Posts Tagged ‘Hitman: Absolution’

Hitman: The Joy Of Cocking Up

Any time a new Hitman [official site] game rolls around, I need to know the answer to one question: can I royally screw basically everything up and get away with it? Not for me the Silent Assassin, but more a series of pratfalls, murders performed inadvertently in plain sight, panicked costume changes and awkward scuffles, inevitably culminating in a desperate sprint to the exit with a chain of armed and extremely angry guards pursuing me. So I am delighted to discover that the new Hitman game supports this kind of rolling disaster.

I even managed to complete a mission which began with me choking a man unconscious in front of roughly 200 people who I somehow hadn’t realised were watching me.

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Hitman Aims For Freedom But Misses The Mark

After Hitman: Absolution, Agent 47 is in need of another subtitle. Redemption, perhaps, or Contrition. His upcoming adventure has already made headlines thanks to its now-confirmed episodic release schedule but it also seemed to be a game made with the awareness that the previous hadn’t given fans of the series quite what they wanted. I was eager to get my hands on it after seeing a promising demo at Gamescom last year and now that I have, I’m in two minds.

Hitman [official site] contains just about everything I want from the series but all of the ingredients have become a little muddled.

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Improvisation, Experimentation And Dark Comedy: Hitman Is Coming Home

I find his trigger finger terrifying

Absolution might be a fitting tag for what looks like a return to form and a casting off of the sins of the past, but since that subtitle’s already taken, I’m hoping I’ll be able to justify referring to this one as Hitman: Redemption [official site]. So far, the signs are good. I spent some time in the company of IO Interactive’s studio head, Hannes Seifert, as he played through a mission set at a Paris fashion show. As he manipulated NPCs behaviour and demonstrated some emergent possibilities, Seifert said all the right things about recovering the best of the series’ past. The game – this portion of it at least – backs him up convincingly. It’s looking good.

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Agent $4.99: Mobile Spin-Off Hitman GO Now On PC, Kinda

Minute Assassin

We have Opinions about Absolution, the most recent Hitman game, ’round these parts. Opinions which not everybody shares, but everybody should because famously we’re always 100% Objectively Correct in all things. Despite some grasping at greatness, it seemed a disservice to Hitman as we knew it. Meanwhile, in Mobileland, whispers spread that there was, in fact, a pretty great latter-day Hitman. Its name was Hitman GO, it looked lovely, and it was a sort of stealth-themed sliding block puzzle which looked like a miniatures wargame. Though mechanically very different to any Hitman game, as I understand it Go nonethless conjures up a lot of their spirit – perhaps more so than 2012’s Absolution was. It was also acclaimed as something of an original. Sadly, it was banished to portables. Until now: suddenly, it’s on PC. There is, alas, a catch.
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Grand Designs: Big Level Blueprints For Next Hitman

An entire building of murder.

After the disappointment of Hitman: Absolution, developers IO Interactive came to the Internet with their collective hat in their collective hands. Without quite admitting that Absolution’s small levels, linear missions, wonky AI, more personal story, and bottomless pockets didn’t pan out, they did write an open letter mentioning that they plan to do away with all those things for the next Hitman game. Reminding people that it’s still being made and they really did mean all that, IO have shown off a little concept art including a building which, they say, “on its own is larger than any location in Hitman: Absolution.”

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Agent 40 Winks: Hitman Cancelled, Uncancelled

Hello there. Things have sounded a little unhappy at Hitman and Kane & Lynch devs IO Interactive for a while now, in the wake of 2012’s Hitman: Subtitle achieving neither the acclaim or the spondoolies it was hoped to. Last year, the Square Enix-owned Danish studio saw half its workforce removed from their jobs, along with claims that the remainder would get to do nothing but Hitman games. Yesterday, reports circulated that the Next Jennifer Hitman game had been quietly garotted. That claim, despite being made on a Square Enix Montreal senior game designer’s LinkedIn profile, has now been denied.
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Kane And Lynched: Hitman Dev Hit With Huge Layoffs

So many layoffs. When will the carnage end?

