brings new pantheon, new map

The Morrigan

Along with all the new game announcements/closed beta phases and whatnot, Hi-Rez’s god-themed MOBA, Smite [official site] is getting its annual overhaul. The Season 4 changes include a Celtic-focused event to mark the first character from that pantheon (The Morrigan), an Egyptian-themed Clash map, item updates, changes to ranked play, integrated voice chat, multi-queueing and the addition of Rituals to name just a few.

Here’s a rundown of the main points.

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