Posts Tagged ‘Hitman’

Hitman Aims For Freedom But Misses The Mark

After Hitman: Absolution, Agent 47 is in need of another subtitle. Redemption, perhaps, or Contrition. His upcoming adventure has already made headlines thanks to its now-confirmed episodic release schedule but it also seemed to be a game made with the awareness that the previous hadn’t given fans of the series quite what they wanted. I was eager to get my hands on it after seeing a promising demo at Gamescom last year and now that I have, I’m in two minds.

Hitman [official site] contains just about everything I want from the series but all of the ingredients have become a little muddled.

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Hitmakers: Hitman Beta Feb 19th

Hitman [official site] is so close you can almost see the reflection of your face in his highly polished bonce. As you’ve probably gathered by now, the game itself will be released episodically, and the initial release will only include one sandbox location – Paris. The beta contains two different missions, however, set in a secret facility. The first of those missions is a set, recreating a party on board a yacht, and ol’ 47 has to sneak on board as part of his training. An origin story of sorts.

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Hitman Kills Full Release, Goes Fully-Episodic Instead

What is going on with Hitman [official site]? First the next outing of everyone’s favorite bald assassin was pitched as a full-priced game, then some sort of full-priced/episodic hybrid, and now Square Enix announce that the new Hitman will be “fully episodic.”

Time to put a big ol’ asterisk next to that March 11 release date.

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The Best Gifts In Gaming

There are many gifts in gaming. I could argue that the entire loot system that underpins so many RPGs is based on the same kind of pleasures as unwrapping mystery boxes in the festive season. We’re all hoping for a +1 version of whatever gadget we received last year and we all have that one relative who gives us a collection of pungent bathroom items that we’ll never use. Those are the mana potions that your warrior simply does not want or need.

I’ve ignored loot. In fact, I’ve ignored just about anything of value. Searching my memory for the most memorable gifts in games led me to reminisce about post-apocalyptic survivalist Worms, a hideous Spectrum game, office party orgies and boxes of shit. Merry Christmas one and all!

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Hitman Beta Coming In February

Give me the beta code and no one gets hurt.

Timed ‘beta tests’ have mostly replaced demos amongst big-budget games, which is an awful shame for folks, like myself, who might like to try a game before buying it but can’t be arsed with signing up for beta raffles and competitions and making time to play at during a short period and all that noise. So while I’d normally veer away from posting about semi-closed betas, ah, stuff it, here: Hitman [official site] is getting a beta in February. It’ll contain a mission showing how Ian Hitman joined his murdercompany. Observe:

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Murdertown: Hitman Trailer Explores Sunny Sapienza

A fine place for a murder!

“That’s a nice swimming pool; I could drown someone in there. What a cute caffetteria on the plaza; I wonder if I can poison its coffee. Ooh, golf; I bet I can bash someone’s head in with that golf bat. Hmm boats; might I chop someone up with their propellers?”

A video showing off a sunny Mediterranean town takes on a sinister tone when it’s from Hitman [official site]. It’s more than sightseeing: this is here to remind us that the next sandbox stealth-o-murder simulator is supposed to offer larger levels than its predecessor, the disappointing Absolution, and with more freedom. See:

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The Bald And Delayed: Hitman Pushed Back To March

Curses. Hitman [official site] was supposed to be the icing on the cake of 2015. Its not-strictly-episodic release format meant there’d only be a single slice of iced sponge available on launch day but having seeing the game up close, I reckon that might be enough to satisfy my sandbox murder-needs. IO Interactive have just announced that the initial release date has been pushed back to March 2016. Full details below.

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Improvisation, Experimentation And Dark Comedy: Hitman Is Coming Home

I find his trigger finger terrifying

Absolution might be a fitting tag for what looks like a return to form and a casting off of the sins of the past, but since that subtitle’s already taken, I’m hoping I’ll be able to justify referring to this one as Hitman: Redemption [official site]. So far, the signs are good. I spent some time in the company of IO Interactive’s studio head, Hannes Seifert, as he played through a mission set at a Paris fashion show. As he manipulated NPCs behaviour and demonstrated some emergent possibilities, Seifert said all the right things about recovering the best of the series’ past. The game – this portion of it at least – backs him up convincingly. It’s looking good.

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Neither Early Access Nor Episodic: New Hitman Explained

I’m cautiously optimistic about the new Hitman sandbox murder simulator, which is named simply Hitman [official site]. Developers IO Interactive said encouraging things when Pip had a chat and a play during E3, which I might crudely boil down to “No, it won’t be like Absolution.”

One part of June’s big reveal was a little less clear: how will it be released? Is it episodic? Is it early access? Is it… what would I be buying? Presumably these are questions people have been asking a lot, and so they’ve now answered them.

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Hitman Interview: “The Aspiration Is To Build The Perfect Hitman Game”

Front row, obviously. What? No. I'm definitely a fashiopn blogger.

The Hitman [official site] trailer shown at E3 gave a promising tease for a game which is provoking anxiety as well as anticipation. The sentiment I’ve heard echoing through editorials and comment sections boils down to “more Blood Money, less Absolution, please” but IO Interactive’s creative director, Christian Elverdam hopes to marry the best of both games, distilling them to find the essence of Hitman. Eau d’Assassin, perhaps?

“We’re trying to distil the essence of [Hitman],” Elverdam tells me. “We’ve been doing Hitman for fifteen years and we felt we had a chance now to try to build… I wouldn’t say the perfect hitman game, but the aspiration is to build the perfect Hitman game.”

We’re sitting in a little room at the back of the Square Enix booth a little removed from the scrum of the E3 show floor. Elverdam is about to take Agent 47 to a Parisian fashion show in an enormous mansion – possibly an art gallery. It’s at this swanky gathering that you’ll attempt to find a way to take out a gentleman by the name of Viktor Novikov.

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