Posts Tagged ‘Hostile-Waters’

A World Gone Sane: Strategy and Story In Hostile Waters

I'm not taking the minutes again, Oliver. I didn't declare war on the world to take bloody minutes.

Strategy games seldom come with a premise more creative than “what if aliens?”, or “what if robots?”, or perhaps “what if alien robots?”, and while this often works – their appeal tends to come from systems and details instead – it does leave a gap for more imaginative fair. Take, for example, Hostile Waters, Rage Games’ 2001 release inspired by the 1988 naval/aerial action strategy hybrid Carrier Command.

The central premise of Hostile Waters’ setting is essentially this: What if the Occupy movement had won?

Read the rest of this entry »

Making Of: Hostile Waters

[Another brilliant game which should have been massive – I recall describing it as the first great game of the new millennium, which will annoy anyone who’s anal over that Popular Millennium thing. In it I interview Julian Widdows, who I – when writing this – realise I haven’t seen for years. Where are you, Julian Widdows? Also, reading it reminds me of one great videogame lost artifact – the Multiplayer Patch for Hostile Waters, which was finished but never released. For God’s sake, someone – do the right thing and leak the bastard.]

Rage's games were all big on explosions. We miss them so.

Sometimes a game’s easy to sum up. For example… Hostile Waters: Lost Classic. There was a time, however that Hostile Waters was captured in a different way. That is, “Carrier Command for a New Millennia”, for that’s what it was. The idea of taking the ancient 80s classic, and riffing furiously off it was Rage’s Dave Percival and Andy Williams, but it was never turned out to be that simple or direct a tribute.
Read the rest of this entry »