Posts Tagged ‘id Software’

Enter Gutworld with Doom’s final multiplayer DLC now

The third and final multiplayer DLC for D44m [official site], one of our favourite games of 2016, is now out. The ‘Bloodfall’ DLC adds the usual assortment of new equipment, a new playable demon, and new maps including one ↑ which looks awesomely like a world of ribs, guts, teeth and pus. Publishers Bethesda are still keeping mum about potential singleplayer add-ons, which does leave me hopeful that some sort of standalone expansion may be brewing, or at least that id Software won’t go twelve years between Dooms again. Anyway, more about Bloodfall! Read the rest of this entry »

RPS 2016 Advent Calendar, Dec 13th: DOOM

SKULLS AND CHAINSAWS AND SHOTGUNS AND HELLFIRE. Day thirteen of The RPS Advent Calendar, which highlights our favourite games of the year, brings…

It’s the year’s second-best Hell, DOOM [official site]!

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Doom adds AI bots and demonic ballsport

From the author who brought you such cutting insights as “Whaaat? id Software released a game without deathmatch?” comes the shocking follow-up “Huuuh? It didn’t have bots either?” Doom [official site] now has bots, which I suppose means it hasn’t had bots the past seven months. ‘Update 5’ launched yesterday afternoon, boshing in AI bots to battle in deathmatch and deathmatch along with a new multiplayer that’s a bit like extra-violent rugby played with a cute demonic eyeball. Futuresports!

Oh, and Bethesda say the final bit of multiplayer paid DLC will launch next week. Read the rest of this entry »

Gristlegun And Cacoface In New Doom Multiplayer DLC

A new gristly lump of DLC for D44m [official site] has arrived and yes, this one is all-multiplayer too. Yes, id Software and Bethesda must feel a little silly for thinking multiplayer is what people would want more of. But hey, singleplayer stuff including a leaderboard-climbing Arcade Mode did arriving only last week for free in an update. Anyway! The ‘Hell Followed’ paid DLC launched today, most notably adding a new gun made of guts and the ability to transform into a Cacodemon and devour other players. Ah, smashing stuff – this reminds me of a childhood fear of Blurp Balls. Read the rest of this entry »

Pointybangs: Doom Free Update Adds Arcade Mode

You may have saved us all from demonic destruction in D44m [official site] but for what? To save your own skin? Maybe even as a good deed? Because chainsawing hellspawn is a lark? Pssh. No mate, we need real motivation: points.

Thankfully D44m now recognises the primacy of points, having last night boshed in Arcade Mode with the free Update 4. It pumps players full of weapons and upgrades then sends them to smash through the campaign scoring mega-points for mega-kills. Points, sadly, do not mean prizes, or at least not real ones – a dart board, a four-slot toaster, cuddly toy (wahey!), or jet ski – just bragging rights on the leaderboards. Read the rest of this entry »

WAD The Hell: Foursite Is A Three-Hour Doom Level

Ben Mansell has never released a Doom level before, but his first effort took 300 hours to build, spread across an entire year. Originating as a doodle back in 2003, Foursite is an enormous structure, divided into four parts, each with its own theme and boss battle. Mansell reckons it took a friend three hours to complete on their first attempt and required some tinkering with “advanced processes” to fit the standard file format given its size. You’ll need Doom II to try it out and there’s a full dev playthrough below. Read the rest of this entry »