Posts Tagged ‘id Software’

Quake Champions buffs (almost) everyone except Sorlag

Quake Champions

Thursday was patch-day for early access arena shooter Quake Champions [official site]. Tons of changes in this update, but there’s something for everyone as it’s raining buffs: BJ Blazkowicz gets a buff! Clutch gets a buff! Doom Guy gets a buff! And everyone’s favourite scary alien lizard-lady Sorlag gets… a nerf. Two, in fact.

Poor Sorlag. At least there’s a Double XP event running this weekend. That’s something, right?

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Have You Played… Commander Keen?

commanderkeen

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

The year: 1994. Me: a teenage goth who had never seen anything more amazing than the chainsaws and demons hellscape of Doom.

Imagine, then, my reaction when I found that the people who made Doom hadn’t been forging dark arts made of infernal code since they first discovered computers. They had made a series of games about a kid who builds a space rocket in his back garden and then bounces around on a pogo stick collecting soda. His name is Commander Keen.

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Quake Champions rocketjumps into early access

Get grunting, gibfiends, as Quake Champions [official site] is now in early access. This is id Software taking the vintage mega-fast arena FPS into slightly more modern lands by making it a bit of a ‘hero shooter’ where everyone has special abilities and different stats. (A ‘hero shooter’ is a class-based shooter where character classes have names rather than descriptions and they don’t wear similar uniforms. THAT IS ALL, OKAY.)

While Qamps will be free-to-play when it launches properly, making money by selling access to characters, for now it costs cash. Technically that’s buying the ‘Champions Pack’ pass, which includes access to all current and future characters. Read the rest of this entry »

Quake Champions enters early access arena next week

Something about putting the words ‘Quake’ and ‘early access’ into the same sentence makes me dizzy. We’re in another world these days, but back in the day Quakes were games that arrived so fully-formed, so absolute and monumental, that the idea of being able to buy an unfinished one makes the damn fool old man who sits at the back of my head wave his walking stick around furiously.

But there it is: id Software’s multiplayer-only shooter Quake Champions [official site] is strafing into the rough’n’readier part of Steam in just five days.

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All DOOM multiplayer DLC is now free

doom666

There’s plenty of gloom to go around, even at the best of times, but can we ever have enough DOOM [official site] in our lives? Well, this weekend there will be DOOM for all as last year’s unexpectedly brill reboot is free on Steam from 6pm UK time (1pm EST) today. You can play the first two campaign levels, and tear about in multiplayer and on the Snapmap custom level tools as much as you like. If you buy the game over the weekend, progress in the trial carries across, and there’s a meaty discount ($14.99 (US) / £11.99 (UK) / $17.99 (AUS)).

Not all the news is for newcomers though. With update 6.66, Bethesda have “retired the DOOM season pass”, which means all multiplayer content is now available to everyone who owns the game, forever. Full details below.

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John Romero wants you to buy his Doom 2 floppies

Would you like a $3,000 copy of Doom 2? Sure, that’s a little bit more expensive than the £5.99/$4.99 Steam version, but you’d be getting five whole floppy disks! When the world ends, that plastic might be valuable. Still not convinced? Well then, I guess John Romero will have to sell his copy to someone else.

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Quake Champions will bunny hop onto Steam too

Quake Champions

I’m eagerly following the progress of free-to-play shooter Quake Champions [official site]. I spent a good year of my life in the browser-based Quake Live bunny hopping, insta-gibbing and failing to rocket jump over the smallest of obstacles (seriously, I can’t rocket jump in any game), and had a blast. I haven’t had the chance to play the beta yet but I’ve watched a few streams and the feedback seems to be positive, including from Rick Lane, who was pleasantly surprised with it.

Currently the beta is only available through the Bethesda.net launcher, but Bethesda have now confirmed that it will come to Steam too when it launches properly later this year.

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Bethesda jack in for Doom VFR and Fallout 4 VR this year

The promised VR version of Fallout 4 [official site] will arrive in October for Vive cybergoggs, Bethesda announced during last night’s E3-o-rama. Curiously, Fallout 4 VR [official site] is a separate game rather than an update or add-on – one which will cost twice as much as regular Fallout 4 does.

Bethesda also formally announced Doom VFR [official site], a standalone Doom game made expressly for VR. This is a new game rather than a refit of 2016’s game, a new Doom first-person monster-mash. Have a look in this trailer: Read the rest of this entry »

Have You Played… Doom II: Hell on Earth?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

I change my mind whenever anyone asks me (important: no-one ever asks me) whether Doom or Doom II is the best Doom game, but one thing that was always certain was that Doom II was the best Doom sequel. Nowadays, I’m not so sure. Read the rest of this entry »

Quake Champions open tech test starts on Friday

If you know your gibs from your gifs and your frags from your frogs, draw a bloody circle around Friday, May 12th on your calendar then drag that fingerprint out and along to May 21st. That’s the duration of the Quake Champions [official site] “large scale tech test” which will invite everyone to rocketjump and railgun, unlike the previous limited closed beta. Rick Lane was pleasantly surprised by how much he liked the free-to-play FPS so sure, go on, let us in. If you want in, sign up this-a-way. Read the rest of this entry »

Quake Champions Beta: a revitalised classic with some modern ideas

Here’s the most important thing you need to know about Quake Champions [official site]: I shot a man to death with a railgun while we were both flying in mid-air. As we passed each other like trains in the night, he exploded into jelly, and a very deep voice bellowed “Impressive!” into my ear. For a split-second I felt like a god, a pure, unstoppable force of destruction. Then a bolt of brilliant green from another player instantly dispelled me of that notion.

