Posts Tagged ‘Hi-Rez Studios’

Smite’s Pet Treant Goes Solo, Joins Paladins Roster

“Gonna wash that man right out of my hair.”

This is both a fantastically useful response to a) a failed relationship and b) to being a long-suffering treant in Smite who has spent their entire time having to carry an elderly god in your branches and have now decided it’s time to go it alone in Hi-Rez’s FPS game, Paladins [official site].

[Translation: A Smite character’s mount is joining the Paladins roster as a standalone hero.]

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Amaterasu Leads Smite’s Japanese Pantheon

Smite [official site] developers, Hi-Rez, have been teasing their Japanese pantheon for a while now but they’ve been keeping tight-lipped over which deities they were working on. All president, Stew Chisam, would tell me a few months back was that we could expect a goddess.

Amaterasu, a sun (and universe) deity from the Shinto religion, was a common guess and today’s announcement officially confirmed her as the seventy-second addition to the Smite roster. Reading an article in the official Smite magazine, it also seems like the Japanese pantheon in general will be mostly Shinto deities but with scope for some other figures from Japanese mythology. But who is Amaterasu for a Smite player, how does she work and what the heck does Guan Yu have to do with her ultimate?

Read on:

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Smite World Championship 2016: Everything You Need To Know

New year, new esports event coverage! And by that, I mean let’s have a look at the Smite World Championship 2016 [official site].

Here’s what you need to know about Hi-Rez’s annual Smite-a-thon from the teams to the $1m prize pool:

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Let’s Spin Again: Tribes Ascend V1.1 Released

Hi-Rez Studios gave up on Tribes Ascend [official site] for a couple of years, but a few months back made the unexpected announcement that they we working on a big ole update for their F2P jetpacking FPS. And they did release it! The ‘Out of the Blue’ update (or version 1.1, if you have no romance in your heart – if you wouldn’t pash with a plasma rifle) arrived last week, with new maps, new weapons, exploit fixes, and a whole hovershedload of balance tweaks.

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Paladins: When A Shooter And A CCG Have A Baby…

“It’s a card game but it’s a shooter but it’s a MOBA but it’s kinda not and there’s characters… JUST MAKE IT WORK!”

Rory “Drybear” Newbrough is laughing as he talks to me about the process of creating Paladins: Champions of the Realm [official site], Hi-Rez’s shooter where in-game progression comes comes via a collectible card system. I’ve been trying out the closed beta and had a whole heap of questions about where the game came from and where it’s going. Lead designer Newbrough (and studio president Stew Chisam) were on hand to answer:

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Smite Super Regionals: Deicides And Deciders

“FUCKING END THE GAME!” Jeppe ‘Trixtank’ Gylling was roaring as his team, Paradigm, bore down on the opponent’s titan – the beefy glowing final objective you need to destroy to win a game of Smite [official site].

It was the European and North American LAN event known as Super Regionals and on the line for Paradigm and their foes was a place at the Smite World Championships in January. Five teams would be making it through to the competition: two from North America, two from Europe and the winner of a match between the NA and EU third placed teams.

Spoilers after the jump if you haven’t seen Sunday’s finals:

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Paladins Is Now In Beta, With Multiple Ways To Join

Paladins: Champions of the Realm [official site], the next from Smite devs Hi-Rez, is now in closed beta. It’s a 5 vs 5 shooter in which you must capture control points, escort siege engines, and destroy your opponent’s base, but where the real twist is that your character levels over the course of a match, allowing you to choose from a selection of cards and build a deck of skills as you play. You can apply for closed beta access the traditional way or get in immediately by buying a Founder’s Pack version of the game.

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