Posts Tagged ‘Hi-Rez Studios’

Susano Storms Into Smite’s Playable Pantheon

Smite’s [official site] pantheon of playable gods continues to expand apace with the addition of Susano, God Of The Summer Storm. He’s from Japanese mythology and is the brother of an earlier addition, Amaterasu.

In terms of sibling rivalry, they seem like quite the handful. One account I’m looking at describes the fallout from an argument about who wins a creation challenge. Apparently Susano destroys Amaterasu’s rice paddies, smears poop on her palace walls and “throws a flayed pony through the roof of her weaving shed”. I think the pony was sacred to Amaterasu so the gesture is even more provocative, although I’m just going to put it out there that if my brother chucked a flayed ANYTHING into my weaving shed I’d be pretty narked.

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Jing Wei, The Oathkeeper Flaps Into Smite

Jing Wei, The Oathkeeper is the latest god to join the pantheons of Smite [official site]. I’m now trying to find out where I put the Smite public test realm on my hard drive. Wait – it’s live on the actual servers! WELL. While I update the client I am watching videos to learn more about Jing Wei and her oaths…

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I Am The God Of Hellfire, And I Bring You A Tribes Map

Hi-Rez Studios stopped updating Tribes: Ascend [official site] in 2013 as they shifted focus to their MOBA Smite, but they have recently returned to the free-to-play jetpacking FPS. Following December’s ‘Out of the Blue’ update and another patch in January, last night Hi-Rez released version 1.3. This latest update has brought more balance tweaks and a new map named Hellfire.

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Tribes: Ascend 1.2 Patch Coming Later Today

Tribes: Ascend [official site] is receiving another update this evening. Patch 1.2 will bring sweeping balance changes to the gotta-go-fast jetpack FPS, increasing heavy armour there, reducing blast radii here, making it so pressing ‘Q’ selects your previously held weapon, that sort of thing. There’s a full list of changes in this Google Doc and a chart of new weapon values in this here spreadsheet.

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Paladins: “More Characters, Not Just A Lot Of Variation”

When I was out at Hi-Rez Studios earlier this month the developers gave a presentation about Paladins [official site]. At some point during the presentation CEO Erez Goren crashed the stage and joined in the Q&A (which then turned into an impromptu game dev meeting). As part of that I asked for a bit more information about how flexible the team see the in-game champions as being. The answer touches on character identity and how the players currently approach variation – they want more characters with narrower skillsets and not jacks of all trades.

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Smite World Championships 2016: Grand Finals Day

It’s the grand finals of the Smite World Championship 2016 later today. Half a million dollars is on the line for the winning team (plus you get a massive trophy with a detachable hammer) and, as of yesterday’s semi-finals, the matches just got a lot more tense and interesting. Before the final kicks off let’s take a look at the mindgames and the comebacks which have led two teams to the brink of Worlds victory. Spoilers ahead!

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