Posts Tagged ‘Hitman’

Hitman reveals itself in layers

In December, we named Hitman [official site] the best sandbox game of 2016. I hadn’t played it at the time, but I have since and, yes, yes. Hitman deserves to be celebrated for its beautiful, detailed worlds. Let’s pretend I’m folding this write-up into the calendar entry for the game I missed.

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Server issues for Hitman as Elusive Target 20 arrives

Hitman

UPDATE: I’m still getting the error message but according to the official Hitfolk the issues *should* be subsiding. Good news for pretty much everyone except The Warlord, I guess.

Looks like those of you seeking to hunt down the latest elusive target in Hitman [official site] will have to sit tight for a bit as Valve and the devs work on fixing problems PC users are having connecting to servers.

According to Hitman’s official Twitter account:

“We’re aware of issues currently affecting our PC players, which appear to be widespread across Steam and cannot be ‘fixed’ on our end.”

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Hitman Season One: RPS discusses favourite levels and what we want from season two

Graham: It took me till this past week to finally play Hitman [official site], 2016’s rejuvenated dress-up sim/infiltration sim/lets-face-it-murder-sim. I’ve had a grand time with it for many different reasons (eg. the dress-up, the infiltration, the murders…), and I wanted to gather people together to pick over its pleasures in greater detail. So, Alec and Brendan, I ask you: what’s your favourite murder?

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Hitman update brings bonus mission, higher difficulty

The wonderful murder sandbox of Hitman [official site] is now a touch livelier and, if you want, tougher too. A free update launched today adding a new hit set in Sapienza during a concert and a new ‘Professional’ difficulty setting, along with fixes, tweaks, HDR support, and some other gubbins. That’s a good-looking update. I’ll get into that soon but first, have a peep at the trailer for new bonus mission ‘Landslide’, which sends Ian Hitman to Sapienza to whack a politician with mafia ties: Read the rest of this entry »

This is murder! Hitman adding ‘Professional’ difficulty

The episodic Hitman [official site] wrapped up its ‘first season’ last year (read Wot Alec Thinks of the whole thing) but it’s not done and dusted. A new ‘Professional’ difficulty setting will arrive in a free update later this month, publishers Square Enix announced today, to make murder more difficult. Expect guards to be more alert and inquisitive, more trouble disguising yourself, security cameras spotting your shenanigans, only one manual save per mission, and so on. Read the rest of this entry »

RPS 2016 Advent Calendar, Dec 15th: Hitman

A good sandbox is defined by the options it gives you to explore, experiment and discover your own solutions to problems. Day fifteen of The RPS Advent Calendar, which highlights our favourite games of the year, brings the best sandbox of 2016…

It’s Hitman!

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Hitman going Home Alone-y with festive update

Even many Hitmaniacs are unaware of the untrue story of the series’ origins as a Home Alone game. IO Interactive built a prototype including a boy sneaking around his house, creating distractions with a Talkboy, and a ragdoll physics Joe Pesci tumbling down stairs after being clocked with a can of paint. “That’s nice,” said one Eidos executive, “but what if the man died?” So Kevin McCallister became Ian Hitman and a legend was born. This lie will come full circle next week with the Hitman [official site] December update, which will add a mission to thwart two dastardly thieves in Christmassy Paris. Read the rest of this entry »