Posts Tagged ‘Ice Pick Lodge’

Pathologic remake confusingly renamed Pathologic 2 ‘to avoid confusion’

Ice Pick Lodge’s remake of Pathologic, their wonderfully unpleasant 2005 horror, has picked up a publisher and a confusing new name. The crowdfunded full remake is now named Pathologic 2 [official site], though it definitely is not a sequel. New publishers Tinybuild say that the name is, somehow, “to avoid confusion”. Right-o. Accompanying today’s weird news is a gameplay vidblast showing sickness, autopsy, and purification in the diseased and dying town. Observe: Read the rest of this entry »

Pathologic remake demo now available to all, for free

a demo, you say?

When you woke up this morning, you probably didn’t realise what a joyous day this truly is. This is the day of bewilderment and wonder, of mystery, mirth and miasma. This is the day of Pathologic [official site].

The new version of Ice-Pick Lodge’s absurdist theatrical masterpiece won’t be ready for release until Autumn but you can download a new build of the two hour Marble Nest demo, which was released to backers late last year. It’s now free to everyone, in a new build, which you can download via Steam. I’ve played the previous build and it is everything I ever wanted from Pathologic: weird, unnerving, amusing and fantastically clever. It’s the most delicious poison of all.

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Pathologic teases trailers and a demo for Kickbackers

The remake/reimagining of Pathologic [official site] is being teased in some ongoing trailers this week, possibly to remind us that it still exists and is on target for an Autumn release next year. Meanwhile, some Kickstarter backers are getting a playable demo featuring a chunk of the plagued town-in-progress. Was the original Pathologic good? Was it horrific? Unfortunately, no one on earth knows the answer, as confusion and unsettled thoughts invade the mind of anyone who attempts to talk openly about the surreal videogame… event͠uall͟y͠ …… succùmb̵ing to………a ca͠tat͘o҉n̶ic̷ ………. s̠̣͉͈t̥̖̠u̷͍̰̗̱͇̦̻p̞͘o̹͕͓̝̗̮r͚̰͍̘͓̩ …………….
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Pathologic Postponed Until Autumn 2017

Ice-Pick Lodge have announced that the new take on Pathologic [official site], the diseased delight that put them on the map back in 2005, won’t be released until autumn 2017. Having spent some time playing a standalone demo at Gamescom, where I also managed to pick the Lodge’s brains away from the chaos of the showfloor, I can appreciate why the game is taking so long to complete. The foundations of the original might be noticeable, if you scratch around in the dirt for long enough, but it has been completely rebuilt. And indeed rewritten, reorganised, reinterpreted, and reimagined.

So, yes, the delay is saddening. But what I’ve played of the game is absolutely splendid.

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Interview: Ice Pick Lodge On Pathologic HD And Preserving Madness

Last night Ice-Pick Lodge revealed a new collection of screenshots for their HD remake of the wonderful, bizarre and previously very broken Pathologic [official site]. Looking at them, I found I was bursting with questions, so I asked them. Ice-Pick’s Alexandra Golubeva replied, in splendid detail. Below you can find out how there came to be two remakes at once – a complete rebuild and reimagining of the game and an updated-but-preserved version of the original – plus what new directions this reimagining will take, and how they’re inventing brand new ways to tell those old stories. (Click on the pics to see the new screens all bigger.)

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Surprise Remaster Pathologic Classic HD Dated

Just a quick one to start your day: in case you’ve been wondering when the surprise release of the partially remastered ‘Classic HD‘ version of notorious first-person survival game Pathologic [official site] will be, I can now answer that for you. This is not, just to clear up understandable confusion, the recently Kickstarted remake of Ice Pick Lodge’s wildly ambitious but somewhat rickety psychological oddyssey, but rather a spit’n’polished version of the original. Arguably more important than the improved graphics are the new translation and voice-acting, which for many of us was the greatest barrier to entry.

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Pathologic Classic HD “Remasters” The Original

This is slightly strange. Pathologic is one of our favourite RPGs, but the original release wasn’t without its flaws. That’s why it’s exciting that original developers Ice-Pick Lodge are working on a ground-up remake, which they Kickstarted last year. But there’s also now Pathologic Classic HD, a remaster rather than a remake, which polishes the existing game with a new translation, new voice acting and updated graphics. Find the trailer below.

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Butchering Pathologic – Part 1: The Body

Yeah, probably not many jokes on these images.

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the best moments from the archive. This week, since the Kickstarter for the remake ends in two days, part one of Quinns celebration and dismantling of Pathologic. This post was originally published on April 10, 2008.

Okay.

…okay.

I’m going to explain, right now, why a Russian FPS/RPG called Pathologic is the single best and most important game that you’ve never played.

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The Plague Spreads: Pathologic Remake Hits Funding Goal

Adam has left his post, fleeing into the hills above Manchester to wail and leap around, emitting guttural noises which sound like pain but are actually carnal joy. And all because the Pathologic re-make has reached its Kickstarter target. People who have visited Ice-Pick Lodge’s original dark Russian adventure tend not to come back from its plague-infested town the same as when they entered, and now anyone who missed the original in 2005 – or anyone who found its off-kilter brokenness more enervating than engaging – will have a second chance to experience its grand weirdness.

