Posts Tagged ‘Hollowpoint’

Hollowpoint Troubled As Paradox And Ruffian Part Ways

Last June, Adam took a small look at Hollowpoint [official site], a co-op 2.5D shooter published by Paradox Interactive and made by the former Realtime Worlds folks at Ruffian Games. And… that was about the last we saw of it. That might’ve been the last we’ll ever see of Hollowpoint, as Paradox and Ruffian have “amicably terminated” their “working relationship” due to creative differences. Hollowpoint is not formally dead, but its future is certainly uncertain.

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Procedural Cyberpunk CorpWars: Hollowpoint

Hollowpoint is a cooperative shooter (supporting solo play or up to 4 teamchums) set in a future where everything has gone horribly wrong. First there’s life extension. That sounds like a good thing but it’s only for the rich. Throw AI and advanced robotics into the mix, and the poor end up with no jobs, no security and lives that are nastier, more brutish and shorter than ever (relatively speaking). Then there’s a big old war, a bunch of smaller civil wars, a whole load of destructive storms and – BAM! Megacorps rule the world. Tale as old as time.

You’ll build a team of operatives who work for those Megacorps, performing dynamic missions in procedurally generated levels. Control is third person on a 2d plane, shooting into the screen. There’s a story trailer below, with some in-game footage at the end.

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