Posts Tagged ‘Hitman: Absolution’

The Contract Is On: Hitman – Absolution

My relationship with Hitman and his latest subtitle is one of love at fifth sight. It hasn’t been a whirlwind romance, instead starting with something more like a few gentle but malodorous gusts of disappointment, but now I think we’re just about ready to snuggle again. The Contracts mode, with its freeform hits, could have been designed to twang at my heartstrings and with David Bateson’s back on vocal duties whispering sinister somethings into my ear, I’m ready to be impressed. I wrote about Contracts in a hotel room, eschewing offers of German beer in favour of typing excitedly about simulated murders. Here’s an eighteen minute video very similar to what was shown at Gamescom.

Read the rest of this entry »

Knives To Meet You: Hitman Absolution

Marketing is a funny old thing, by which I mean it’s the sort of amusingly affable codger who will tell you anything you want to hear if you give him a handful of coin for his troubles. Conversely, sometimes he’ll be hawking something awesome, say an actual magic carpet, but he’ll insist on unpicking some of the ancient weave in order to stitch in a crude simulacrum of a woman, 80% chest, 20% backside. If you ask him why, he’ll tell you such unsaucy sauciness is the only way to sell something as mundane as a mystical object. What I’m trying to say is, after the Contracts mode reveal, I’m happy to soar through the sky on Hitman’s back no matter what Mr Marketing might say. Here’s a new trailer.

Read the rest of this entry »

Hit Factory: See Hitman’s New Contracts Mode In Action

Mr 47, in the library, with the glockenspiel
Slowly, ever so slowly, Hitman: Absolution has won me over. I was pretty distraught at how Square-Enix were representing the game: it didn’t look stealthy enough, it looked overly linear, and there were sexy hitlady nuns. It felt like one of my favourite series was slipping away. But it seems there was a Hitman game there all along, and the closer we get to release the more interesting it looks. I really enjoyed the Sniper Challenge pre-order level. So I’m happier showing off this trailer for the new ‘Contracts’ mode, where players get to design their own hits and upload them for friends to complete.

Read the rest of this entry »

Much Obliged: Hitman’s Freeform Contracts

eenie meenie miney murder

I’ve doubted, I’ve cursed and I’ve hoped. That it’s taken this long for Hitman’s new subtitle to reveal the glory of an older subtitle has given me good reason for the clip full of cynicism I’ve often been tempted to level at its gleaming tessellated cranium. But witnessing today’s announcement of the Contracts feature has filled me with a sort of giddy glee. It’s a creative murder-mode that seems to capture everything I’ve ever loved about the series.

Read the rest of this entry »

Streets Ahead: New Hitman Video Is Rather Good

People kept telling me this would happen. I first saw Hitman Absolution doing its thing at the Eurogamer Expo last year and expressed some concerns. It was just one level, I knew that, but it was the level chosen to represent the game to the public and the press. Then, nuns. Still, the man on the street (I think his name is Billy Crumpets) would chuckle as I passed: “I’m sure there are plenty of disguises and stealthy suffocations. Marketing is ever a fool’s game.” Whatever, Crumpets, just move away from my driveway. But perhaps he’s been right all along and here’s the evidence.

Read the rest of this entry »

Nuns On The Run: New Hitman Trailer Is Dumb

So very tasteful.

A very CGI trailer for the new Hitman is, well, odd. It’s Agent 47 murdering a collection of scantily clad women, who were moments earlier dressed as nuns. It’s a trailer that is to feminism what cricket balls are to genitals. You can watch the Tarantino wet dream below.

Read the rest of this entry »

Hitman’s Sniper Challenge Available Now To Pre-Orders

My cat yet again getting product placement in games.

We mentioned Hitman’s pre-order oddity, Sniper Challenge, a few days back. It seems the PC version of the pre-order is now in alignment with the rest, and is yours today if you pre-order. On another note, pre-ordering is a ridiculous thing, paying money for a game before you know whether it’s any good or not. It’s mad. Why are you doing it? The game’s not out until November! And that’s the first release date, so the Walker Principle says it’ll be some time in space year 3059.

Read the rest of this entry »

Hitman: Sniper Challenge Aiming For August Launch

Well, it was nice knowing you. Wait, I just realized we've never actually met. Oh, haha, this is so awkward.

Hm, I’m not sure how to feel about this. I mean, I’m not usually a fan of pre-order bonuses – especially given how inconsequential they ultimately turn out to be relative to how frequently they’re paraded in front of us, bells jingling and doves emerging from places where doves shouldn’t be (sleeves, obviously). Also, there was a time when this would’ve been a free demo or teaser available to all. But, nowadays, those take extra time and money a lot of developers don’t have, so I suppose Hitman‘s upcoming Sniper Challenge is – at least, speculatively – justifiable.

Read the rest of this entry »

Violent Night: Hitman Absolution

I doubt and pout a great deal whenever Hitman: Absolution is mentioned. Until I play it I’ll hold out hope that I can be a silent assassin, or at least a low-pitched liquidator, rather than the boisterous chap blasting his way through the majority of the footage I’ve seen. Let me play dress-up and put bodies in cupboards. Let me scope out an area and plan my path to the target rather than being constantly on the run or up against furious armies of gangsters, cops or soldiers. The new video made me smile when 47 placed a man in a closet but I frowned mightily every time an explosion occurred.

Read the rest of this entry »

Character Assassination: Hitman Absolution’s Cast

No barcodes, no baldness, no bullets. Wrong game?

