Posts Tagged ‘Hitchhiker’

PSA: mystery roadtrip game Hitchiker is currently free

A couple of weeks ago, I wrote with some appreciation of Hitchiker – First Ride, the initial chapter of a game about catching lifts across an uncanny America with a series of oddball strangers. They tell you their stories, and as, as they do, you become embroiled in a wider mystery – and the landscape shifts and drifts into weirdness too. It pulls from Lynch and the Cohens, and it’s perhaps a little to blunt about that, but its best trick is to evoke both the pleasant tedium of a long journey and the awkward getting-to-know-you conversations with a perfect stranger.

The big problem? Well, it was a Humble exclusive, bound up in their monthly subscription package – too tall an order for a purely curious mind. More ideal? Making this first chunk of the game free to all comers. Which is exactly what they’ve done, though only for the next few weeks.
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Hitchhiker: a purgatorial roadtrip through a place both wonderful and strange

hitchhiker-game-review

Hitchiker: the colours of Firewatch, the zen roadtrip calm of Truck Simulator, the addled homespun wisdom of that sarsaparilla-loving barfly from The Big Lebowski and the abstract underworld uncertainty of Twin Peaks’ supernatural side. Also, an awful lot of raisins. Basically, it’s somehow identified all the aesthetics that most please me (raisins excepted) and bundled them together into a cars’n’conversation odyssey that is equal parts charming and terrifying.

The first of several planned parts, each of which sees you hitching a ride with a different driver, is out today. Your travelling companion for this first ride, still officially deemed a prototype but available as a Humble Original right now, is a honey-voiced raisin farmer in no hurry to get anywhere but with a whole lot of secrets to share. It’s rather special, despite a few shortcomings.

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Hitchhiker looks like a hell of a trip

hitchhiker

You’re already in the car when you spot the first sign that something might be wrong. A matchbook hidden in the armrest of the passenger seat; someone has written ‘HELP’ on it. Oh no.

Hitchhiker doesn’t look like a horror game, at least not in the ghoulish and grotesque sense. I don’t think it’s about serial killers collecting victims along backroads. Instead, it looks like a conversational mystery, unfolding as much in the exploration of your own character as in the discovery of any sinister qualities relating to the driver. Its website describes it as a blend of Firewatch and Twin Peaks, and the trailer does a good job of getting that across. The first chapter (one driver) is due next year, with a full season of drivers to follow.

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