After the gaming industry went on a dubstep-and-Dew-fueled vacation to E3 last week, it’s now back to business as usual. By “business,” I of course mean layoffs, and goodness gracious, figurative business is booming. However, literal business – the part where people make money – isn’t faring so well because, well, layoffs. This time, the sobering specter took its scythe to Hitman developer IO Interactive, reducing its workforce by “almost half”. Yeesh. The plan to get things back on track? Er, make more Hitman. Which is to say, make nothing but Hitman.

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Wada Way To Go: Square Enix Loses Money & Its Boss

metaphor

It’s a bad day for Square Enix, latter-day publisher of Tomb Raider, Hitman, Deus Ex and Thief, as well as those dreary Final Fantasy things. Citing “slow sales of major console games” as well as uninspiring business from its arcade machine arm, it’s admitted that its recent monies “substantially fall below its plan” and its president Yoichi Wada has fallen on his sword as a result.
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Second Hitman Movie To Be Faster, Furiouser, Walkerer

you can't even see the join

Lackluster Hitman: Ablutions sales and wider money woes at publisher Square Enix don’t seem to have deterred their interest in doing something more with old Baldy McMurderpants. Or maybe money woes is exactly why they’re happy to let a sequel to/reboot of the rather wretched 2007 Hitman movie go ahead.
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Hijinks! Square Enix Say: Threaten ‘Hits’ On Your Friends!

Update: Gosh, that was quick. Before any other sites had even picked up on this one, Square have removed the app. Links from it now reroute to the main Hitman page, and previously sent death threats no longer work.

Update 2: Square have issued a statement apologising for the app. The full statement is at the bottom of the post.

Original: Square Enix aren’t having a brilliant Winter. With profits pointing downward, and Hitman a bit of a stinker, they surely must be on the phone with the Humble Bundle folks, trying to follow THQ. But everything’s going to improve with their latest marketing campaign for the disappointing baldie killer! “SQUARE ENIX,” says the email that’s just arrived in my inbox, “WANTS YOU TO PUT A HIT ON YOUR FRIENDS”. Ahaha! Threaten to murder your chums! And mock them for their looks, or the size of their breasts or penis!

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Agent 47 Didn’t Ask For This

His head is too big

Why distort one beloved franchise when you can do two at once? The latest DLC for Hitman: Ablutions once again fails to add new missions, ideally in a Streets of Hope vein, but instead a new costume and gun which can only be used in the Contracts mode. This new costume is the kevlar’n’metal duds of one Adam Jensen, he of Deus Ex: Human Revolution fame. This happens due to Hitman and Deux Ex being publisher stablemates, of course. As far as I can tell there is no narrative justification for why Baldy McChoke would come to acquire the augmented form of a mopey, bearded cyborg from the future, but hell, if Ridley Scott can contrive to unite the Blade Runner and Alien universes then this is no less silly.

The DXHR togs do make 47 look a bit like Gunther, mind.
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Hitman: Conversation

worst hiding ever

In which Adam, who has played it all, and Alec, who has played around a third of it, gather to discuss IO Interactive’s divisive Hitman: Absolution. Devout Blood Money disciple Adam felt let down by this latest reinvention of Agent 47 – does Alec feel differently? (“No.”) They do find some positive things to say about it though, promise.

Alec: I’ve been playing some Absolution. It’s brilliant! Just kidding. It’s a nasty, grimy, uneven game.

Adam: I almost wish I had someone to debate it with, who did think it was brilliant. But I think I’d just say YOU’RE WRONG and we’d find little common ground. I have been pondering how much of my dislike does come from the ugliness of it – I don’t think it’s well designed on the whole but there are bright spots. I wonder if I’d feel more sympathetic toward those if they weren’t wrapped in grime.
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IO-Nara: Squenix Montreal To Make Next Hitman

With Hitman’s latest subtitle so recently creeping into public view, IO are already talking about 47’s future. Speaking to OPM, Absolution’s director Tore Blystad confirmed that the next title in the franchise will be developed at Square Enix Montreal rather than remaining in-house. Blystad reckons development will follow a similar pattern to work on the Call of Duty games, so presumably we can expect development duties to alternate between Squenix and IO as they do between Treyarch and Infinity Ward. It almost certainly means we’ll be seeing the wigless wonder more frequently in the next few years. Three weeks ago I would have said that was a good thing. If you’ve played Absolution, perhaps you’d care to compare your thoughts with mine?

