Posts Tagged ‘id Software’

Pointybangs: Doom Free Update Adds Arcade Mode

You may have saved us all from demonic destruction in D44m [official site] but for what? To save your own skin? Maybe even as a good deed? Because chainsawing hellspawn is a lark? Pssh. No mate, we need real motivation: points.

Thankfully D44m now recognises the primacy of points, having last night boshed in Arcade Mode with the free Update 4. It pumps players full of weapons and upgrades then sends them to smash through the campaign scoring mega-points for mega-kills. Points, sadly, do not mean prizes, or at least not real ones – a dart board, a four-slot toaster, cuddly toy (wahey!), or jet ski – just bragging rights on the leaderboards. Read the rest of this entry »

WAD The Hell: Foursite Is A Three-Hour Doom Level

Ben Mansell has never released a Doom level before, but his first effort took 300 hours to build, spread across an entire year. Originating as a doodle back in 2003, Foursite is an enormous structure, divided into four parts, each with its own theme and boss battle. Mansell reckons it took a friend three hours to complete on their first attempt and required some tinkering with “advanced processes” to fit the standard file format given its size. You’ll need Doom II to try it out and there’s a full dev playthrough below. Read the rest of this entry »

Doom Update Brings Deathmatch, Private Matches

Free-for-all deathmatch has been the foundation of multiplayer in id Software’s shooters since, well, since they started making them, yet somehow D44m [official site] launched without it. Didn’t even get a half-hearted note from their mum (in handwriting suspiciously similar to their own) saying demons stole their deathmatch and threw it on top of the bikesheds. Well, deathmatch has finally arrived in D44m with the launch of Update 3 last night. That also brought support for Private Matches, where you can pick modes and settings as you play with your pals, along with bug fixes and such.

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Rev Your Chainsaws: Doom Finally Adding Deathmatch

Shhh. Do you hear that? Listen carefully. Yes, it’s the sound of Bethesda trying to breath life into Doom’s [official site] multiplayer. At long last the game is getting a Deathmatch mode and private matches. They’re coming in Free Update 3, so all of these goodies won’t cost you a thing. Bethesda have teased us with a brief Deathmatch trailer:

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Autobiographical Architecture Is A Personal Doom Mod

After two decades, Doom still has a vibrant modding community. Now game designer JP LeBreton has opted to draft his autobiography, Autobiographical Architecture [official site], as a Doom II mod, deeming the game a perfect medium for the multi-volume telling of his life. Doom has been a huge influence on LeBreton. He started out making his own Doom levels in his bedroom, later finding a career including working on BioShock, becoming lead level designer for its sequel, and being a designer at Double Fine Productions, before going solo. Here’s a trailer showing a little of the mod:

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Doom Half-Price To Mark First Multiplayer DLC Launch

The first bit of Doom [official site] multiplayer DLC is out now for £12 and boy, I feel strange saying that. Look, expansions to id Software’s shooter have traditionally been a bit shaky, largely adding so-so singleplayer campaigns made by other studios, but… sheesh, £12 for three maps, a new gun, and some dress-up odds and ends? That’s fairly standard for shooters nowadays, I suppose, but it feels wrong for a game from shareware veterans. Not to mention that multiplayer is hardly Doom’s strongest side.

But hey, the base game is half-price all weekend to mark this, so that’s something.

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Quake Champions Has Familiar Voices & Big Eyeballs

I do not believe that I shall ever come to terms with the fact that Quake III’s announcer was not, in fact, voiced by Michael Dorn. I believed that to be the case for so long, having been told it was so by someone at university. Watching this trailer for upcoming online shooter Quake Champions [official site], my heart leaped when I heard the familiar refrain in that familiar bass voice: “Excellent.” Worf! You’re back! No. It was never Worf, Meer. It is not Worf now. But maybe it is the original Q3A announcer returned. That would be something. You can hear Not-Worf for yourself in this first in-game footage of Champions, which rather looks like Quake III and Unreal Tournament had a baby. The speed of the former, the more vibrant palette of the latter.
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