What is the best stealth game of 2015? The RPS Advent Calendar highlights our favourite games from throughout the year, and behind today’s door is…
RPS Feature 2015's best stealth game.
Hideo Kojima, a legend in the eyes of those who live on the virtual battlefield, has indeed parted ways with Konami and founded his own new PMC (private makegames company). The Metal Gear maestro has even managed to sneak his old studio name out of Konami. All year we’ve heard about a falling-out of some sort between the designer and the publishers, so it was pretty clear he was going, and Konami even blocked him from accepting an award this month for MGS V.
Well, as of today, he’s out, he’s gone, and he’s at a new Kojima Productions. Also, he’s grown a cracking new beard for that ‘grizzled veteran’ look.
Update: Konami are denying that Kojima has left the company, saying that he is instead “on vacation.” More details below.
Metal Gear Solid maestro Hideo Kojima has left Konami. We’ve been reporting on rumours about Kojima’s departure from the publishers since March, but now it’s reported by The New Yorker that October 9th was his last day at the company.
While most of us continue to be starry-eyed about MGSV: The Phantom Pain [official site], there has been no shortage of Internet Grumbles about its ending, and concerns that it wasn’t finished-finished (possibly related to Kojima and Konami’s latest round of spats?). I’m not going to get into OPINIONS on that stuff myself, primarily because I’m not personally invested in MGS lore, but yeah, there really was an original, longer ending sequence with MORE RIDICULOUS DRAMA and arguably a greater sense of closure, both for Big Boss/Venom Snake himself and in terms of closing the loop between the two main Metal Gear Solid timelines.
This other finale, set on a jungly island, was partially completed before whatever happened happened, and is included on the MGSV bonus disc from the PS4 collector’s edition. You can watch the whole, 18 minute sequence below. Spoilers, inevitably.
RPS Feature An MGS Virgin Plays The Phantom Pain, Day 5
I quailed at even the idea of bosses in MGSV [official site]. It’s my desert, leave me alone to do my thing, and that thing most certainly does not involve filling something big with as much heavy ordinance as is possible. A couple of encounters with the teleporting zombie super-soldiers known as The Skulls had already left a bad taste in my mouth. While stealth, or at least avoidance was possible to some degree, they were exactly the sort of bullet-sponge nightmare I was afraid of. Would this be pre-Director’s Cut Deus Ex: Human Revolution’s bosses all over again? I would be abandoning this game halfway through, of that I was increasingly sure.
Then I met Quiet. Spoilers for an early boss fight follow.
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RPS Feature It's oh so quiet
It’s been days since I wanted to talk about anything other than Metal Gear Solid [official site]. My sister is probably sick of this. We’re very close but live far apart so we tend to speak almost every day, not so much about our lives as about the things that distract us from our lives. She had no interest in Metal Gear Solid, but eventually my incessant chatter caused her to look into The Phantom Pain. I should have predicted the response.
“I watched a trailer for it last night. What’s the deal with the boob lady?”
I’d been talking about the game for days but hadn’t mentioned Quiet, your sniper buddy. I had been raving about the things I liked about the game, and when the conversation turned to flaws, it turns out it’s the small things that disturb the experience more for me than those bigger talking points.
RPS Feature Solid action, liquid stealth
Game Of The Month returns, haunting the first Monday of the month with the answer to life’s eternal question: “I do not have time to play all of these games so which one should I pick?” There are so many worthy games that it’s hard to pick just one but in this month of September 2015, one game has dominated our waking hours with its extraordinary take on open world stealth. It’s Metal Gear Solid V: The Phantom Pain [official site].
RPS Feature Boss battles
Like Snake with the open expanse of Soviet-occupied Afghanistan stretching out before him, we’ve got a lot of ground to cover. Metal Gear Solid V: The Phantom Pain [official site] is a massive game, both in terms of the systems that drive it and the number of plot threads it feels obligated to weave together. This breadth is the game’s triumph, as well as its downfall. The Phantom Pain is the best stealth-action game ever made, and one of the worst Metal Gear stories ever told.
I woke up this morning in a bright new world, a world in which what may be Hideo Kojima’s final Metal Gear game [official site] is available on PC. It still seems like an impossible dream, that a series that has only sporadically stealthed its way onto our machines should be here day one, the same time as the console launch, so I was expecting something to go wrong. Performance issues due to the port from console to PC? A sudden stepback in visual quality as compared to ‘prologue’ mission Ground Zeroes?
Remarkably, The Phantom Pain hasn’t gotten its cape into a tangle and seems to be running smoothly while looking devilishly handsome. There are some caveats and snags though, as always.