Posts Tagged ‘Hidden Path Entertainment’

Age Of Empires II HD Expands In The African Kingdoms

Many ‘HD’ re-releases of older games fix them to run easily on modern systems, tart them up a touch, then pop them onto (virtual) shop shelves, but Age of Empires II HD has actually brought the game back into active development. Sixteen years after AoE 2’s initial release, AoE 2 HD has received its second new expansion. Age of Empires II HD: The African Kingdoms [official site] just came out, adding four new civilizations with four new campaigns, along with new maps, units, and, y’know, expansion stuff.

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Hidden Path Drop Early Access Game Windborne

The alphafunding/Early Access model has given us some of the biggest games around, but it’s still a gamble – especially in bustling genres like the Minecraftbut. Hidden Path Entertainment, the Defense Grid and Counter-Strike: Global Offensive folks, took to Steam Early Access last February with Windborne [official site]. It was Minecraft but prettier, with quests and treasure and things to befriend. Now they’ve stopped development and pulled the £20 game from sale.

Hidden Path simply didn’t have enough money to finish it, they say, claiming they invested ten times more money into development than the game ever made back. That means they can’t give refunds, but they are offering more copies of Winborne to owners so they can share it.

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DG 2: Defense Grid 2 – Wot I Think

Defense Grid 2 sees you building elaborate mazes of mounted guns which shoot, burn, zap, freeze and otherwise slaughter vast armies of dumb aliens who are attempting to steal ‘cores’ from a techno-thingy at the centre of the level. In other words, it’s tower defence. It’s also the sequel to one of the most-acclaimed and charming tower defence games around. Privately invested into existence after a failed Kickstarter last year, it was released on Steam last week. Here’s wot I think.
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A-Mazing: Defense Grid 2 Reducing TD Clutter

Towers, defending.

Playing tower defence is a lot like planning a holiday for someone you hate. Start their day with a sticky honey massage, then a beekeeping demonstration, followed by wrestling, and finally bring the children back from the funfair. Every TD has this core of arranging a terrible stroll of damage types and status effects, but many dabble in mazing too–building obstacles to making routes twist round and double back, sending the tour bus past that landfill as many times as possible.

This usually involves plonking down the cheapest tower simply to fill space or a plain wall block, which are no fun at all. Continuing to look like one of the most polished TDs, Defense Grid 2 has shown off a fancy multipurpose mazing block and oh, the aliens’ holiday will be awful.

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Powering Up: New Defense Grid 2 Trailer

Zap

The late noughties were a time when we all wore baggy ‘boyfriend’ jeans, ate frozen yoghurt, longed for a Zune, and discovered the exciting new sound of bearded men playing guitars, a quick Google search tells me. It all sounds about right, though I also remember an awful lot of tower defence games. Perhaps the most polished of these, and certainly my favourite, was Defense Grid: The Awakening. “Just the right amount of mazing,” I’ll say, “and an AI companion voice that sounds like it came from behind a very respectable moustache.”

Development of Defense Grid 2 has been a bit bumpy, being saved by an investor after falling short with a Kickstarter, but the game seems to be coming along nicely. Following an iffy trailer from an early alpha build last August, lacking in the polish that made the first game stand out, Hidden Path has shared a new trailer that’s got more of ‘the stuff.’

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Soothing Breeze: Windborne Early Access

Totes adorbs quota: met.

When we first posted about Windborne, Jim commented on what a departure from Hidden Path’s usual fare it was. Social sandboxing is far enough from their bang-bang, pew-pew norm, but the tone is perhaps the biggest change. It’s tranquil in the extreme, expanding the theme of creation and peaceful co-habitation to encompass not only the mechanics but the world as well. They’ve taken the Early Access plunge and I’ve never felt calmer watching a trailer. I’m slightly worried I dreamed the whole experience. Am I even awake now? As a test, check it out below.

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Pretty Up CS: GO’s Guns In The Arms Deal Update

Who is this guy? I don't know, so it must be an ARG.
I have a jar of ball bearings on my desk. For each kill in CS: GO, I drop a ball into a hole in desk. The bearing rolls into a rat’s cage. The rat squeaks in terror, and a noise-activated switch turns on a fan. The fan blows a toy boat across a bucket of water, and the boat’s mast tips a small bucket of sand into another bucket. That bucket is on a string that’s tied to a switch, and it gently tugs at it, releasing another ball bearing from a small cage on a shelf above me. That other ball bearing drops into another jar. If I want to know how many kills I have, I count the balls in the jar. How do you track your kills in Counter-Strike: Global Offensive? You just use one of the StatTrak modules from the now live Arms Deal update? Show off.
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