Two IF works on Kickstarter
Kevin Snow’s work is notable for drawing strongly from specific cultures and folklore traditions. Snow’s two previous works, Domovoi and Beneath Floes, take on folk tales from Slavic and Inuit culture respectively. For Beneath Floes, he collaborated with the Nunavut-based game studio Pinnguaq (Singuistics, Qalupalik), which is why the game is also available in Inuktitut.
Both Domovoi and Beneath Floes deploy illustration as well as text; both show a taste for the uncanny as opposed to the simply horrific. Beneath Floes overlaps the supernatural threat and the threat that comes from our own failings and guilt; and while I enjoyed Domovoi, I thought Beneath Floes was more mature, more complex, and better written.
Now Southern Monsters promises to be Kevin’s biggest and most personal work yet, and it’s on Kickstarter and Steam Greenlight.
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An attempt to make commercial parser IF viable
For quite a lot of the 2000s, IF enthusiasts hoped for a future in which parser IF would become commercially viable again. There were various theories about how to do that, but one company made a more serious attempt than most. Dave Cornelson put together Textfyre, a company that would create interactive fiction aimed at roughly middle school-aged children. The games would have a custom interface that resembled a book, and they’d be released as parts of a series, to encourage repeat sales. There would be handmade maps and artwork, so that these games would feel like quality products. And they’d sell for a serious price, $25 each. Read the rest of this entry »