Posts Tagged ‘Hitman’

Hitman introducing player-curated Featured Contracts

The final Elusive Target of Hitman Season One [official site] has now been offed but developers IO Interactive are introducing new ‘live content’ as we hold our collective breath hoping they’ll announce a second season. IO have started drafting players to curate playlists of Featured Contracts, which could prove pretty interesting. More live bits are coming this month too, but IO say not to expect a game update in August or September. “That relative calm will give us time to prepare for some exciting announcements,” they tease. Is one Hitman Season Two? Please be Season Two. Read the rest of this entry »

Hitman Season One’s final Elusive Target arrives today

Ha ha ha!

Ian Hitman today gets to kill Mr Giggles 🡱 as the final one-off ‘Elusive Target’ of his episodic killing spree in Hitman [official site]. He has ten days to murder the cheery fella before he vanishes forever. IO do explictly call this “the final Elusive Target for Season One”, which would suggest that they’re still planning a second season now they have split from former owner Square Enix. They’ve never said they weren’t, mind, but it is comforting to hear IO repeat this after the uncertainty when Squeenix dumped them. Read the rest of this entry »

Steam summer sale: our giant recommendations list

The Steam summer sale is in full blaze. For a while it even blazed so hot that the servers went on fire and all the price stickers peeled off the games. Either that or the store just got swamped with cheapskates looking for the best bargains. Cheapskates like you! Well, don’t worry. We’ve rounded up some recommendations – both general tips and some newly added staff choices.

Here are the things you should consider owning in your endless consumeristic lust for a happiness which always seems beyond reach. You’re welcome.

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Hitman hits Mac, man

Ooh it’s all go for Ian Hitman these days. Developers IO Interactive have kept the rights to their stealthy murder series and become an independent studio after former owners Square Enix ditched ’em, a demo of the recent episodic Hitman [official site] arrived yesterday as its prologue chapter became free, and oh! the game is now playable on Mac too. The Mac port by porting house Feral Interactive has launched. If you have Hitman, you already have the Mac version sitting in your Steam library. Easy peasey. Yup, that prologue demo is on Mac too. Read the rest of this entry »

Hitman’s prologue chapter goes free today

The good news keeps on rolling for murder’s favourite slaphead. After establishing themselves as an independent company and securing the rights to Hitman, developers IO Interactive have released the prologue chapter of the recent episodic Hitman [official site] for free. Consider it a demonstration. I did think it strange that Square Enix didn’t release a demo of the stealth ’em up back before they ditched IO but hey, one’s here now. Thanks, independent IO Interactive. Thaioi. Read the rest of this entry »

IO Interactive is now independent, keeps Hitman

Hitman studio IO Interactive is now independent again, after thirteen years of being owned by Eidos then Square Enix, and they’re getting to keep Hitman. The fate of both the Danish studio and their flagship series has been in question since May, when Square Enix announced they were cutting IO loose. While we’d heard that IO might be able to continue Hitman, things looked a bit grim when they laid off some staff shortly after. Now it’s a bit more sunshine, lollipops, and rainbows. Read the rest of this entry »

Podcast: The RPS Electronic Wireless Show returns! Listen to us talk Far Cry 5, Prey and Old Man’s Journey

Hark! It’s the sound of our sweet voices taking up an hour of your precious time. The RPS podcast of old, the Electronic Wireless Show, has returned in a fresh new body. We’ve got news, interviews and silly features, as well as some of the traditional idle chat.

This week, Pip, Adam and I are chatting about Far Cry 5‘s “Last Supper” image, the recent layoffs at Hitman developer IO Interactive, and enjoying a jaunt through melancholy puzzler Old Man’s Journey. There’s also some Quickfire Questions with the developers of survival puzzler Rain World, news from Paradox Con and lots more.
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IO sale might not spell the end of Hitman

Hitman banner

In the downward spiral of bad news coming out of Hitman [official site] developer IO Interactive – first that it was being sold by Square Enix, and then that it was laying off staff – there’s finally something vaguely positive. It seems that the developer may get to keep making Hitman games after all.

The news emerged from a newly-published transcript of a financial briefing from May 11, the day Squeenix announced the IO sale. It says that the publisher is “negotiating with prospective external investors capable of ensuring” that Agent 47 survives.

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Layoffs at Hitman devs IO as Square Enix ditch studio

Less than one fortnight after Square Enix announced they were ditching IO Interactive, IO have announced a round of layoffs. While that’s no surprise, it is certainly a shame. We still don’t know what the future holds for the Danish studio, who are best known for their Hitman games, and the path forward is looking bumpy. Squeenix had said they’d try to find new investors in IO to replace them, but we’ve not yet heard much on how that’s working out. Initial impressions: not entirely great. Fingers crossed, everyone. Read the rest of this entry »

Don’t let this golden age of games end

We are living in a golden age of big-budget PC games that offer us choice and freedom. Be they descendants of the System Shock model – finding a route around a meticulously-crafted, locked-down and hostile place, most recently seen in Prey [official site] – or the roleplaying games based around choice and consequence rather than action alone, they are legion. There are so many, even, that I’m not sure we can fully appreciate how good we’ve got it.

