Posts Tagged ‘Hinterland’

The Long Dark is the survival genre at its brutal best

If I could, I’d attach their heads to spikes and mark out the perimeter of my territory with their blood. The frozen fields are already littered with carcasses, and I’m wrapped in a stinking hide, but it’s not enough to keep the wolves at bay. They are wary of me, but their hunger for my flesh is stronger than their fear.

I’ve been living at Pleasant Valley Farmstead for two weeks but it feels like a lifetime. These are my adventures in The Long Dark [official site], a game which has singlehandedly convinced me that the survival genre has a bright future.

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Feeling Orcward: Hinterland: Orc Lords

Tilted Mill’s Hinterland appears to be getting an expanded retail release, unless publishers have taken to releasing joke press releases. What’s yet to be properly seen is how much this expands the original game, though playing both as heroes and villains sounds like a fun addition. And it’s in a box. Some people like boxes. Some people have been trapped inside them for years with their legs sawn off, so they’re less fond. So if you’re one of them, it’s available for download purchase now… but not in the UK. We frown. Here’s the website if you want to consider it. And, yeah, the question of how “seriously expanded” it actually is as yet unclear. And I suspect those who bought the original could be a little miffed. And here’s the press release for you to scour for clues…
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Child Of Children Of The Nile

(Clearly I’m in a tautological headline mood today).

They’ve only just put out Hinterland, but already Tilted Mill have released a rosy-cheeked new baby into the world: a free to play, in-browser rethink of their much-adored historical management/society simulator Immortal Cities: Children of the Nile. The rethink being, specifically, that this previously singleplayer game is now a full-blown MMO.
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RPS Exclusive: Hinterland Designer Diary

Tilted Mill are one of those developers who are quintessentially PC. Risen from the ashes of Impressions Games, the hugely respected studio behind the Caesar, Pharaoh and Lords of the Realm series, they coolly made their own name with their first title, Children of the Nile. Things didn’t go so well when they picked up the reigns of Caesar its fourth instalment or Sim City for the recent Societies, but the extensive, redemptive patching of the latter proved this was definitely a company that cared. The real proof of this was the announcement they were going to go it alone, self-publishing their own titles – starting with an enhanced version of Children of the Nile and, just last week, followed up with by fascinating RPG/city-builder hybrid Hinterland: a game most of RPS (excluding Crazy John Walker) were desperate to play.

Below the cut, the game’s producer and co-designer Mat Williams writes exclusively for RPS about the thinking behind Hinterland – and why it has much in common with that most ubiquitous of man-fads, poker.
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Out of the Wilderness: Hinterland Released!

Shall we go out t'Hinterlands? Yeah, why not.

The quietly lusted after by RPS RPG Hinterlands is now available to buy on Steam for twenty (Count ’em!) dollars.. I’ve just downloaded my copy, and will have a crack in the next couple of days at some point. Until then – er – decide what you make of it yourselves. Any opinions yet?

Oh – while we’re Steam updating, Multiwinia’s also there. And some videos of Hinterland beneath the cut.
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PCG: Hinterland Preview

There's a Hinterland and tips gag I could go for. I just know it.

PCG:US have reprinted the preview of Hinterland I wrote for PCG:UK. I start like this…

As excited as everyone is by Diablo III, you find yourself wondering: what else could an RPG be? Is collecting loot, side-questing, selling to shopkeepers (and repeat) the only way to do it? Hinterland is built off the same fantasy ingredients we’re used to seeing in RPGs, and you can spot the inspiration – Diablo, Rogue-games, Dwarf Fortress, city-builders – but we’ve never seen the ideas mashed up like this. “In making it, we kind of had this ‘why didn’t someone make this before?’ feeling,” says Jeff Fiske, co-designer.

And continue cheerily onwards.

Hinterlands: One To Get Behind?

Giant Shopping Spree.
That was quick. When city-builder-specialists Tilted Mill recently revealed they were pursuing a Direct-selling digital downloads model we presumed it’d be a while before we saw anything other than a remix of Children of the Nile. We were wrong. Hinterland, their first game, is apparently going to be available before the end of Summer. Which will be going some, as looking out the window into rainy England, it appears that Summer is already over. Still – from the details that they’ve teased out, it’s sounding like some kind of compelling cross between a Roguelike and Dwarf Fortress. Which is going to provoke a woo. Woo!
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