Posts Tagged ‘horror’

Running The Arkham Press: Daily Chthonicle

Reports of horrors lurking in the shadows reach the newsdesk and one reporter returns from an assignment with a haunted expression and bloodied fists. He asks if he can head back to the streets to follow up on a lead, and slips a holy relic and a revolver into his satchel when he thinks nobody’s looking. One junior editor has been carted off to the asylum already this week and it’s only Wednesday.

Enough about the inner working of RPS though. I’m here to tell you about Daily Chthonicle [indiedb site], a free game about running a newspaper serving an Arkham-like town in the grip of terrible horrors. It’s splendid.

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Grim, Gruesome And Grotesque: 2Dark Could Be A Stealth-Horror Triumph

2Dark [official site], the new stealth horror game from the creator of the original Alone in the Dark, is a grim, gruesome and thoroughly unpleasant affair. The story begins in flashback – a family on a camping trip meet with violence and death, the children abducted, their mother murdered, and the father set on a path of grief, hard liquor and eventual blood-soaked revenge. From there on in, you’re hunting serial killers in a top-down stealth-horror game that looks as smart as it is sinister.

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2015’s Best Horror Game Returns: Sylvio Remastered

It's not all guns and shooting

I love Sylvio [official site]. It’s a psychological horror game about exploring a sprawling abandoned park, searching for EVP recordings, and it scared me so much that I couldn’t play it at night with my headphones on. Manipulating audio files – here presented as tapes that you can play backwards and forwards at various speeds – focuses your attention on every scratch and pop. You’re effectively staring into the static, waiting for recognisable words to emerge. And when they do, they bring warnings, threats and tragedies.

We already knew a sequel was in the works but now news reaches us of a remastered version of the original game. That’ll be out May 2nd.

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Turn Back The Clock Tower: NightCry Released

Herbert The Doll had eaten too many Easter Eggs and felt sad and bloated

NightCry [official site], which arrived on PC yesterday, is a spiritual sequel to the Clock Tower games, created by a team with original series creator Kono Hifumi at its head. Although it looks like a 3d survival horror game, it apparently hews closer to Clock Tower’s point and click origins rather than the slightly more action-heavy Clock Tower 3 and Haunting Ground. Reviews on Steam are ‘mixed’ at the moment but I’d like to investigate for myself.

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Wot I Think: Layers Of Fear

Every corridor and room in Layers of Fear [official site] has something frightening hiding in its recesses. It might be an apparition, head rattling like an escapee from Jacob’s Ladder, or a piece of furniture that is preparing to launch itself across the room like the toy thrown from a poltergeist’s pram. The story of a painter attempting to overcome a creative block as he seeks to finish a masterpiece, it crept out of Early Access this week. Here’s wot I think.

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Digital Horror: IMSCARED Breaks All The Rules

If you’re at all interested in horror games and haven’t already played IMSCARED [Steam Page], you should go and play it right now. The version released on Steam just over a week ago is longer than the free version that you can play on Game Jolt, and I’d be tempted to jump straight into the main course, but the 2012 release is still a beauty.

‘Beauty’ might seem like the wrong word. Even if you’re a fan of retro graphics, and the subtitle “A Pixelated Nightmare” tells you what to expect in that regard, IMSCARED is a grainy and grim beast. The reason I suggest you trust my recommendation and play it right away is that to know too much before starting would be a shame. IMSCARED wants to surprise you and it does some very unusual things to achieve its goal.

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Sea Change: SOMA Mod Makes All Entities Non-Violent

What if you could talk to the monsters? The Wuss Mode: Monsters Won’t Attack mod for SOMA [official site] doesn’t quite allow you to hold conversations with the denizens of Frictional’s latest creation but it does prevent them from chasing you around the place until you die. I’m excited to try this because it might just improve the game significantly, simply by focusing on the fact that fear does not need to be followed by violence and death. Vague spoilers ahead for those who haven’t played.

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