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Best PC gaming deals of the week

Another week has gone by and with it came the news of Destiny 2, a Witcher TV show and a whole stack of new gaming deals to check out. Conveniently enough, I’m here to take a closer look at that last thing and it’s about the only thing that’s keeping me from playing more Prey. Without further hesitation, let’s go ahead and check out what’s on offer this week, shall we?

As usual, we’ve got deals that’ll work in the UK, deals that’ll work in the US and some deals that will work in both the UK and US, as well as presumably many other places. Let’s get started.

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Miss: Square Enix try to sell Hitman devs IO Interactive

Square Enix are pulling out of IO Interactive, leaving the future of the Danish studio (and their sandbox murder simulator series Hitman) uncertain as they try to find new investors. Squeenix bought IO in 2009 and, only eight years later, want rid of them for reasons of both business and pleasure — “to maximize player satisfaction”, in their words. It’s a bit of a bummer, not least of all because the first season of the episodic new Hitman was great once it got rolling. Read the rest of this entry »

The 23 best bite-size games for busy lives

I am dad, hear me whinge. Too many games, not enough spare time, for all my non-work hours are spent kissing grazed knees, explaining why you cannot eat the food in that cupboard, constructing awful Lion King dioramas out of toilet roll tubes and being terrified that the next jump from the sofa to the armchair will go fatally wrong. I’m lucky in that my job to some extent involves playing games, so by and large if there’s something I really want to check out I can find a way to, but I appreciate that there are many long-time, older or otherwise time-starved readers for whom RPS is a daily tease of wondrous things they cannot play.

Now, clearly I cannot magically truncate The Witcher 3 into three hours for you, but what I can do is suggest a few games from across the length and breadth of recent PC gaming that can either be completed within a few hours or dipped into now and again without being unduly punished because you’ve lost your muscle-memory. Read the rest of this entry »

How Hitman’s Hokkaido level was made

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Hitman [official site].

Hitman developer IO Interactive is really good at making believable environments. Did you ever play Kane and Lynch 2? Seriously, its Shanghai is something to behold, a city of broken pavements, back alleys crusted with air-conditioning units and construction sites littered with cellophane-wrapped pallets. It’s a masterpiece of observation, one of the best representations of cities in videogames.

The latest Hitman doesn’t go anywhere so gritty, but it upholds the same values. Its levels are a jetset tour of places you believe could exist, but these aren’t just credible environments, they’re also machines for killing in. And the first season of Hitman closed with one of its best. Hokkaido is at once compact and expansive, melodramatic and credible, and I talked to IO about how it was designed.

THE MECHANIC: There isn’t really one tbh. Actually, maybe that’s the point here? That Hitman’s level design is a holistic marriage of function and form? Anyway, read on! Read the rest of this entry »

Steam Charts: NieR hit

Alec is away this week. I fear that if he can’t find a wifi signal on his travels he might resort to haruspicy to try and find the truths contained within the weekly Steam charts. These round-ups of the ten games with the most cumulative sales over the past week are his obsession and his curse.

This week: while the cat’s away…

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Have You Played… Hitman?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

When it was announced that the new Hitman would be released one level at a time, the response was confusion or worry. Now that its first season is complete however, we know that it was a success. More developers should follow suit.

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Hitman reveals itself in layers

In December, we named Hitman [official site] the best sandbox game of 2016. I hadn’t played it at the time, but I have since and, yes, yes. Hitman deserves to be celebrated for its beautiful, detailed worlds. Let’s pretend I’m folding this write-up into the calendar entry for the game I missed.

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Server issues for Hitman as Elusive Target 20 arrives

Hitman

UPDATE: I’m still getting the error message but according to the official Hitfolk the issues *should* be subsiding. Good news for pretty much everyone except The Warlord, I guess.

Looks like those of you seeking to hunt down the latest elusive target in Hitman [official site] will have to sit tight for a bit as Valve and the devs work on fixing problems PC users are having connecting to servers.

According to Hitman’s official Twitter account:

“We’re aware of issues currently affecting our PC players, which appear to be widespread across Steam and cannot be ‘fixed’ on our end.”

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Hitman Season One: RPS discusses favourite levels and what we want from season two

Graham: It took me till this past week to finally play Hitman [official site], 2016’s rejuvenated dress-up sim/infiltration sim/lets-face-it-murder-sim. I’ve had a grand time with it for many different reasons (eg. the dress-up, the infiltration, the murders…), and I wanted to gather people together to pick over its pleasures in greater detail. So, Alec and Brendan, I ask you: what’s your favourite murder?

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Hitman update brings bonus mission, higher difficulty

The wonderful murder sandbox of Hitman [official site] is now a touch livelier and, if you want, tougher too. A free update launched today adding a new hit set in Sapienza during a concert and a new ‘Professional’ difficulty setting, along with fixes, tweaks, HDR support, and some other gubbins. That’s a good-looking update. I’ll get into that soon but first, have a peep at the trailer for new bonus mission ‘Landslide’, which sends Ian Hitman to Sapienza to whack a politician with mafia ties: Read the rest of this entry »