Posts Tagged ‘id Software’

Doom Half-Price To Mark First Multiplayer DLC Launch

The first bit of Doom [official site] multiplayer DLC is out now for £12 and boy, I feel strange saying that. Look, expansions to id Software’s shooter have traditionally been a bit shaky, largely adding so-so singleplayer campaigns made by other studios, but… sheesh, £12 for three maps, a new gun, and some dress-up odds and ends? That’s fairly standard for shooters nowadays, I suppose, but it feels wrong for a game from shareware veterans. Not to mention that multiplayer is hardly Doom’s strongest side.

But hey, the base game is half-price all weekend to mark this, so that’s something.

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Quake Champions Has Familiar Voices & Big Eyeballs

I do not believe that I shall ever come to terms with the fact that Quake III’s announcer was not, in fact, voiced by Michael Dorn. I believed that to be the case for so long, having been told it was so by someone at university. Watching this trailer for upcoming online shooter Quake Champions [official site], my heart leaped when I heard the familiar refrain in that familiar bass voice: “Excellent.” Worf! You’re back! No. It was never Worf, Meer. It is not Worf now. But maybe it is the original Q3A announcer returned. That would be something. You can hear Not-Worf for yourself in this first in-game footage of Champions, which rather looks like Quake III and Unreal Tournament had a baby. The speed of the former, the more vibrant palette of the latter.
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Doom Update Adding New Modes, First DLC Detailed

Even before we got a proper look at multiplayer in the new Doom [official site], it was clear that singleplayer would be its strength. It’s a shame Bethesda have only announced a load of multiplayer DLC, and adding new weapons and things across three paid DLC packs does sound weird for an id Software game. But hey, that’s the plan and it’s going ahead. Today publishers Bethesda announced the first pack will hit August 5th with a new pistol, a new playable demon, new maps, and so on.

New free stuff is coming too, mind. A free update tomorrow will bring new multiplayer modes along with more stuff for the SnapMap editor.

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Quake Champions Video Explains Special Abilities

In all the sound and fury of E3, I’d missed one big detail about the newly-announced Quake Champions [official site]: its ‘champions’ are actually classes each with a unique ability. Oh! Luckily, id Software studio director Tim Willits is on hand in a new trailer to explain the abilities of the four champions revealed so far. Expect charges, dodges, blinks, and dastardly wallhacks.

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How Doom’s Glory Kills Maintain Momentum

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Doom [official site].

Doom, the new one, has one heck of a sense of forward momentum. It’s a game of aggression and constant movement. You’re the Doom Marine: you move like the wind and your shots are unbroken by the need to reload.

At the heart of how Doom creates this response in players is a single feature which, paradoxically, is all about pausing your interaction with the game, pressing you so close to the enemy that they often fill the screen. It’s a feature, after all, that was intended to capture something special about the original Doom that had little to do with movement, but it turned out to trigger all kinds of secondary effects. The feature was:

THE MECHANIC: Glory kills

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More FPS For Your FPS: Doom Launches Vulkan Support

A new Doom [official site] update has launched today, adding support for using the Vulkan API on supporting graphics cards. In short, Doom’s guts are now crammed full of the new hotness in goingfastness and the game should run better on most computers, letting you either bask in the glorious frames or crank up the prettiness.

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Have You Played… Quake 2?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

I played Quake sometime around its release, though I don’t remember being enamored by it or spending much time with it. Instead Quake 2 was the first Id Software game I ever really loved, and even then it was mainly thanks to mods.

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