Posts Tagged ‘HMS’

The Flare Path: Battle-Scarred

Check Your Six! vs Panzer Strategy. In the ‘Battle of the Wargames Wot Have Hit Steam in the Past Week and Feature Hexagons and WW2 and Suchlike’ there can be only one, two, or zero winners. If you’re happy to adopt the role of Reader for the next five minutes, I’ll don the mantle of Critic and, using screenshots and conglomerations of letters arranged in sequence and separated with punctuation marks and spaces of varying lengths, liberally dust you with my novichok-strength opinions. Read the rest of this entry »

The Flare Path: How’s it going?

The Flare Path doesn’t do ‘amiable’ or ‘throwaway’. When I ask a developer  ‘How’s it going?’ I’m not being friendly. I’m fishing for cold, hard facts. I want to know if 2017 was an annus mirabilis or an anus hemorrhoidis…  why ‘Experienced AI Programmer’ has recently appeared in their site’s Situations Vacant section… what ‘Soon’ next to ‘Release Date’ really means. In today’s column, the people behind some of the work-in-progress wargames I’m most excited about, proffer spin-free progress reports. Read the rest of this entry »

The Flare Path: Mostly Militaria

How to find the Flare Path stand at EGX Rezzed 2017. Make for the gap between the Signal From Tölva booth (giant robot skull) and the Steel Division: Normandy 1944 one (two bomb-flipped Tiger tanks). Roughly midway between these unmissable landmarks, projecting a few inches above the heads of the milling crowds, you should see some plastic cabbages and leeks. Said vegetables are sprouting from the roof of a replica Anderson shelter. Enter the shelter and, assuming there’s room (there will be) sit down opposite the man wearing the pith helmet, the ear plugs and the frightened rabbit expression. Congratulations. You’ve made it. Read the rest of this entry »

The Flare Path: HMS Uncertain

Reader #43, put down that euphonium. Reader #119, stick a bookmark in that “Paddington Station, 1967” daydream. Reader #723, you can finish that doodle of an IS-2 crushing a Kübelwagen later. Right now we’ve got work to do. Vital work.

During a recent email exchange with Johan Nagel, the man behind 2015’s cleverest wargame (and possibly 2017’s too) happened to mention that one of his other projects was becalmed at present. After prototyping ‘HMS’, a management wargame in which players captain 18th Century British warships, he realised that though “the concept sounds cool… it runs a high risk of being boring”. Struggling “to inject drama and tension in multiple and varied ways and at the same time giving an overall strategic objective that is compelling” it sounded like he was close to moving the project to the backburner. Read the rest of this entry »