Posts Tagged ‘horror’

Five Nights Of Fear: Boogeyman

The Boogeyman (Bogeyman in my lingo) is your typical nightmare creature. An anti Santa Clause, in that it is a threat rather than a promise. Of course, Daddy Christmas can be used as a threat as well: “If you don’t behave, no presents!” That’s a damn sight less intimidating than “tidy your room or a hideous supernatural entity will creep out of your closet and eat you from the toes right up to the scalp” though.

Boogeyman [Steam Page], currently in Early Access, is a game about that entity. It’s a bit like Five Nights at Freddy’s crossed with Among the Sleep.

Read the rest of this entry »

Asylum Jam 2015 Is Happening Right Now

A quick note to let any budding horror game developers and/or fans know that the 2015 Asylum Jam is now live. The first Asylum Jam was back in 2013 and it’s become an annual fixture.

“Asylum Jam is a 48 hour long game jam where game developers are challenged to make a horror game and explore the genre without negative mental health or medical stereotypes.”

You can play last year’s selection of games right now, or submit your own creation. Or maybe you’re content to watch the activity feed and wait for new games to play.

Read the rest of this entry »

Wot I Think: The Park

The Park [official site] is a short horror game, a spin-off from Funcom’s MMORPG The Secret World [official site]. For as long as people have been talking about the modern myths and conspiracies of The Secret World, there has been a desire for a singleplayer experience set among its mysteries and horrors. The Park will not satisfy that craving – it’s a brief visit to one small self-contained area of that world – but I found it be an oddly engaging experience, warts and all, and hope it’s the first in a library of singleplayer stories.

Read the rest of this entry »

The Park Wants To Feel Like A Stephen King Novel

MMORPG specialists Funcom have revealed more details about their ominous theme park-set single-player outing The Park [official site]. Although it’s the studio’s first solo-playing venture in nine years – Dreamfall: The Longest Journey in 2006 being the last – The Park takes place in The Secret World‘s wider universe.

The latest trailer asks ‘What is The Park?’, before taking a behind-the-scenes peak beyond the rope barrier as it arrives at an answer.

Read the rest of this entry »

Blink And You’ll Miss It: Late Night Shop

Doctor Who’s Weeping Angels could have been designed with first-person horror gaming in mind. They’re the murderous bad-things that only move when you’re not looking at them, which not only creates nerve-shredding tension but allows for playful map design around line of sight and enemy placement. Late Night Shop [official site] scraps the angelic form and goes straight to clothing store mannequins. There’s a pre-alpha build available now, with optional VR support. The SCP-y enforced blinking is an excellent touch.

Read the rest of this entry »

Wot I Think: SOMA

Five years ago, Frictional released Amnesia: The Dark Descent, a horror game that made us afraid of the water. That was five years ago. Now, with SOMA [official site], the studio have switched from gothic castles to science fiction and they’re taking us right to the bottom of the ocean. I’ve faced my fears and here’s wot I think.

Read the rest of this entry »

From The Depths: Soma’s Sound And Story

Next week, Frictional’s Soma [official site] will finally be available. Amnesia: The Dark Descent is five years old and surely everyone is ready for another round of the first-person frighteners? I’ve already played a fairly large chunk of the game and will have a review ready for you before launch, so you can trust me when I say that the “story trailer” below has been carefully edited so as not to spoil any major parts of the story. There’s an awful lot going on.

Read the rest of this entry »

Wot I Think: Albino Lullaby – Episode One

Ape Law’s first game, Albino Lullaby [official site], intrigued us when a demo of its twisted peculiarity appeared in February this year. Packed with potential, we couldn’t wait to see where it was going, and how it would all come together. Has it worked? Here’s wot I think?

Read the rest of this entry »

The Phantom Paint & Silent Hills: Layers Of Fear

You may have noticed that Metal Gear Solid V is happening today and, if you’re anything like me, all of this Kojima talk might bring Silent Hills to mind. The cancelled horror game was to combine the talents and imaginations of Kojima and Guillermo Del Toro, and its “playable teaser”, P.T., caused a heck of a stir when it landed on PS4. It’s gone now, cast into the void of unbeing by Konami. but worry not (or ‘worry a great deal’, I guess) because Layers of Fear [official site] is a splendid replacement. It’s an Early Access horror game that feels polished, complete and is so frightening that when I started playing last night, I had to wait until morning to play more.

Read the rest of this entry »

Honey, It’s Home: Five Nights At Freddy’s 4 Out Now

It is a truth universally acknowledged that a game in possession of a release date, must be in want of a delay. When Mr Ubi or Miss 2K (no known connection to Mis-Teeq) tell us that their next sequel will be coming out on May 12th, we’re inclined to make like Kyle Reese and ask “WHAT YEAR?” Delays are common but when did a game last release before an announced launch date?

