Posts Tagged ‘Homeworld: Shipbreakers’

Surprise Homeworld Prequel Attack!

Oh, blimey. Suddenly there’s a new Homeworld game right around the corner. Confusingly it’s not set in space, but it’s definitely following the same visual design cues nonetheless. It’s also now a prequel to the events of the spaceship RTSes we know and love, and is developed by Blackbird Interactive, an outfit founded by various veterans of said original spaceship RTSes. I.e. space or not, sit up and pay attention to this.

Homeworld: Deserts of Kharak is released very early next year, and there’s footage below.
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Homeworld: Shipbreakers Clip Shows Big Battles

Shipbreakers

Homeworld is like that bestfriend who has drifted away over the years; these days you only chat by happenstance, and each time you’re left wondering why they never come around anymore.

This time, the upcoming Homeworld: Shipbreakers [official site] made a surprise showing at a conference for Unity developers in Boston last month. A video of the presentation only hit YouTube today, and given how difficult it is for anyone to keep things under wraps these days, that delay is nothing short of stunning.

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Oh, And Homeworld: Shipbreakers Is No Longer F2P


Something that was F2P becoming a straightforward commercial release certainly isn’t something you hear too often these days, but that’s what’s happening to Blackbird’s game now that Gearbox – who loaned Blackbird the Homeworld IP – got involved. A tweet from Mr Pitchford revealed: “With our investment, Homeworld Shipbreakers can be a proper commercial release. No need for F2P.”

So that’s interesting. I was kind of interested to see how they’d handle the free part, personally. But this is probably for the best.

Hardware: Shipbreakers Is Now Homeworld: Shipbreakers


Yes, Gearbox have loaned Blackbird, a startup made from former-Homeworld devs and others, the right to call their fantastic-looking RTS Homeworld: Shipbreakers. Fashionable news shapes over at Polygon report that a deal was signed at PAX last week:

“We wanted the project to live and thrive and grow,” said Blackbird chief creative officer Aaron Kambeitz. “We didn’t want it to go to a publisher that would let it die. We reached out to them and congratulated them on [winning the IP] and that turned into a friendship.”

And into an extension of the Homeworld universe.
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