Posts Tagged ‘id Software’

Quake Champions will bunny hop onto Steam too

Quake Champions

I’m eagerly following the progress of free-to-play shooter Quake Champions [official site]. I spent a good year of my life in the browser-based Quake Live bunny hopping, insta-gibbing and failing to rocket jump over the smallest of obstacles (seriously, I can’t rocket jump in any game), and had a blast. I haven’t had the chance to play the beta yet but I’ve watched a few streams and the feedback seems to be positive, including from Rick Lane, who was pleasantly surprised with it.

Currently the beta is only available through the Bethesda.net launcher, but Bethesda have now confirmed that it will come to Steam too when it launches properly later this year.

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Bethesda jack in for Doom VFR and Fallout 4 VR this year

The promised VR version of Fallout 4 [official site] will arrive in October for Vive cybergoggs, Bethesda announced during last night’s E3-o-rama. Curiously, Fallout 4 VR [official site] is a separate game rather than an update or add-on – one which will cost twice as much as regular Fallout 4 does.

Bethesda also formally announced Doom VFR [official site], a standalone Doom game made expressly for VR. This is a new game rather than a refit of 2016’s game, a new Doom first-person monster-mash. Have a look in this trailer: Read the rest of this entry »

Have You Played… Doom II: Hell on Earth?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

I change my mind whenever anyone asks me (important: no-one ever asks me) whether Doom or Doom II is the best Doom game, but one thing that was always certain was that Doom II was the best Doom sequel. Nowadays, I’m not so sure. Read the rest of this entry »

Quake Champions open tech test starts on Friday

If you know your gibs from your gifs and your frags from your frogs, draw a bloody circle around Friday, May 12th on your calendar then drag that fingerprint out and along to May 21st. That’s the duration of the Quake Champions [official site] “large scale tech test” which will invite everyone to rocketjump and railgun, unlike the previous limited closed beta. Rick Lane was pleasantly surprised by how much he liked the free-to-play FPS so sure, go on, let us in. If you want in, sign up this-a-way. Read the rest of this entry »

Quake Champions Beta: a revitalised classic with some modern ideas

Here’s the most important thing you need to know about Quake Champions [official site]: I shot a man to death with a railgun while we were both flying in mid-air. As we passed each other like trains in the night, he exploded into jelly, and a very deep voice bellowed “Impressive!” into my ear. For a split-second I felt like a god, a pure, unstoppable force of destruction. Then a bolt of brilliant green from another player instantly dispelled me of that notion.

It’s moments like these which Quake III: Arena always sought. Not the bit where I died, that happens all the time. It’s that minute instance, that unmeasurable sliver of time where something so remarkable happens that you don’t quite believe it was you who did it. Frankly, I never believed I could do it, which is why despite multiple attempts I never really got on with Quake III, preferring the broader, more varied multiplayer offering of Unreal Tournament back when such distinctions mattered. Quake Champions has me wondering what I missed, which is as high an accolade as I can give this free-to-play multiplayer shooter in its beta form.

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Quake Champions closed beta next week

Quake Champions [official site], Bethesda’s multiplayer FPS with a highly over-complicated business model that we’re calling free to play in the absence of anything more straightforward, is getting close. Close enough that I can raise a wet fingertip to the wind and sagely declare that a beta’s a-comin’. Read the rest of this entry »

Carmack sues “bad faith” Zenimax for $22.5m

GIMME QUIDS

No-one’s coming out clean from the ongoing mud brawl between Bethesda owners Zenimax and Facebook subsidiary Oculus. After a court case in which the former alleged that the latter swiped trade secrets from them in order to create the Oculus Rift, Oculus ended up being told to fork out $500m for NDA breach. There’s also been an attempt to get the Rift pulled from sale, but in the meantime, a new challenger appears.

Former id Software ultro-brain and current Oculus mega-mind John Carmack, whose move between the two firms was at the centre of the case, is suing Zenimax for $22.5 million, citing “breach of its contractual obligations” resulting from its purchase of id. He alleges that they’ve not paid him because of “sour grapes” over the other case, while in response, Zenimax deem Carmack “lacking in remorse” and “faithless.” Gentlemen, please!
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