Posts Tagged ‘horror’

Home Invasion Inverted: Hello Neighbor

You can play Hello Neighbor [official site] right now, for free, and I strongly suggest that you do. Not because of any great qualities in the design, but rather because some of my favourite things about it might get ‘fixed’. I’m thinking of the time the chase music began while I was in my own home and the neighbour’s face pressed against the window suddenly as he tried to run through it to murderise me. Or the time when I hid in a wardrobe and tried to lean so that I could peek through a crack in the door only to find myself leaking slowly through that crack and directly into the neighbour’s line of sight.

Good times.

Read the rest of this entry »

A Haunted Operating System: Archimedes

I like playing games that are about a character sitting in front of a screen, using an operating system or playing a game. Essentially, if the window onto the world is a computer’s screen, I enjoy the sense of being in front of my own screen and pretending it’s the fictional one that the character is interacting with. Uplink is still my favourite example of the form but there are many others, including Her Story and recent freebie The House Abandon sort of fits as well.

Archimedes [official site] is a game about interacting with a haunted operating system. Think Pony Island, without the laughs.

Read the rest of this entry »

Horror Fans: Outlast 2 Demo Is Out Now, Has Corn

“The horror,” said famous army colonel Walter Kurtz. “The survival horror.” Outlast 2 [official site] will have some of that, by the looks of things, and good news for impatient people who like to be scared: it has a demo out today. It’s a short one at 10-15 minutes and will be familiar to anyone who saw the footage from PAX. But for those of you who were disappointed to hear about the sequel’s delay into 2017, it is something to enjoy in time for spoooooky Halloween.

Read the rest of this entry »

Asemblance: First-Person Horror Announced

Besides being misspelled, Asemblance [official site] is an upcoming first-person psychological horror game from Nilo Studios – a newish crew of ex-Bungie, Monolith and Visceral bodies – that’s set to launch its first episode next month. As far as I can gather, its story is centered around a memory simulating machine that you’re trapped inside/forced to view the world through without immediately obvious reason. “What do you remember? Do you remember your home? Your wife? How you met?” it asks. “Are you sure you want to remember?”

Read the rest of this entry »

Running The Arkham Press: Daily Chthonicle

Reports of horrors lurking in the shadows reach the newsdesk and one reporter returns from an assignment with a haunted expression and bloodied fists. He asks if he can head back to the streets to follow up on a lead, and slips a holy relic and a revolver into his satchel when he thinks nobody’s looking. One junior editor has been carted off to the asylum already this week and it’s only Wednesday.

Enough about the inner working of RPS though. I’m here to tell you about Daily Chthonicle [indiedb site], a free game about running a newspaper serving an Arkham-like town in the grip of terrible horrors. It’s splendid.

Read the rest of this entry »

Grim, Gruesome And Grotesque: 2Dark Could Be A Stealth-Horror Triumph

2Dark [official site], the new stealth horror game from the creator of the original Alone in the Dark, is a grim, gruesome and thoroughly unpleasant affair. The story begins in flashback – a family on a camping trip meet with violence and death, the children abducted, their mother murdered, and the father set on a path of grief, hard liquor and eventual blood-soaked revenge. From there on in, you’re hunting serial killers in a top-down stealth-horror game that looks as smart as it is sinister.

Read the rest of this entry »

2015’s Best Horror Game Returns: Sylvio Remastered

It's not all guns and shooting

I love Sylvio [official site]. It’s a psychological horror game about exploring a sprawling abandoned park, searching for EVP recordings, and it scared me so much that I couldn’t play it at night with my headphones on. Manipulating audio files – here presented as tapes that you can play backwards and forwards at various speeds – focuses your attention on every scratch and pop. You’re effectively staring into the static, waiting for recognisable words to emerge. And when they do, they bring warnings, threats and tragedies.

We already knew a sequel was in the works but now news reaches us of a remastered version of the original game. That’ll be out May 2nd.

Read the rest of this entry »