Posts Tagged ‘id Software’

How Doom’s Glory Kills Maintain Momentum

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Doom [official site].

Doom, the new one, has one heck of a sense of forward momentum. It’s a game of aggression and constant movement. You’re the Doom Marine: you move like the wind and your shots are unbroken by the need to reload.

At the heart of how Doom creates this response in players is a single feature which, paradoxically, is all about pausing your interaction with the game, pressing you so close to the enemy that they often fill the screen. It’s a feature, after all, that was intended to capture something special about the original Doom that had little to do with movement, but it turned out to trigger all kinds of secondary effects. The feature was:

THE MECHANIC: Glory kills

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More FPS For Your FPS: Doom Launches Vulkan Support

A new Doom [official site] update has launched today, adding support for using the Vulkan API on supporting graphics cards. In short, Doom’s guts are now crammed full of the new hotness in goingfastness and the game should run better on most computers, letting you either bask in the glorious frames or crank up the prettiness.

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Have You Played… Quake 2?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

I played Quake sometime around its release, though I don’t remember being enamored by it or spending much time with it. Instead Quake 2 was the first Id Software game I ever really loved, and even then it was mainly thanks to mods.

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Bang! Doom Update Adding Centred Weapons Option

Ooh aren't we old.

The new Doom [official site] already does a fine job of bringing some of that old ’90s feel to modern days, them lot will tell you, but id Software are adding something very old-school. An update arriving this week will add the option to have your fella hold his weapons right in the middle of the screen, just as space marines did back in the day. Oh, the update will also add a ‘Photo Mode’ to help folks take nice holiday snaps.

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Frags For The Memories: Quake Is Twenty Today

Twenty years ago today, id Software released Quake. Following a multiplayer test that gave the world a first glimpse of the studio’s new, cutting edge 3d engine, the full game arrived on June 22, 1996. Its bizarre mash-up of medieval architecture and crunchy, industrial weaponry didn’t run through the sequels, which have focused on both singleplayer and multiplayer combat, and there hasn’t been anything else quite like it in the two decades since release.

Arena-based Quake is set for a revival with the recently announced Quake Champions, but here, we remember the original. Happy twentieth, Quake.

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Hurt Me Plenty: Doom Demo Available For A Bit Longer

If you haven’t played the Doom [official site] demo yet, good news: you now have more time to play id Software’s cracking new demon-busting FPS. If you didn’t know it had a demo and don’t know why I’m talking about a demo for a ruddy flipping id Software game as they’ve gone from shareware to elven magicks only visible in moonlight, weird news: Bethesda launched the demo during the hustle and bustle of E3, originally planning to take it down after one week. I know! Wasn’t that silly? It still is but hey, at least it’s silly for a while longer.

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