Posts Tagged ‘Homeworld’

Adagio: Gearbox Re-releasing Homeworlds


Polygon are reporting that Gearbox have announced their intention to release HD versions of Homeworld 1 & 2 for PC. We already knew this was a possibility, of course, with their having acquired the license during the IP stripping of THQ earlier this year. No date on in yet, but my bet is early in 2014, to coincide with the next International Homeworld Day. That’s on everyone else’s calendar too, right?

Hardware: Shipbreakers Reveals Baserunner

As you may know, me and RTS have never been great bedfellows. But if there’s a way to make me want to start caring, it’s to give all the units a compelling back-story. The depth to which the former Homeworld developers behind Hardware: Shipbreakers are going, people are going to be able to write passionate fanfic about the recently introduced Baserunner.

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And Homeworld Went To… Gearbox?


Seems unlikely, but it is apparently true. The rumour that the announcement would be today turned out to be actuality! The Borderlands developer said: “Brian Martel, Gearbox Software’s Chief Creative Officer, has great love and respect for Relic’s brilliant, fun and innovative game and personally spearheaded the acquisition. Brian intends as first priority to direct Gearbox’s interest to preserve and assemble the purest form of the original acclaimed and beloved games, Homeworld and Homeworld 2, with the intent of making them accessible on today’s leading digital platforms.”

So that’s a remake or re-release. But what about that sequel? Gearbox have opened discussion on their forums.

Somebody Bought Homeworld, But Who?


An update to the Homeworld Touch and Homeworld 3 Kickstarter announces that the teamPixel bid to obtain the Homeworld IP has failed. They explain: “The auction for the Homeworld license ended April 15, 2013, and while we reached qualified bidder status for the bankruptcy auction, we were unable to raise the necessary funds to remain competitive against the other parties at the auction.” teamPixel will be offering refunds, and starting their own space game. We don’t know who got the license. It wasn’t Paradox or Stardock, although they were both bidding.

Word on the street internet is that we might find out later today, or alternatively not until mid-May. We’ll update when we know something. (Presumably it wasn’t RPS-chum Robert Yang.)

Homeworld’s For Sale, And Supreme Commander Too

When Sega plucked Relic from the ashes of THQ last month, it appears they didn’t get the Homeworld license along with it. So for now the sublime space RTS series remains without a home, in an odd case of life imitating art. The Homeworld IP is now up for sale in an auction of THQ’s remaining stuff – as is the likes of Supreme Commander, Red Faction, Darksiders, Titan Quest, Full Spectrum Warrior and a whole host of names known and forgotten.
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Interview: Homeworld Dev Tells About New RTS, Hardware

Long-haired lover from Liverpool David Valjalo speaks to ex-Relic art honcho and founder, Rob Cunningham, about his new project: a planet-spanning free-to-play RTS called Hardware. Oh, and he also discusses how he’s building giant, working robots in his spare time.

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Interview: Homeworld Composer Paul Ruskay


David Valjalo peered into the auditory world of game soundtracks for us in a wide-ranging interview with former Relick-er Paul Ruskay.

Homeworld is a milestone for space strategy sims. I’ll wager that some time since its 1999 release NASA burned its entire archive of the original Star Trek series and replaced it with a single copy of the game in the section of its employee library called “What The Future Will Probably Be Like And How To Survive It”. It’s a titan of the genre remembered and revered for myriad reasons. Be it the delicately balanced systems rumbling beneath its clean lines of (at the time) unprecedented beauty or, not least, it’s atmosphere. A big part of that atmosphere was conjured by the award-winning musical maestro Paul Ruskay, whose journey to, with and beyond the project has, until now, gone untold. I chatted with Paul about everything from Radical Entertainment’s role in the Vancouver scene of the 90s to his return to space with Strike Suit Zero next month, and why he spent so long out of sight and sound.

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