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Posts tagged “Hollow Ponds”

Feature: This is your brain on Wilmot

Wilmot’s Warehouse review

For the first three and a half billion years of its history, life on earth was fairly dull. It was, essentially, a load of little blobs mucking around in a great big sea. But then, five hundred million years ago, the Cambrian Explosion happened. Despite its name, it was not a sick wrestling move, but a sudden evolutionary riot, in which life diversified into a…

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Feature: Reader beware, you're in for a ware(house)

Can’t Stop Playing: Wilmot’s Warehouse

Time, once again, to reveal our Can't Stop Playing for this month. The announcement is coming a bit late because we had some trouble deciding for September, but then we looked at what we'd been writing about and, shockingly, playing, and there was really only one option. Who could have thought that pushing boxes around a black room would have us so completely in its…

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Feature: Wilmot and Wittgenstein, sitting in a tree

‘Wilmot’s Warehouse is a language game’, please discuss

I don't think we ever see the extent of Wilmot's horror. He's a square in charge of a warehouse, single-handedly responsible for storing and serving up hundreds of amorphous objects. We, the player, only see those objects from the top-down, a step removed from the abject terror of categorising off-colour melon slices that simultaneously resemble 50% of an egg. Maybe reality is less blurry from…

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Feature: Speedy delivery

Timelapses in Wilmot’s Warehouse are supremely satisfying

If you do not understand the low-key cerebral pleasure of inventory management, then what are you even doing playing videogames? Get out. Everyone else, welcome to Wilmot's Warehouse. A whole game about fiddling with your inventory and wrestling for space amid piles of bananas and hair dryers. It's basically a giant version of that suitcase in Resident Evil 4 that holds all of Leon Kennedy's…

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Memory and meaning melt away in Wilmot’s Warehouse, out now

Welcome to Wilmot's Warehouse, where boxes come in and meaning fizzles out. Or at least dissolves into puddles of tenuously-related nonsense. It's a puzzle game about storing and delivering objects - lots of them, under time pressure. It came out yesterday, and should appeal to anyone who's ever been secretly pleased when vast quantities of different-coloured beads have scattered across the living room. Or got…

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Feature: Scottish spacebabies

Loot Rascals review

I suspect that everyone who makes games wishes they'd made Spelunky. Effectively perfect game design, unconstrained by the heavy flab of spectacle. Loot Rascals [official site] takes that game's random generation, escalating challenge, extreme balancing, minimal explaining and daily runs and applies it all to a slick, playful roguelite and collectable card game hybrid. Then slathers gloriously weird creature design all over it.

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Loot Rascals brightening up Steam on March 7th

Loot Rascals [official site] has been out for a little while, but in an Itch-only Refinery Edition for those who wanted to help test and balance the colourful card-collecting roguelike. Now that Refinery Edition has, presumably, been refined, and the finished game is making the leap to Steam on March 7th. It looks delightful, as you'll see below.

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Loot Rascals is a colourful card-collecting roguelike

I'd never seen Loot Rascals [official site] before this morning and yet it seems to arrive fully-formed: it looks great, it looks fun, you can buy it now. Although it's not fully-formed, and that's even why you can buy it now: the Refinery Edition is so named because the game's developers hope to use it to refine the game. There's a cracking trailer below.

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Loot Rascals Is A Card-Capturing Retro Sci-Fi Roguelike

Loot Rascals [official site] is a freshly announced roguelikelike strategy affair from Hollow Ponds. It's got card collection and deck-building elements, robots, space travel, permadeath, a Scottish hologram character, and is wrapped up in a lovely-looking Jetsons-esque retro sci-fi aesthetic. It's not due until next year, but it looks pretty special already. See:

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