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Wot I Think: Hitman – Absolution

Absolution is the occasional freedom to be a silent killer but is also thimble-sized levels, gun-toting fetish nuns, and a prolonged and startling absence of silenced weapons. Absolution is a clever free-form Contracts mode with less hits than the New Radicals. Absolution has its priorities confused. Here’s wot I think.

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Hitman: Subtitle Boasts A “Living World”


In what must surely be the last-but-three trailer before Hitman: Absolution gets a launch trailer (the game appears on November 20th), Square are trying to show off the “living world” in which their game of death and baldness take place. As Adam noted as we watched this in the RPS virtual office, “That Chinatown sequence about 40 secs in is awesome.” It really, genuinely is awesome – but is it really game-representative? Is that crowd actually in game and not just a cutscenetrick? I suppose we’ll find out soon enough…
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Not Entirely Silent Assassin: The Sound Of Hitman

Amidst the eardrum-bursting din of day-to-day existence, it’s easy to lose track of the little things. The important things. For instance, when was the last time you tossed your schedule in the wastebasket, picked up the phone, and called Agent 47 voice actor David Bateson to tell him how much you appreciate the tremendous role he’s played in your life? His vocal stylings are the perfect mixture of gruff, foreboding, and silky smooth – a beautifully layered sandwich of sound that often goes under-appreciated. But Hitman: Subtitle has many noises. Let them enter your sound-intake orifice after the break.

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Hitman: Subtitle Disguises Agent 47 As A Murderer


God, I love disguises. I can’t go the shop without putting on a beard and some elf ears. It looks like Agent 47 shares the same enthusiasms, too, because in the latest Hitman: Absolution trailer (it’s around here somewhere, I know it) we get to see him dressed as a policeman, a worrying janitor, a hotel porter you would not trust with your luggage, a hired killer (not sure if that’s really a disguise), a lab technician, a samurai, a chef, a… scarecrow? A judge, a cowboy, I don’t know what that is, Robocop, that guy who works at the pub, a hazmat person, a builder, a murderer, a tinfoil hat man, a wrestler/gimp, a chicken…

And so on.
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Hands-On: Hitman – Absolution

So many bodies stuffed into closets, so many innocents caught in the crossfire, so much blood on my hands. Out, out damn spot. Oh no, wait I was wearing gloves the whole time. Everything’s fine. Hitman: Absolution is best played without a conscience for its pleasures are of flesh punctured and perforated. I’ve killed in many ways as I played through the game’s opening missions and after the early elation of having the piano wire back in my hands, I’ve had a long think about the best and the worst of the experience.

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Disco Demolition – Killing With Style In Hitman: Absolution

Honestly, I want a Hitman-style game in which everything really *did* slip. You play as a well-meaning but fatally bumbling bald man who accidentally murders a number of tremendously important people. He's very, very sorry about it, though.

We’ve seen quite a lot of Hitman: Absolution in the run up to its November launch. Some of it has been downright brilliant. As for other bits, well, the less said the better. But ultimately, the core of Agent 47’s exceedingly snazzy murdertimes (or exceedingly murdery snazzytimes, depending on your point of view) remains: you kill people, but in clever, conspicuously inconspicuous ways. That’s what today’s reel of footage is about, and it also includes a very important lesson: Disco’s not dead. In actuality, it was the killer all along.

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Wish You Were There? EG Expo Session Vids

CHet is very tiny

Hello. Hello you. Did you go to the Eurogamer Expo this weekend? Did you have fun? Because I couldn’t go, so I couldn’t have fun. My bitterness could destroy worlds. Fortunately, I can catch up with at least some of what I missed, as Eurogamer have posted videos of a great many of their developer sessions. Valve! Hitman! Molyneux! Tomb Raider! Assassin’s Creed! DayZ! Remember Me! WARFACE. I’ve embedded those I am personally most interested in below, selfish twit that I am, but you can see the whole lot over here.

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