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Posts tagged “Hollow Ponds”

Feature: Ghosts of summer holidays past

I Am Dead review

Recently I have been blessed with a plethora of sweet, soothing games with a good sense of humour (like Spiritfarer, for example). I Am Dead, from the developers of perennial RPS favourite Wilmot's Warehouse, is a 3D puzzle adventure game about past and present and place, and is another tonic for these trying times. In it, you play as Morris Lupton, erstwhile director of the…

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Feature: He's going through a lot right now

I Am Dead is a puzzle game about a ghost who can look inside fruit

"If you're a ghost, and you walk through a wall..." asks Richard Hogg, in the tone of a man confronted with a real head-scratcher, "...do you get to see the inside of the wall?"It's a good question. The kind which, for most people, might fuel a good half hour in a pub, or a 2am chat with a partner who can't sleep. But for Hogg…

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Feature: Would you like any nuts with your fireworks?

Have you played… Wilmot’s Warehouse?

Wilmot's Warehouse taps into some very deep-rooted components of the human psyche. It's a constant arm-wrestle between the immense satisfaction of a job well done, and the deeply disturbing realisation that you have absolutely no memory of what you were doing 30 seconds ago. The arm-wrestle is in constant flux, inching back and forth like an agonisingly slow metronome, with neither force ever emerging dominant.…

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Take a look inside I Am Dead, a game about looking inside lots of stuff

There are perks to being dead, it turns out. You can talk to your dog who is also dead, talk to other ghosts, and look inside just about anything to take a peek at what's hidden within. Hollow Ponds gave folks a look inside I Am Dead, explaining how recently deceased museum curator Morris Lupton and his dog Sparky will save the Shelmerston with their new ghost…

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Wilmot’s Warehouse devs now have a weird museum in I Am Dead

The next game from the team behind the wonderful Wilmot's Warehouse will not be Wilmot's Distribution Centre or Wilmot's Lockers, it's not about supply chains at all, and in fact it's a game where someone has already done all the hard work of organising for us. The collaborators of Hollow Ponds and Richard Hogg today announced I Am Dead, a "puzzle adventure game" about a…

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Feature: This is your brain on Wilmot

Wilmot’s Warehouse review

For the first three and a half billion years of its history, life on earth was fairly dull. It was, essentially, a load of little blobs mucking around in a great big sea. But then, five hundred million years ago, the Cambrian Explosion happened. Despite its name, it was not a sick wrestling move, but a sudden evolutionary riot, in which life diversified into a…

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Feature: Reader beware, you're in for a ware(house)

Can’t Stop Playing: Wilmot’s Warehouse

Time, once again, to reveal our Can't Stop Playing for this month. The announcement is coming a bit late because we had some trouble deciding for September, but then we looked at what we'd been writing about and, shockingly, playing, and there was really only one option. Who could have thought that pushing boxes around a black room would have us so completely in its…

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Feature: Wilmot and Wittgenstein, sitting in a tree

‘Wilmot’s Warehouse is a language game’, please discuss

I don't think we ever see the extent of Wilmot's horror. He's a square in charge of a warehouse, single-handedly responsible for storing and serving up hundreds of amorphous objects. We, the player, only see those objects from the top-down, a step removed from the abject terror of categorising off-colour melon slices that simultaneously resemble 50% of an egg. Maybe reality is less blurry from…

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Feature: Speedy delivery

Timelapses in Wilmot’s Warehouse are supremely satisfying

If you do not understand the low-key cerebral pleasure of inventory management, then what are you even doing playing videogames? Get out. Everyone else, welcome to Wilmot's Warehouse. A whole game about fiddling with your inventory and wrestling for space amid piles of bananas and hair dryers. It's basically a giant version of that suitcase in Resident Evil 4 that holds all of Leon Kennedy's…

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Memory and meaning melt away in Wilmot’s Warehouse, out now

Welcome to Wilmot's Warehouse, where boxes come in and meaning fizzles out. Or at least dissolves into puddles of tenuously-related nonsense. It's a puzzle game about storing and delivering objects - lots of them, under time pressure. It came out yesterday, and should appeal to anyone who's ever been secretly pleased when vast quantities of different-coloured beads have scattered across the living room. Or got…

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Feature: Scottish spacebabies

Loot Rascals review

I suspect that everyone who makes games wishes they'd made Spelunky. Effectively perfect game design, unconstrained by the heavy flab of spectacle. Loot Rascals [official site] takes that game's random generation, escalating challenge, extreme balancing, minimal explaining and daily runs and applies it all to a slick, playful roguelite and collectable card game hybrid. Then slathers gloriously weird creature design all over it.

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Loot Rascals brightening up Steam on March 7th

Loot Rascals [official site] has been out for a little while, but in an Itch-only Refinery Edition for those who wanted to help test and balance the colourful card-collecting roguelike. Now that Refinery Edition has, presumably, been refined, and the finished game is making the leap to Steam on March 7th. It looks delightful, as you'll see below.

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Loot Rascals is a colourful card-collecting roguelike

I'd never seen Loot Rascals [official site] before this morning and yet it seems to arrive fully-formed: it looks great, it looks fun, you can buy it now. Although it's not fully-formed, and that's even why you can buy it now: the Refinery Edition is so named because the game's developers hope to use it to refine the game. There's a cracking trailer below.

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Loot Rascals Is A Card-Capturing Retro Sci-Fi Roguelike

Loot Rascals [official site] is a freshly announced roguelikelike strategy affair from Hollow Ponds. It's got card collection and deck-building elements, robots, space travel, permadeath, a Scottish hologram character, and is wrapped up in a lovely-looking Jetsons-esque retro sci-fi aesthetic.It's not due until next year, but it looks pretty special already. See:

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