Posts Tagged ‘Homeworld: Deserts of Kharak’

Homeword: Deserts of Kharak gets its first update in over a year, adding tactical pause

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Homeworld: Deserts of Kharak launched in January last year, doing for ground combat what the original Homeworld did for space. Yet it seems like we’ve barely heard a peep from Blackbird Interactive since, and updates have been few and far between. So the 1.3.0 patch that went live yesterday has come as something of a surprise. It squashes some bugs, tweaks the AI and introduces a tactical pause feature to skirmish mode and the singleplayer campaign.

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Have You Played… Homeworld: Deserts of Kharak?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

Confession time! I’m not the biggest fan of Homeworld. I played it on original release and bounced off it like a meteor off a deflector shield. I liked it more when the HD remakes landed a couple of years ago, but it was still more admiration than love. I’m not sure what exactly I found unsatisfying about them, but it may well have something to do with trying to think tactically in 3D space, because while I didn’t enjoy the original Homeworlds, I loved the recent prequel, Homeworld: Deserts of Kharak [official site]. Read the rest of this entry »

Homeworld: Deserts Of Kharak Gets First DLC

Anyone still playing Homeworld: Deserts of Kharak [official site], our first new Homeworld game in a hundred million years? It may have ditched the spaceships, but it did well at retaining the langorous pace and titanic scale. I had a good time, but I can’t pretend I’ve been back to it since release. Question is whether the first round of DLC is likely to pull distractable quitters like me back in.
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Wot I Think – Homeworld: Deserts Of Kharak

Homeworld: Deserts of Kharak [official site] is a prequel to the legendary Homeworld space real-time strategy games, but this time – heresy! – set on land, as the Kushan race battle angry clans to reclaim ancient technologies found on the sandy planet they currently call home. While some of its developers (including studio boss and former Relic art lead Rob Cunningham) worked on the original games, this first began life as the unrelated ‘Hardware: Shipbreakers’, before morphing into the free to play multiplayer ‘Homeworld: Shipbreakers’ and then finally to the traditionally-sold, singleplayer and multiplayer package it is now. Deserts of Kharak has some bloody big boots to fill – can it possibly manage it?

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Homeworld: Deserts of Kharak’s First Story Trailer

Imagine you live on a planet that’s entirely desert. Maybe it’s Tatooine. Maybe it’s Arrakis. Maybe Abydos or Korriban or Kharak. You wake up every morning. It’s a million degrees. You wasted all day yesterday in Toschi Station picking up power convertors, so your moisture vaporator is on the fritz. Imagine how damn thirsty you’d be.

That’s about how thirsty I am for Homeworld: Deserts of Kharak [official site].

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Surprise Homeworld Prequel Attack!

Oh, blimey. Suddenly there’s a new Homeworld game right around the corner. Confusingly it’s not set in space, but it’s definitely following the same visual design cues nonetheless. It’s also now a prequel to the events of the spaceship RTSes we know and love, and is developed by Blackbird Interactive, an outfit founded by various veterans of said original spaceship RTSes. I.e. space or not, sit up and pay attention to this.

Homeworld: Deserts of Kharak is released very early next year, and there’s footage below.
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