Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.
RPS Feature You'll not kill again when you meet Killian
RPS Feature Exclusive Prey review!
2006’s original Prey came a full eleven years after 3D Realms began its production. Eventually completed by Human Head Studios, although using some of the original concepts (primarily the portal tech), it was released to rave reviews. Which is odd, because it’s a colossal pile of shit.
RPS Feature Chris Rhinehart talks Prey 2
Following the story of US Marshall Killian Samuels, acting as a bounty hunter on an alien world, Prey 2 promises freedom of choice in an alien city. At the Eurogamer Expo we got to see two parts of the game in action, an early level with lots of shooting and a later area, about a quarter of the way through the game, that showed a mission in action. There was also time to see the downtime between missions, with Killian involving himself in random street crime and doing some shopping. We caught up with project lead and Human Head studios co-founder Chris Rhinehart to find out what freedom really means in Prey 2, how much of a rotter you can be, whether we can expect additional stuff and release date parity for the PC version, and what failing missions entails.
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Quakecon has come and gone, gibs have been aged, the Great Lord Carmack hath spoken, and yet again nothing was mentioned about Doom 4. But what have appeared are Bethesday-based screenshots. There’s no point in reposting the Rage pics, as they’re all the same ones we had a week ago for our hands on, so you can see them there. But below there are the latest batch from Prey 2.