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Posts tagged “Hinterland Studio”

The Long Dark episode 3 howling into December

The third episode of snowy survival sandbox The Long Dark's story campaign is due to launch in December, developers Hinterland Studio announced last night, alongside revamped versions of its first two. Hinterland are making the opening chapters less linear, see, to reflect the planned structure of episode 3 - and address some criticism. Our episode 2 review in particular took issue with the linear quest…

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Feature: Snow hope

The Long Dark’s Vigilante Flame update sees the splendid survival game better than ever before

The thing I thought I wanted most from The Long Dark proved to be the thing I wanted least. For the many years I've been returning to this truly brilliant and most brutal of survival sims, I so wanted them to deliver on the Story Mode the title screen would always promise. To have a narrative motivation to persist against the odds and the elements…

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The Long Dark adds new wilderness to explore, manual cooking and haunted computers

Frostbitten survival adventure The Long Dark is one of the best in the genre, so says our boy Adam. On top of offering its own uncompromising vision of humanity pushed to the brink (all without a single zombie, alien or robot), it now has a steadily evolving main story arc that's being released one episode at a time. While today's free Vigilant Flame update doesn't…

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Feature: The eerie beauty of the aurora

State of the Art: The Long Dark’s aurora

The coloured lights flaring across the night sky in the frozen Canadian wilderness were one of the most anticipated elements of Hinterland's survival game, The Long Dark [official site]. Since the Kickstarter we've known they would do more than brighten the night, playing a key part in the game's episodic story mode, but now they're in the game I find myself braving the uptick in…

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Feature: Barefoot versus the bear

The Long Dark’s Story Mode – Wintermute Episode 2 review

After a save game mishap I've tagged in for the WIT of The Long Dark's [official site] second story mode episode. Don't worry – the save game thing was a review build issue, not a thing for regular game owners to fret over! But it's meant I've needed to try to marshal my frustrations and pleasures with the game into something approaching coherence. Stay with…

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Feature: Listen now or feel discomfort

Podcast: The Electronic Wireless Show talks Tacoma, The Shrouded Isle and comfort games

You look tired, traveller. Come in, sit by the fire and listen to the RPS podcast with us, the Electronic Wireless Show. It's about comfort gaming this week - the things we play when we feel down in the dumps or ill with the flu or just a little cold and tired. Here, drink it all up with your ears, like a nourishing audio broth.…

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The Long Dark gets fixes aplenty in string of patches

Before Pip sashayed down the RPS treehouse ladder (it can be done, trust me - she's magnificent) and into the weekend, she left a series of Post-it® notes highlighting a string of patches released for The Long Dark [official site] since the singleplayer survive 'em up left early access and launched this week. Having licked the spilt jam off the notes and removed the Derek…

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Feature: No survival necessary

Weather watching in The Long Dark

While playing the sandbox survival mode of The Long Dark [official site] I often feel the urge to share the beauty of the in-game sky and weather effects, or just the really lovely sense of time passing. Screenshots conveyed some of the magic, but not really the desolation or the subtle shifts so instead I've opted for videos. They're from different times of day and…

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Feature: Survival > story

The Long Dark’s Story Mode – Wintermute Episode 1 review

The Long Dark's [official site] story mode, Wintermute, is finally with us. Well, the first two fifths are, of what developers Hinterland are calling the first season. Due to review code only showing up yesterday, I've been able to complete the first ("Do Not Go Gentle") of the two eps before launch, so below am reviewing that episode on its own. I'll be back with…

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The Long Dark story mode starts with August 1st launch

Apocalyptically icy survive 'em up The Long Dark [official site] will start its story campaign and leave early access on August 1st, developers Hinterland Studio have announced. The 'Wintermute' story will see a pilot try to find his partner and learn what's going on as the world goes to icehell, and comes in five episodes - the first two of which will be available at…

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Feature: Touching the void

The Tragedy of Timberwolf Mountain – A Long Dark Tale

Below, a thin crevice carved into the rock. Above, the stars. I wasn't quite at the roof of the world but I was definitely in some sort of grim penthouse. The cold didn't bother me anymore, frostbite having chewed the nerves out of my extremities, and the cold wouldn't claim me. Nor would the wolves that seemed determined to keep me on the mountainside. I'd…

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Feature: Cold comfort

The Long Dark is the survival genre at its brutal best

If I could, I'd attach their heads to spikes and mark out the perimeter of my territory with their blood. The frozen fields are already littered with carcasses, and I'm wrapped in a stinking hide, but it's not enough to keep the wolves at bay. They are wary of me, but their hunger for my flesh is stronger than their fear. I've been living at…

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The Long Dark launches its biggest update of the year

It seems only fitting that icy survival sandbox The Long Dark [official site] should launch its biggest update of the year two days before the solstice. Days round my way are now below seven hours and mercy me, I'm so excited to reach the longest dark and pass on through. The 'Resolute Outfitter' update has added a new world area, a desolate land of ice…

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The Long Dark Adds Cabin Fever & Sandbox Challenges

One of the most wonderful things about The Long Dark [official site] is that it seems to affect different people in different ways. Take John, for example. He loves it, and has written about why on more than a few occasions. Alice, on the other hand, found she'd taken its harsh survival sandbox as far as she could pretty quickly. I fall somewhere in between…

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The Long Dark Story Mode Delayed By Further Additions

Our John is real into the sandbox mode of Early Access survive 'em up The Long Dark [official site], but while I dig its frozen setting I'm not really into surviving for survival's sake myself. So I was jazzed about December's news that The Long Dark's story mode would be coming in spring. Alas, I have to let myself down easy - breathe, Alice, and…

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The Long Dark’s Story Mode Gets First Trailer

The Long Dark [official site] is one of our favourite survival games. John has been playing it on a regular basis and enjoying his treks through the cold wilderness a great deal, despite the daft difficulty levels, which either see him starving to death within minutes of a gargantuan feast, or present no real challenge at all. That he has returned to the game so…

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Longer, Darker: The Long Dark’s New Region And More

I played The Long Dark [official site] for eighteen minutes then uninstalled it and will not return. My character skirted the shores of a frozen lake, scavenged supplies from huts, dodged wolves on the frozen ice, admired the views, then settled down in a cabin on an island to, I assumed, get smashed then top themselves. It seemed a natural conclusion in such a wonked…

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Feature: Hungry Like The Wolf

COGWATCH – 4. The Long Dark

Hey! It's a new episode of Quinns' weekly video series in which he examines one mechanic in one game. This week: how first-person survival game The Long Dark [official site] uses item degradation as more than a nuisance, creating tension and reward among its chilly snowdrifts and ferocious wolves.

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