Posts Tagged ‘Hunt: Showdown’

Hunt: Showdown fights camping in first major update

While the PvPvE monster-hunting FPS Hunt Showdown continues its journey through early access, developers Crytek today launched what they’re calling its “first major content update”. It adds new scoped guns and new character traits to improve your monstermashing, and also takes a crack at solving the problem of camping. It’s no fun to slug it out with the big bad and walk away with its guts in your trophy bag, only to be picked off by the real monsters: campers. The solution is two-pronged, providing extra incentive to banish the beastie and reworking the map to add cover and weaken campgrounds. Read the rest of this entry »

Hunt: Showdown patch targets performance

Crytek have released the first “performance patch” for Hunt: Showdown, focused on making the early access PvPvE monster-hunting first-person shooter run better, and many players are reporting meaningful improvements. That’s fine news because, according to Fraser Brown, Hunt is “a clever competitive shooter and an excellent source of emergent stories. And disasters. Mostly disasters.” Framerates and stuttering and should be improved now, though the patch cannot do anything about your stuttering surprised cries of “M-m-m-monster!”

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Premature Evaluation – Hunt: Showdown

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Premature Evaluation is the weekly column in which we explore the wilds of early access. This week, Fraser’s living out his dream of being one of the handsome boys from Supernatural by hunting down demonic beasties in Crytek’s multiplayer shooter, Hunt: Showdown.

Hunt: Showdown never has any silence to break. It’s always noisy. Every groan, gurgle and scream, even the rustling of leaves — they all echo across the swamp, exploding out of invisible amps. After awhile, it becomes a low, menacing drone; an ever-present threat that you just get used to. The trick – I can only assume, as I’m quite terrible at this bounty hunting malarky – is to cut through the background din and pick out the real dangers. The closest roars. The loudest footsteps. The bullet whizzing right past your head.

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Steam Charts: The Someday Papers Edition

Some Monday mornings, as I plonk myself down at my desk at 6.50am and load the RSS feed for the Steam Charts, I think to myself: you know what? There are so many other things I’d like to write about today. Anyway, here are the top ten games on Steam from the last week.

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Steam Charts: Taxidermy Edition

A lot of people have tried to argue over the years that it’s simply impossible to collate the top ten selling games on Steam from the last week, and then write a small comment accompanying each, beneath a screenshot. But today, for the first time, we hope to prove those people wrong. Read the rest of this entry »

Hunt: Showdown sloshes into early access bayou

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Spider! Ah! Oh thank heavens it’s just an early access videogame. Easy mistake. The way they both scuttle out into the open, it’s very similar. But see, look closely and you’ll find that this is actually a lesser-spotted Hunt: Showdown – a multiplayer horror shooter set in the swamps and farmland of rural Louisiana, in which pairs of bounty hunters track monsters and shoot at each other. Not at all a slavering, monstrous eight-legged terror from the deepest chasms of the primordial human psyche. In fact, look at it from the side and you can see a launch trailer. That means it’s a male. The males are harmless. Read the rest of this entry »

Podcast: What are the best monsters?

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They lurk, they creep, they skulk and weep. Monsters in videogames can be as simple as a big spiky cyclops ball, or as unsettling as a sobbing woman in a rainy alleyway. This week on the RPS podcast, the Electronic Wireless Show, the team is talking about their favourites, from flaming skulls to digitally possessed diving suits, and the clever ways in which game monsters inspire heebies, jeebies, creeps and sometimes even willies. Read the rest of this entry »

Hunt: Showdown’s first closed alpha begins January 31st

Hunt: Showdown

As troubled as the studio have seemed lately, I must admit to loving the look and concept of Hunt: Showdown, Crytek’s upcoming competitive monster-hunting shooter. Maybe it’s because I’ve always been a sucker for Weird West settings. Plus, you just can’t beat a chunky six-shooter and a lever-action rifle as far as satisfying videogame shootin’ irons go.

Whether you’re in it to hunt the deadliest game, or whether the Cowboys Vs Hellspawn idea appeals, the first closed alpha event for the game is just a couple weeks away and signups are still open.

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Crytek’s monsterhunt FPS Hunt: Showdown looks neat

The first gameplay video of Crytek’s Hunt: Showdown has arrived and makes the monster-hunting multiplayer FPS look a lot more interesting than expected. I was disappointed when Crytek revealed that they’d turned the cooperative Hunt: Horrors of the Gilded Age into the competitive Hunt: Showdown [official site] and teased the change with a video of some cowboys shooting some other cowboys. Turns out, it’s not nearly as rubbo as suggested. Showdown will see five two-person teams roaming around big monster-filled levels, trying to find and kill a boss monster with a bounty on its head – while making sure they live to claim it. Watch: Read the rest of this entry »

Crytek’s co-op Hunt: Horrors Of The Gilded Age reborn PvP as Hunt: Showdown

Given Crytek’s years of terrible financial trouble and their focus on virtual reality games, I’m surprised by news that they are still working on Hunt: Horrors of the Gilded Age. Well. They sort of are. What was a cooperative third-person action game about monster hunters in the 1800s, which sounded a bit ‘Left 4 Dead meets Van Helsing’, is now a competitive game named Hunt: Showdown [official site]. It still has revolvers and big cowboy hats but I did quite like the sound of the co-op Hunt. Read the rest of this entry »