It’s moments like these which Quake III: Arena always sought. Not the bit where I died, that happens all the time. It’s that minute instance, that unmeasurable sliver of time where something so remarkable happens that you don’t quite believe it was you who did it. Frankly, I never believed I could do it, which is why despite multiple attempts I never really got on with Quake III, preferring the broader, more varied multiplayer offering of Unreal Tournament back when such distinctions mattered. Quake Champions has me wondering what I missed, which is as high an accolade as I can give this free-to-play multiplayer shooter in its beta form.

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Quake Champions closed beta next week

Quake Champions [official site], Bethesda’s multiplayer FPS with a highly over-complicated business model that we’re calling free to play in the absence of anything more straightforward, is getting close. Close enough that I can raise a wet fingertip to the wind and sagely declare that a beta’s a-comin’. Read the rest of this entry »

Carmack sues “bad faith” Zenimax for $22.5m

GIMME QUIDS

No-one’s coming out clean from the ongoing mud brawl between Bethesda owners Zenimax and Facebook subsidiary Oculus. After a court case in which the former alleged that the latter swiped trade secrets from them in order to create the Oculus Rift, Oculus ended up being told to fork out $500m for NDA breach. There’s also been an attempt to get the Rift pulled from sale, but in the meantime, a new challenger appears.

Former id Software ultro-brain and current Oculus mega-mind John Carmack, whose move between the two firms was at the centre of the case, is suing Zenimax for $22.5 million, citing “breach of its contractual obligations” resulting from its purchase of id. He alleges that they’ve not paid him because of “sour grapes” over the other case, while in response, Zenimax deem Carmack “lacking in remorse” and “faithless.” Gentlemen, please!
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On the spattered line: Quake Champions beta signups

Beta signups have opened for Quake Champions [official site], the next rocketjumping, gibspraying multiplayer shooter from id Software. Champions brings in the modern ‘hero’ strand of shootybangs, giving each character “unique attributes and abilities”, and I’m interested to see how that works out. We already have two decades of Quakes doing minor variations on the near-perfect Quake formula so sure, go on, give it the ol’ twisteroo and show us what you’ve got. Oh, yes, a new trailer is a good start: Read the rest of this entry »

Bitter Rift: Oculus has to pay $500 million to ZeniMax over VR headset, rules court

A US court has ruled that Oculus must pay $500 million to software developers ZeniMax over the VR headset they’ve developed. The jury ruled that Palmer Luckey, who co-founded Oculus, failed to abide by a non-disclosure agreement he had signed while working with ZeniMax and id Software. However, the jury also found that neither Oculus nor its founders stole trade secrets. This is all part of a very messy saga that’s been thundering on since 2014 and has seen appearances in court not only of Luckey but also John Carmack and Mark Zuckerberg.
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Have You Played… Doom 3?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Much of last year’s FPS love may have gone to capslocked DOOM but spare a thought for the try-hard, cliché-fueled darkness binge that was Doom 3. In 2016 the franchise had become self-aware enough to indulge its overblown past, yet back in 2004 the bad penny still hadn’t dropped. There were experiments gone wrong, there were zombies, there were messages on the walls written in blood. I have mixed feelings about it all.
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Enter Gutworld with Doom’s final multiplayer DLC now

The third and final multiplayer DLC for D44m [official site], one of our favourite games of 2016, is now out. The ‘Bloodfall’ DLC adds the usual assortment of new equipment, a new playable demon, and new maps including one ↑ which looks awesomely like a world of ribs, guts, teeth and pus. Publishers Bethesda are still keeping mum about potential singleplayer add-ons, which does leave me hopeful that some sort of standalone expansion may be brewing, or at least that id Software won’t go twelve years between Dooms again. Anyway, more about Bloodfall! Read the rest of this entry »

RPS 2016 Advent Calendar, Dec 13th: DOOM

SKULLS AND CHAINSAWS AND SHOTGUNS AND HELLFIRE. Day thirteen of The RPS Advent Calendar, which highlights our favourite games of the year, brings…

It’s the year’s second-best Hell, DOOM [official site]!

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Doom adds AI bots and demonic ballsport

From the author who brought you such cutting insights as “Whaaat? id Software released a game without deathmatch?” comes the shocking follow-up “Huuuh? It didn’t have bots either?” Doom [official site] now has bots, which I suppose means it hasn’t had bots the past seven months. ‘Update 5’ launched yesterday afternoon, boshing in AI bots to battle in deathmatch and deathmatch along with a new multiplayer that’s a bit like extra-violent rugby played with a cute demonic eyeball. Futuresports!

Oh, and Bethesda say the final bit of multiplayer paid DLC will launch next week. Read the rest of this entry »