Posts Tagged ‘Hyakki Castle’

Wot I Think: Hyakki Castle

Hyakki Castle

It’s almost impossible to talk about Asakusa Studio’s debut game Hyakki Castle without invoking the looming western spectre of Legend of Grimrock. While this particular formula for party-based first-person dungeon crawlery (real-time grid-based movement and all) dates all the way back to Dungeon Master in the 80s, Grimrock is the game that re-launched a genre, and a solid yardstick by which to measure imitators.

Hyakki Castle, then, is Legend of Grimrock – the original, rather than the more open-world sequel – in Medieval, mythical Japan. It’s a pure dungeon crawl with only the most threadbare of stories: a team of four heroes are sent to a cursed castle to stop an evil wizard. Boilerplate, even by dungeon crawl standards. Hyakki Castle has few ambitions of its own and while it comes tantalisingly close to Grimrock at moments, more often than not it feels like a shallow imitation that doesn’t even wear its own aesthetic as comfortably as it should.

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Hyakki Castle is Japan’s answer to Legend Of Grimrock

Hyakki Castle

It’s always nice to see a familiar concept filtered through another culture’s lens, and the recently announced Hyakki Castle seems just what the doctor ordered for Legend of Grimrock fans wanting another fix of dungeon exploration, party-building and monster-mashing, and it’s less than a month away.

Coming from new Japanese outfit Asakusa Studios, Hyakki Castle is almost exactly what you’d imagine a Japanese Grimrock would look like. Familiar grid-based, real-time movement, party-based combat and your usual assortment of puzzles and traps refreshed through a new environment and a gallery of weird monsters, spirits and fiends to bother. Check out this trailer:

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