Posts Tagged ‘horror’

Sea Change: SOMA Mod Makes All Entities Non-Violent

What if you could talk to the monsters? The Wuss Mode: Monsters Won’t Attack mod for SOMA [official site] doesn’t quite allow you to hold conversations with the denizens of Frictional’s latest creation but it does prevent them from chasing you around the place until you die. I’m excited to try this because it might just improve the game significantly, simply by focusing on the fact that fear does not need to be followed by violence and death. Vague spoilers ahead for those who haven’t played.

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Lucid Screaming: DARQ

DARQ [official site] is “a unique psychological horror game set in a zero-gravity lucid dream”. My lucid dreams tend to begin with a sense of drifting away from my own body, which could account for that ‘zero-gravity’ sensation, which seemed like an odd addition to the game’s description when I First saw it. Weightlessness and a lack of being.

Judging by the trailer DARQ has taken a few tips from Ice-Pick Lodge’s Knock-Knock, which is one of my favourite horror games. The unnerving twilight wanderings of that game are a fine place to find inspiration, but DARQ’s flexible funding indiegogo campaign makes me slightly uneasy in ways that aren’t related to its setting. [update regarding that below]

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The Call Of Croshaw: The Consuming Shadow Out now

In truth, Ben ‘Yahtzee’ Croshaw’s Lovecraftian roguelike has been available for a while already, but the Steam version that launched moments ago brings fresh horrors to The Consuming Shadow [official site] in the form of new monsters and creature variants, challenge modes, an infinite dungeon mode, and more. I’ve dabbled with the original release, which I reckon manages to make a suitably grim atmosphere from its barely animated silhouetted characters and scenes. It’s sort of like a miniature Arkham Horror, set in the UK.

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Five Nights Of Fear: Boogeyman

The Boogeyman (Bogeyman in my lingo) is your typical nightmare creature. An anti Santa Clause, in that it is a threat rather than a promise. Of course, Daddy Christmas can be used as a threat as well: “If you don’t behave, no presents!” That’s a damn sight less intimidating than “tidy your room or a hideous supernatural entity will creep out of your closet and eat you from the toes right up to the scalp” though.

Boogeyman [Steam Page], currently in Early Access, is a game about that entity. It’s a bit like Five Nights at Freddy’s crossed with Among the Sleep.

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Asylum Jam 2015 Is Happening Right Now

A quick note to let any budding horror game developers and/or fans know that the 2015 Asylum Jam is now live. The first Asylum Jam was back in 2013 and it’s become an annual fixture.

“Asylum Jam is a 48 hour long game jam where game developers are challenged to make a horror game and explore the genre without negative mental health or medical stereotypes.”

You can play last year’s selection of games right now, or submit your own creation. Or maybe you’re content to watch the activity feed and wait for new games to play.

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Wot I Think: The Park

The Park [official site] is a short horror game, a spin-off from Funcom’s MMORPG The Secret World [official site]. For as long as people have been talking about the modern myths and conspiracies of The Secret World, there has been a desire for a singleplayer experience set among its mysteries and horrors. The Park will not satisfy that craving – it’s a brief visit to one small self-contained area of that world – but I found it be an oddly engaging experience, warts and all, and hope it’s the first in a library of singleplayer stories.

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