Feature: Eventually, maybe, in a million years time
Four years ago, I remember sitting down in front of my PC and controlling the camera of Assassin's Creed Rogue with nothing more than the flick of my eyeballs. Eye-tracking had arrived. Well, sort of. Back then, I had to stick an extra doodad onto the front of my monitor before I actually got it working, and while it was a novel and intriguing idea…