Hitman doesn’t just have subtitles, it also has people, and not just the sort that are like pinatas stuffed with money waiting to be popped open by an enterprising exterminator. The first in the “International Contract Agency Files” series gives the background detail on Diana Burnwood, the hairless one’s handler. The word is that Absolution is a more personal story, so maybe the Olyphant man will be finding out who his friends really are, or somesuch. I bet he doesn’t have any friends, because he’s a surly murderer who shows up at the pub in a tie and makes everyone feel comparitively underdressed. Way to go, Hitman.

Read the rest of this entry »

Stealth Assured: Hitman Absolution Interview

Just after seeing Agent 47 do his rather John Woo-like thing, our man Dan Gril sat down with Tore Blystad, game director for Hitman: Absolution aka Hitman 5 aka Hitman: Subtitle, and asked the most pressing of questions: whether we’ve lost the silent assassin to open action aimed at impatient console gamers, or if stealth and caution are still very much the order of the day. And also where 47 gets his suits from.
Read the rest of this entry »

Killer Instinct: A Hitman Absolution Preview

Agent Griliopoulos was dispatched to see the game formerly known as Hitman: Subtitle for us. He returned bathed in blood, dressed as a sailor, and bearing these words. Update: now with brand new screenshots!

Oh, we are skeptical souls at RPS. Though we loved Hitman: Blood Money, we have been somewhat wary of Hitman: Absolution. Partially, because there are mild changes to something we loved (like when the X-Files replaced Mulder with T-1000) and partially because Kane & Lynch left us colder than Captain Oates. The new level we saw yesterday had the chance to allay our fears though, set as it was in a lovely orphanage. What can go wrong in a lovely orphanage?

Jumping back from the lovely orphanage for a second, we were given a quick rundown of the game’s backstory before Agent 47 got to meet all those lovely nuns.
Read the rest of this entry »

Hitman: Absolution, When Subtitles Attack

Giant face looms from shadows, leaves bodies in its wake

The VGAs coughed up a new trailer for Hitman: Absolution, which is crammed with sneaking, stealthery and silence. Except for all the parts with windows exploding in slow motion and The Bald One murdering almost every single person in his path, which just happens to take him through a hospital ward. Those parts are quite noisy. There’s also a crying nun. She is crying because of the constant gunfire and images of men being shot through the abdomen at point blank range. Do you want to see such things? They are below.

Read the rest of this entry »

Talking And Stalking – Hitman: Absolution

This is some atmospheric stuff. Lightning.

When I witnessed a playthrough of Hitman: Absolution I expressed my concern that there was more murder than assassination and that the level shown looked rather linear. I was fully aware that what was on display may not be representative of the actual hits in the game, showing barcoded-billiard-bonce on the run rather than in his more usual mode of calmly calculated cash-for-cadaver commerce. Here then is another view of the same level, with commentary from game director Tore Blystad and gameplay director Christian Elverdam, as a counterpoint to some of my queries and doubts.

Read the rest of this entry »

Very Disco: Hitman Absolution

No, no, just steal his hat.

Somehow, this is the first official in-game footage of Hitman: Subtitle which has been released to the hungry eyes of the public. Feast, feast!

As Adam worried in his preview t’other week, old 47 doesn’t appear to be quite so silent an assassin as he once was, but it’s good to see he’s still playing fancy dress in between punching people and shooting people and throwing people and choking people.
Read the rest of this entry »

Noisy Assassin – Hitman: Absolution

It's always rainy in Chicago

Hakan Abrak, lead producer of Hitman: Absolution, held a developer session at the Eurogamer Expo this weekend and I was there to see the game in action. The version we were shown was a pre-alpha build running on PS3 and only covered a single level but, notepad in hand, I managed to scribble down enough impressions to share the bits that made me excited and the other bits that made me raise an eyebrow in a quizzical fashion. Now I’m trying to work out if I’m any closer to understanding the game than I was before the session.

Read the rest of this entry »

Agent 47 To Attend Eurogamer Expo


Perhaps not in person, but in spirit. IO Interactive are sending lead producer Hakan Abrak to give a presentation on Hitman: Absolution to the good people attending E2 this year. We’ve already had a sneaky peak at some early footage of Hitman 5 in action, but hopefully this will be a chance to see it being played properly, and prod at the mind of the bloke producing it.

We’ll be there, front row hopefully. Listen out for me asking Hakan how many guns are in his game.

Hitman: Absolution Details Talk “Variety”

Is he getting older? I think he is. Awesome.

Ripten‘s only gone and harvested a entire picnic of Hitman: Absolution details from the latest issue of Edge, including the following bombshell- “47’s voice actor will not be returning.”

An era is over, my friends. A weird era, but one that did, at least, perfectly capture the voice of a psychotic man raised in a jar. 47’s agent and only friend, Diana, is being played be someone else too- Lost’s Marsha Thomason, aka Naomi Dorrit from Lost. But there’s lots, lots more after the jump.
Read the rest of this entry »

Hitman: Absolution In-Game Footage Leaked

Codename 47's been playing Assassin's Creed, I see

Oof, there’s no telling how long this one will stay online, but some scamp has posted footage of the behind-closed-doors showing of Hitman: Absolution (EDIT: turns out it was the Danish news. Oops.). According to our man John Walker, who actually saw the full demo, the following is an odd compilation of scenes from it, cut with scenes from the glossy, ambiguous cutscene that we did see. Odd.
Read the rest of this entry »