By doing precisely that, Five Nights At Freddy’s 4 [official site] may have pulled off the biggest jumpscare of all. Checking Steam releases last night, I saw the bothersome old bear staring back at me. The game was originally supposed to release on August 4th, the one-year anniversary of the original, but here it is…

Read the rest of this entry »

Dark Obelisks Await In Free Horror Walking Sim Sanctuary

Ah, Sanctuary!

Connor Sherlock’s games often remind me of slow, dready horror movies from the ’70s, the sort of oddball thing you might catch at 3am on a Friday night then spend years trying to remember the name of. From ghost stories in the woods to eerie deep space encounters with deserted alien ships, he’s happy to let things unfold slowly and build unease. It’s part pacing, part tone, and part his splendid synth soundtracks.

His latest freebie is Sanctuary [official site], a walking simulator which reminds me of the ominous dreams of lost lands and dark obelisks that’ll surely turn out to be all too real for our protagonist.

Read the rest of this entry »

GhostBuskers: Audio Horror Game Sylvio Has a Demo

Sylvio [official site] is my favourite horror game of 2015. It’s a quiet game, set in an abandoned park where the sky runs red, and you’ll spend the majority of the playing time straining to hear voices in the static. Sylvio, you see, is a game about electric voice phenomena and its central scares are based around a tape deck, on which recordings made in the field can be played at various speeds, reversed and analysed. I’ve raved about the game at length and now there’s a demo available for you to try.

Read the rest of this entry »

Ghostly Machines: Hands On With SOMA’s Opening Hours

Over the weekend, I played the first third of SOMA [official site], the new game from Frictional, the horror maestros behind Penumbra and Amnesia: The Dark Descent. If the tone and quality of the game remain approximately similar for the remainder of the running time, Frictional will have delivered their most accomplished title to date, but it might also be their least terrifying. That might be a good thing.

Read the rest of this entry »

Allison Road Trailer: P.T.-ish First-Person Spooking

Oh. Hello.

Konami may have murdered their first-person spooker P.T., but the Silent Hill promo game will surely inspire dozens of imitators and admirers. Allison Road [Facebook page] is clearly inspired by P.T., though a bit more literal and set inside a British terraced house.

A new 13-minute gameplay trailer shows off their current prototype, and it’s awfully pretty. Plenty of stuff to pick up and fiddle with too, which I always appreciate. Think along the lines of One Late Night on a smaller scale and not pants, or Gone Home‘s secret ghost ending. Come see:

Read the rest of this entry »

Sean Bean’s Winter Vacation: Brief Thoughts On Kholat

In Kholat [official site], every day is a snow day. I’ve spent a couple of hours wandering around in the game’s open world and I’ve mostly been looking at drifts, flurries and heaps of the white stuff. Occasionally celebrity narrator Sean Bean says something, sounding weary even for a Yorkshireman, but he’s mostly been quiet since picking his way through the introduction (at one point the subtitles suggest “extraterrestrials” might be involved in the Dyatlov Pass Incident on which the game is based; Sean’s too practical-minded for that sort of nonsense so he goes with “wild animals” instead).

I’m supposed to be using my map and compass to find points of interest, referencing a list of coordinates, but I’m not sure that I care to go on. I’m snowblind.

Read the rest of this entry »

Wot I Think: Sylvio

Horror fans are poorly served and many, myself included, are gluttons for punishment. I try so many Slender-likes hoping to find a creepy idea or one good scare. It’s the same in film as in games – I soak up exorcisms and found footage hoping to be spooked or unnerved, and usually walk away disappointed or disgusted.

It makes me very happy to say that recently released indie ghost hunting scare ’em up Sylvio [official site] is an imaginative, unusual and frightening new horror game. Here’s wot I think.

Read the rest of this entry »

Perception: Former Irrational Folks Crowdfunding Horror

You’ll play a blind girl called Cassie who must use echolocation to explore a haunted mansion in Perception, a first-person horror game just launched on Kickstarter by former Irrational members. It looks to be a refreshing take on the scary house trope, with noise ‘illuminating’ areas so that you can ‘see’. Cassie’s ability to detect her surroundings are not dissimilar to those of Marvel’s Daredevil, except it’s unlikely that she will be flipping out and beating people with sticks. Probably.

Read the rest of this entry »

Housebond Horror: Abstention

Abstention is a horror game but the trailer looks more like a video interpretation of a glossy real estate brochure. The attractive lake house that the camera pokes around is the game’s setting – one exquisitely crafted location that changes as time passes. Or fails to pass. There’s a twist, you see. A twist in time. The game doesn’t just take place in a single location, it takes place in a single night that loops, resetting and forcing the player to live through the nightmare again, attempting to avoid the same mistakes, to solve the mysteries of the house and to survive.

Read the rest of this entry »

Wot I Think: White Night

White Night [official site] is an eye-catching game and no mistake. I’ve been attracted to it since the first screenshots appeared but I always feared that the remarkable graphics might be a beautifully crafted shroud on top of a mouldy corpse. Not so. This is a slight but satisfying horror game built around a consistently impressive monochrome lighting technique.

Read the rest of this entry »