I suspect that everyone who makes games wishes they'd made Spelunky. Effectively perfect game design, unconstrained by the heavy flab of spectacle. Loot Rascals [official site] takes that game's random generation, escalating challenge, extreme balancing, minimal explaining and daily runs and applies it all to a slick, playful roguelite and collectable card game hybrid. Then slathers gloriously weird creature design all over it.
Posts tagged “Hollow Ponds”
Loot Rascals [official site] has been out for a little while, but in an Itch-only Refinery Edition for those who wanted to help test and balance the colourful card-collecting roguelike. Now that Refinery Edition has, presumably, been refined, and the finished game is making the leap to Steam on March 7th. It looks delightful, as you'll see below.
I'd never seen Loot Rascals [official site] before this morning and yet it seems to arrive fully-formed: it looks great, it looks fun, you can buy it now. Although it's not fully-formed, and that's even why you can buy it now: the Refinery Edition is so named because the game's developers hope to use it to refine the game. There's a cracking trailer below.
Loot Rascals [official site] is a freshly announced roguelikelike strategy affair from Hollow Ponds. It's got card collection and deck-building elements, robots, space travel, permadeath, a Scottish hologram character, and is wrapped up in a lovely-looking Jetsons-esque retro sci-fi aesthetic. It's not due until next year, but it looks pretty special already. See: