Posts Tagged ‘horror’

The Park Wants To Feel Like A Stephen King Novel

MMORPG specialists Funcom have revealed more details about their ominous theme park-set single-player outing The Park [official site]. Although it’s the studio’s first solo-playing venture in nine years – Dreamfall: The Longest Journey in 2006 being the last – The Park takes place in The Secret World‘s wider universe.

The latest trailer asks ‘What is The Park?’, before taking a behind-the-scenes peak beyond the rope barrier as it arrives at an answer.

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Blink And You’ll Miss It: Late Night Shop

Doctor Who’s Weeping Angels could have been designed with first-person horror gaming in mind. They’re the murderous bad-things that only move when you’re not looking at them, which not only creates nerve-shredding tension but allows for playful map design around line of sight and enemy placement. Late Night Shop [official site] scraps the angelic form and goes straight to clothing store mannequins. There’s a pre-alpha build available now, with optional VR support. The SCP-y enforced blinking is an excellent touch.

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Wot I Think: SOMA

Five years ago, Frictional released Amnesia: The Dark Descent, a horror game that made us afraid of the water. That was five years ago. Now, with SOMA [official site], the studio have switched from gothic castles to science fiction and they’re taking us right to the bottom of the ocean. I’ve faced my fears and here’s wot I think.

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From The Depths: Soma’s Sound And Story

Next week, Frictional’s Soma [official site] will finally be available. Amnesia: The Dark Descent is five years old and surely everyone is ready for another round of the first-person frighteners? I’ve already played a fairly large chunk of the game and will have a review ready for you before launch, so you can trust me when I say that the “story trailer” below has been carefully edited so as not to spoil any major parts of the story. There’s an awful lot going on.

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Wot I Think: Albino Lullaby – Episode One

Ape Law’s first game, Albino Lullaby [official site], intrigued us when a demo of its twisted peculiarity appeared in February this year. Packed with potential, we couldn’t wait to see where it was going, and how it would all come together. Has it worked? Here’s wot I think?

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The Phantom Paint & Silent Hills: Layers Of Fear

You may have noticed that Metal Gear Solid V is happening today and, if you’re anything like me, all of this Kojima talk might bring Silent Hills to mind. The cancelled horror game was to combine the talents and imaginations of Kojima and Guillermo Del Toro, and its “playable teaser”, P.T., caused a heck of a stir when it landed on PS4. It’s gone now, cast into the void of unbeing by Konami. but worry not (or ‘worry a great deal’, I guess) because Layers of Fear [official site] is a splendid replacement. It’s an Early Access horror game that feels polished, complete and is so frightening that when I started playing last night, I had to wait until morning to play more.

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Honey, It’s Home: Five Nights At Freddy’s 4 Out Now

It is a truth universally acknowledged that a game in possession of a release date, must be in want of a delay. When Mr Ubi or Miss 2K (no known connection to Mis-Teeq) tell us that their next sequel will be coming out on May 12th, we’re inclined to make like Kyle Reese and ask “WHAT YEAR?” Delays are common but when did a game last release before an announced launch date?

By doing precisely that, Five Nights At Freddy’s 4 [official site] may have pulled off the biggest jumpscare of all. Checking Steam releases last night, I saw the bothersome old bear staring back at me. The game was originally supposed to release on August 4th, the one-year anniversary of the original, but here it is…

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Dark Obelisks Await In Free Horror Walking Sim Sanctuary

Ah, Sanctuary!

Connor Sherlock’s games often remind me of slow, dready horror movies from the ’70s, the sort of oddball thing you might catch at 3am on a Friday night then spend years trying to remember the name of. From ghost stories in the woods to eerie deep space encounters with deserted alien ships, he’s happy to let things unfold slowly and build unease. It’s part pacing, part tone, and part his splendid synth soundtracks.

His latest freebie is Sanctuary [official site], a walking simulator which reminds me of the ominous dreams of lost lands and dark obelisks that’ll surely turn out to be all too real for our protagonist.

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GhostBuskers: Audio Horror Game Sylvio Has a Demo

Sylvio [official site] is my favourite horror game of 2015. It’s a quiet game, set in an abandoned park where the sky runs red, and you’ll spend the majority of the playing time straining to hear voices in the static. Sylvio, you see, is a game about electric voice phenomena and its central scares are based around a tape deck, on which recordings made in the field can be played at various speeds, reversed and analysed. I’ve raved about the game at length and now there’s a demo available for you to try.

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Ghostly Machines: Hands On With SOMA’s Opening Hours

Over the weekend, I played the first third of SOMA [official site], the new game from Frictional, the horror maestros behind Penumbra and Amnesia: The Dark Descent. If the tone and quality of the game remain approximately similar for the remainder of the running time, Frictional will have delivered their most accomplished title to date, but it might also be their least terrifying. That might be a good thing.

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Allison Road Trailer: P.T.-ish First-Person Spooking

Oh. Hello.

Konami may have murdered their first-person spooker P.T., but the Silent Hill promo game will surely inspire dozens of imitators and admirers. Allison Road [Facebook page] is clearly inspired by P.T., though a bit more literal and set inside a British terraced house.

A new 13-minute gameplay trailer shows off their current prototype, and it’s awfully pretty. Plenty of stuff to pick up and fiddle with too, which I always appreciate. Think along the lines of One Late Night on a smaller scale and not pants, or Gone Home‘s secret ghost ending. Come see:

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Sean Bean’s Winter Vacation: Brief Thoughts On Kholat

In Kholat [official site], every day is a snow day. I’ve spent a couple of hours wandering around in the game’s open world and I’ve mostly been looking at drifts, flurries and heaps of the white stuff. Occasionally celebrity narrator Sean Bean says something, sounding weary even for a Yorkshireman, but he’s mostly been quiet since picking his way through the introduction (at one point the subtitles suggest “extraterrestrials” might be involved in the Dyatlov Pass Incident on which the game is based; Sean’s too practical-minded for that sort of nonsense so he goes with “wild animals” instead).

I’m supposed to be using my map and compass to find points of interest, referencing a list of coordinates, but I’m not sure that I care to go on. I’m snowblind.

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Wot I Think: Sylvio

Horror fans are poorly served and many, myself included, are gluttons for punishment. I try so many Slender-likes hoping to find a creepy idea or one good scare. It’s the same in film as in games – I soak up exorcisms and found footage hoping to be spooked or unnerved, and usually walk away disappointed or disgusted.

It makes me very happy to say that recently released indie ghost hunting scare ’em up Sylvio [official site] is an imaginative, unusual and frightening new horror game. Here’s wot I think.

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Perception: Former Irrational Folks Crowdfunding Horror

You’ll play a blind girl called Cassie who must use echolocation to explore a haunted mansion in Perception, a first-person horror game just launched on Kickstarter by former Irrational members. It looks to be a refreshing take on the scary house trope, with noise ‘illuminating’ areas so that you can ‘see’. Cassie’s ability to detect her surroundings are not dissimilar to those of Marvel’s Daredevil, except it’s unlikely that she will be flipping out and beating people with sticks. Probably.

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Housebond Horror: Abstention

Abstention is a horror game but the trailer looks more like a video interpretation of a glossy real estate brochure. The attractive lake house that the camera pokes around is the game’s setting – one exquisitely crafted location that changes as time passes. Or fails to pass. There’s a twist, you see. A twist in time. The game doesn’t just take place in a single location, it takes place in a single night that loops, resetting and forcing the player to live through the nightmare again, attempting to avoid the same mistakes, to solve the mysteries of the house and to survive.

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Wot I Think: White Night

White Night [official site] is an eye-catching game and no mistake. I’ve been attracted to it since the first screenshots appeared but I always feared that the remarkable graphics might be a beautifully crafted shroud on top of a mouldy corpse. Not so. This is a slight but satisfying horror game built around a consistently impressive monochrome lighting technique.

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Jack In The Box: Five Nights At Freddy’s 3

Will I never learn?

RPS Towers, two days ago

Pip: Oh look, a new Five Nights At Freddy’s game [official site]*.

Adam: There are so many. I can’t play them all. There isn’t enough liquor in the world.

Pip: This isn’t one for Alice’s Encyclopædia Animatronica. It’s Five Nights At Freddy’s 3.

Adam: OK. I’m going in.

I shouldn’t have gone in.

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A Twisted Family Tree: Albino Lullaby

Albino Lullaby [official site] could be 2015’s smartest horror game. In the trailer below, developers Ape Law set out their stall with three statements that I can’t help but read as a reaction against popular notions as to what horror is, or can be.

No blood. No gore. No Jump Scares.

This is fear that skitters across the nerves, plucking away like a delirious harpist rather than chopping down hard with a chainsaw. I’ve played the backer demo – read John’s thoughts about it – and found it utterly compelling. Deeply macabre, oddly funny and strikingly original.

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Shambles: Resident Evil Revelations 2 Lacks Local Co-op

Alone in the dark

The Steam Store page for Resident Evil Revelations 2 [official site] has listed offline co-op as a feature since preorders began and continues to do so at the time of writing. But the game, now released, doesn’t support local co-op and, according to a statement Capcom have made to VgG24/7, it probably never will.

The PC version of Resident Evil Revelations 2 supports a variety of customisable visual settings and resolutions. The decision to prioritise a single local screen was made to ensure a stable user experience across a variety of different PC settings and devices.

PCs have too many graphics to support splitscreen.

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First Look: Albino Lullaby

Oh, what a rare treat moments like this are. Until this morning I’d never heard of Albino Lullaby. Now it’s the game I’m most looking forward to playing in 2015. An exploration horror, with a gleeful sense of mischief, comparisons with The Stanley Parable are inevitable, and perhaps even deserved. This is a haunted house game that’s, incredibly, bursting with originality, phenomenal moments of level design, and a pervasive creepiness that’s delightful rather than disturbing.

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