Posts Tagged ‘Hunt: Horrors of the Gilded Age’

Crytek’s monsterhunt FPS Hunt: Showdown looks neat

The first gameplay video of Crytek’s Hunt: Showdown has arrived and makes the monster-hunting multiplayer FPS look a lot more interesting than expected. I was disappointed when Crytek revealed that they’d turned the cooperative Hunt: Horrors of the Gilded Age into the competitive Hunt: Showdown [official site] and teased the change with a video of some cowboys shooting some other cowboys. Turns out, it’s not nearly as rubbo as suggested. Showdown will see five two-person teams roaming around big monster-filled levels, trying to find and kill a boss monster with a bounty on its head – while making sure they live to claim it. Watch: Read the rest of this entry »

Crytek’s co-op Hunt: Horrors Of The Gilded Age reborn PvP as Hunt: Showdown

Given Crytek’s years of terrible financial trouble and their focus on virtual reality games, I’m surprised by news that they are still working on Hunt: Horrors of the Gilded Age. Well. They sort of are. What was a cooperative third-person action game about monster hunters in the 1800s, which sounded a bit ‘Left 4 Dead meets Van Helsing’, is now a competitive game named Hunt: Showdown [official site]. It still has revolvers and big cowboy hats but I did quite like the sound of the co-op Hunt. Read the rest of this entry »

Crytek On Unpaid Staff: “Some people were very impatient”

Stop being so emotional, GUY.

In June this year, rumours began to circulate that developer and publisher Crytek were in trouble. Anonymous sources told Kotaku and GameStar [article behind paywall] stories of wages being late, staff going two months without pay, and a lack of communication from the company’s management. Crytek initially denied everything. Then last week Crytek made staff redundant at their Austin office, and sold their UK office and the Homefront IP to Koch Media.

Which brings us to today, upon which Eurogamer have run an interview with Crytek co-founder Cevat Yerli. The interview is long and wide-ranging, and covers the current financial situation at the company, why wage payments got “delayed”, and where the company is now headed.

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Revolution Continues: Deep Silver Buy Homefront Off Crytek

Ironically for a game about reclaiming a homeland, Homefront is now moving on again. After a month of downplaying reports of financial strife, Crytek have confirmed they’re selling the Homefront property and all its assets to Deep Silver. The team working on open-world FPS sequel Homefront: The Revolution–which was only announced in June–at Crytek UK will transfer over to a new Deep Silver studio to finish the game. Crytek had itself bought Homefront, which was created at Kaos Studios, last year in the collapse of THQ.

Crytek’s co-op shooter Hunt: Horrors of the Gilded Age is also moving, going to the Frankfurt headquarters as the Austin studio making it is cut down to offering CryEngine licensee support.

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Crytek Claims It’s Doing Fine, But Rumors Say Otherwise

Crytek are doing great. They’re walking on sunshine, turning invisible, sneaking up behind the sunshine, and using their nano-powered cybersuit to fling the sunshine 30 feet in the air. Also they’re making a surprisingly decent-looking Homefront sequel, co-op monster mash Hunt: Horrors of the Gilded Age, and fairytale MOBA Arena of Fate. All of that would seem to bode well, except that goings-on behind-the-scenes are – according to a series of rumors – not so rosy. Crytek have categorically denied them, but questions still remain.

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Weird Weird West: Co-Op Monster-Slaying In Crytek’s Hunt

Bumping back in the night.

If that’s one thing I want, it’s world peace. But if there are two things I want, they’re world peace and happiness. Three things though, the three things are world peace, happiness, and a pair of cool cowboy boots. Like many living in The Big Smoke, I hear the call of the wild frontier, and now Crytek have answered with the announcement of Hunt: Horrors of the Gilded Age.

Set in a spooky version of late-1800s America, it’s a monster-hunting third-person monster-masher with four-player co-op. Think long guns, zombies, fancy hats, reptilemen, and great boots. It’s being made by Crytek USA, the studio founded with remnants of Darksiders developers Vigil Games.

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