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Secrets Of The Ice-Pick Lodge: Pathologic Reimagined

I’ve been waiting for a Pathologic remake for years. My reaction to the announcement of a Kickstarter campaign to fund a remake was odd. I worried, I fretted. My concern was that a re-engineered version of the game would remove rough edges, sandpaper the strange angles and anomalies, and somehow expose the whole experience as more sterile, and less esoteric and unusual than the broken machinery of the original release. Now that the Kickstarter is live, here are details of a conversation with Ice-Pick Lodge about the project and the original game. Time to cast the major concerns aside, and to embrace the horror and the beauty.

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Pathologic Remake Stuff Is Coming Soon! Eek! EEK!

This isn’t the informationiest of news stories, I’ll concede, but see, when it’s Pathologic, it gets a pass. It’s Pathologic news. As Alec reported back in November of last year, Ice-Pick Lodge are planning to remake the 2006 lunatic masterpiece. We’ve just heard today that this will be kicking off in August, beginning with a mysterious, yet-to-be-released ARG, building up to the inevitable Kickstarter campaign in September. And, well, that means it’s time to start being interested in that right about now. And shitting heck, look, that top image – that’s… new Pathologic! Click on it for a full-sized version.

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Most Logical: Kickstarted Pathologic Remake On The Cards

This makes almost too much sense. Yet I almost don’t want it to happen. Mysterious, infamous survival game Pathologic’s power stems more from its legend (a game of existential brutality that reached for the very stars) than its reality (broken, arduous, appallingly translated); to bring it onto a more conventional plane of reality by remaking it, and in turn by having lots of people play it, could upset its mythology.

On the other hand, Pathologic. It matters.
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Strangers In The Night: Knock-Knock Released

Waiting for a new Ice Pick Lodge release is a lot like waiting for Christmas, except instead of presents under a tree and a day of jollity with family and friends, Icepick reward their devotees’ patience by dragging them into strange and terrifying new worlds. Thanks, Mr Lodge, it’s just what I wanted! Knock-Knock is a Kickstarted curiosity, with a crowdfunding campaign that became a fictional account of the game’s origins as a sort of cursed creation, plucked from obscurity and haunted by similar qualities to those afflicting Inland Empire’s film within a film. Jim will have more to say about the final version soon but you can revisit his earlier thoughts right now. Trailer below.

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Impressions: Knock, Knock


There are plenty of game developers whose work is predicated on strangeness, but it is perhaps Ice Pick Lodge who have most successfully defined themselves by making weird games and making games weird. That’s not to say all (or even any) of their games are particularly successful, just that Pathologic*, The Void and Cargo are each singular and deeply peculiar experiences. The same is true for Knock, Knock, their Kickstarted side-scrolling psycho-horror game. Yes, frustrated and worried Kickstarter backers, you can breathe a sigh of relief. Knock, Knock is a very strange, and – judging by this preview version – rather brilliant.
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Guests And Goblins: Knock Knock

A: Knock Knock.
B: Who’s there?
A: Hello! It’s Icepick Lodge here. We’re just scratching and clawing at the door in the manner that a deranged and hungry ghost might if it found itself outside an isolated house in the middle of some shadow-splintered woods. You may know us as the developers of Pathologic and other games. Following a successful Kickstarter, we’ve been working on a new experience about trying to survive the long nights in a home that is haunted by more than memories. It’s terrifying, as you can see in the video below.
B: Your response is too long. You’ve ruined the joke.
A: No matter. As you have probably noticed, we’ve now passed through the kitchen window and are currently chewing on your leg with our razor-like teeth.

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Knock-Knock. ‘Who’s There?’ Ice-Pick Lodge. ‘Uh-Oh.’

Can I sue them for using images of my family without permission?

Ice-Pick Lodge tend to pop up when you least expect them, with the game you least expect them to make. They’ve been sensibly resistant to attempting another Pathologic, instead darting off to create new specimens of the weird, the wonderful and the intimidatingly odd. The enormous success they so richly deserve has eluded them, which means a move to Kickstarter is probably sensible. True to form, the project they’re proposing, a game called Knock-Knock, is bat-shit weird – but at the same time, I think it’s the most mainstream-friendly they’ve yet been. Not in a bad way, though.

Knock-Knock is the Evil Dead meets hide & seek, as a malevolent-faced hermit tries to evade monstrous ‘Guests’ to his cabin in the woods. It immediately puts me somewhat in mind of Slender, but with rather more DIRECT ACTION and an art style that evokes 80s children’s cartoons from that alternate evil dimension on the other side of the mirror we’re never supposed to mention.
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Cargo! The Quest For A Demo


Fancy a taste of Ice Pick Lodge’s surreal puzzle adventure thing, Cargo!? I know that you do, and you are in lucky on this fine morning because an 800mb demo has materialised both on the main site, and at some other mirrors.

Cargo! is quite the game, as Quintin explained in his recent article: “Cargo is really a game about surprises. The surreal setting is forever dropping bizarre and brilliant turns of events into your lap, giving the game a mad momentum which is absolutely the best reason to play it.”