Posts Tagged ‘Human Head’

Prey 2 Delayed, Not Dead

Word has finally emerged regarding the fate of Prey 2 and the ambitious shooter is apparently still on the run. It won’t be out this year, as previously planned, but it hasn’t been cancelled. Bethesda have this to say on the matter:

Development of Prey 2 has not been cancelled but the game will not be released in 2012 as planned. The delay is due to the fact that game development has not progressed satisfactorily this past year, and the game does not currently meet our quality standards.

The full statement is below. I haven’t actually played the game but since seeing it in action and speaking to Chris Rhinehart about Human Head’s plans, I’ve been looking forward to hunting bounties in space.

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Prey For Rune 2

With official confirmation still lacking as to whether Prey 2 is currently bleeding out by the bins out the back of Bethesda HQ or if the great hunt will yet continue, one of the many additional questions is what might become of developer Human Head. Sounds like they’re pondering a resurrection of their first game, viking-based brawler Rune. The 2000 Unreal-powered stabbing’n’jumping title is, apparently, a “cult hit classic”, and its official Facebook page has raised the possibility of it getting the sequel treatment.
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Ugh: Prey 2 Seems To Have Been Cancelled


A NeoGAF poster has spotted that an announcement about the cancellation of Prey 2 seems to be in the pipeline. No official word from Bethesda yet, but tweets from a Human Head employee seem to back it up. I’m honestly really surprised by this. After Dishonored this seemed like Bethesda’s most promising title, as evidenced by our interview from late last year. It’s hard to tell what’s happening behind the NDA’d doors of a developer, of course, but this will be a terrible thing if it turns out to be true.

Rock Opera: Tommy’s Back In Prey 2

Click! For! Bigger! Boringest of all the captions, but also the most useful

Yes, it’s that oldest of all the jokes. But I’m afraid a screenshot of Tommy’s actual back is all we’re getting from Human Head today. Given exactly thirty-two in every five hundred and twenty-eight people on the internet were vocally distressed to discover that Prey 2 would be ditching the first game’s Native American protagonist Tommy in favour of a white soldierdude named Killian Samuels, you’d have thought the first unveiling of Tommy’s NPC appearance in Prey 2 would have a little more hullabaloo. But no, just his back. And a bit of his nose, admittedly. Will he be purely a talky character, or will you fight alongside him somehow? I don’t know these things. I’m sorry. Look, I’ve got this picture of his back, and that’s all. Stop looking at me like that. What do you want from me?

So there you go. There’s the picture of a man’s back. That’s my story. We’ll always remember this moment.

Bountyful Harvest: Prey 2 Footage

Babylon 5 meets Blade Runner is a bit of a perfect mix, you must admit

Mercy, this E3 is turning out to be a generous one. Next up we’ve finally got some in-game footage of alien bounty hunting sim Prey 2. It turns out that the excellent CG trailer we saw last week was actually hugely faithful to the game proper, and not at all the flight of fancy it could have been.

The following footage also solves the mystery of why this radically different sequel even bears the Prey name. Because it explores both sides of the predatory/prey relationship, of course! Oh, game developers. Never change.
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Prey 2 Trailer Is Live Action, Worrying

Hello, ladies.
There’s some stuff you hope will never happen when you are trapped on a plane. This is one of those things. Nothing of the game is shown, of course, but for a live-action vignette to say a bit about how the game is going to be I think it works. Aliens get shot.

For a more in-depth reason to be interested, check out Alec’s preview of the game. Open-world space bounty-hunter has me intrigued…
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Interview: Prey 2’s Oddness, Freedom & Ians

So we already know the broader picture of Prey 2 – a sandbox ‘alien noir’ world, with you as a bounty hunter taking on contracts – and how it’s a far cry from the first game, but what about the details? Let’s ask Prey 2 developer Human Head’s project lead Chris Rinehart and chief creative officer Jim Sumwalt for a closer look at just how the missions, the morality and the money-making works – as well as why they decided to leave the first game’s play style behind, why the themes are similar even if the lead character is not, whether it’s all urban or if things get wilder, and why the hell he’s called ‘Killian Samuels…’
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