Posts Tagged ‘Id’

German Censors Approve New Action Game

Freeeeeeeeeedommmmmmmmmmmmm! (If you're sixteen or older)

Are you a German teenager? Then do we have some good news for you! After a short seventeen year-long wait, you are now legally allowed to buy a copy of Doom. And, indeed, Doom can now be stocked in normal shops, not just ones ominously deemed ‘adults-only’ – which was basically putting the game right up there with porn.

As of yesterday, Germany’s Federal Department for Media Harmful to Young Persons (Bundesprufstelle) has removed Doom – and Doom II – from its list of ‘controlled’ games, following an appeal by id’s owners Bethesda. Their reasoning? Because the Bundesprufstelle thinks Doom is ‘now only of artistic and scientific interest and will not appeal to youngsters’, according to the BBC.

WHAT.
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Interview: The Rage & Lust of id’s Tim Willits

This is not Tim Willits. Although he did used to have a moustache

Immediately after sitting down for a surprising hour with id’s forthcoming shooter Rage, I collared creative director Tim Willits for a quick chat. Covered: how close to finishing the game id are, how they hope to do DLC right, how people are playing the game in different ways, how… noteworthy he found some of the game’s female voice actors, and Rage’s ‘imperfect is good’ approach to character design.
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A Surprising Hour With Rage

No, that's not the one I fancied

While Dishonored was the best thing I saw at Gamescom by a long shot, bagging the bonus invisible award of ‘most pleasant surprise’ was id’s soon-to-be-released Rage. I feel like I’ve been seeing Rage forever by this point – so many trailers, so many preview events, even some hands-on time. And I’ve always thought of it as this fast, dumb, relentless, obvious thing – which, it transpires, is because I’ve always been shown it as if it is. I’ve been shown or dropped straight into fighting, rather than approaching the game at the pace it’s designed to play at or nosing at the world it’s built. Now, I feel completely different about it.
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Id Still “Figuring Out” Quake Live


Id bossman Todd Hollenshead has explained to VG247 what the “failure” of the in-game advertising model means for Quake Live. He stated that the closure of ad firm Massive – which MS shut down earlier this year – has caused Id to rethink: “I mean, smarter people than me were making these estimations. Look at Microsoft. They spent, like, $200 million on the Massive acquisition, and they basically shuttered that division in February. So that had ramifications for us, because we used Massive. And if that was more successful, that’d have had a significant impact on what Quake Live is.”

It’s not over for the reborn Quake III, however, as Id are now experimenting with subscriptions and video-ads: “The game is an entertainment success, so now we have to figure out how to make the business model work.” And with no hats, how’s a company to make a profit? Eh?

Id Tech: Carmack’s Keynote In Full

Cleverer than you, almost certainly.
Aha! I am not sure this video had surfaced while I was posting yesterday, but here it is anyway, below, via Bethblog. It covers Rage and the tech behind it, what Carmack thinks of the PC as a platform now, Doom 3 code being released, and lots of tech jabber about various platforms and games (even some mentions of Doom 4 tech) that you may or may not understand or care about. Nevertheless, one of our finest traditions.
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Carmack Talks Rage PC, Bombastic Trailer

There he is.
Mr Carmack was up on stage at QuakeCon last night, and he was talking Rage and PC. Getting the PC version up to speed has, apparently, been one of the sticking points for Rage’s development, which has taken a few years now. Interestingly, release might not be the end of the that particular line of development, either, because Carmack has revealed that he’s already started a new project, and the “research engines” that this new project produces could be added to the PC version of Rage down the line. Quite what this means isn’t clear, but apparently he has a “firm” plan to release this update to PC, as well as a high-quality texture patch. It’s fascinating to see Carmack getting excited about the PC again, a platform whose power he called “crazy”. Increasingly, I suspect, the words out of the mouths of Carmack and other tech gurus are going to be about the untapped potential of the PC, particularly as the archaic specs of 360 and PS3 begin to frustrate those developers who are still interesting in pushing their technology. There’s a bit more detail on Mr C’s talk here.

I’ve also posted a big old Rage trailer below.
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Doom It Yourself: Doom 3 Source Code Due

Eventually, I've become strangely fond of Doom 3

Quakecon 2011 kicked off yesterday, and included another of John Carmack’s traditional incredibly long and bewilderingly technical talks, delivered at an audience primarily there to repeatedly frag each other but prepared to sit through all this talk of doohickeys and megawotsits due to their sheer love and respect for the godfather of FPS. If they were also primarily there in the hope of Doom 4 being unveiled at last, they were disappointed. Carmack made it clear that 2011 is all about Rage – which, all of a sudden, is due for release in two months.

Soon after that, he revealed, id will release Doom 3’s source code to the world.
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Rage: A Hands-On Preview


(Click the images in this feature for full sized shots.)

I am a ark survivor! A proud child of the late Mother Earth, dispatched into hypersleep to escape the meteor inbound to pummel Gaia. Our deep-buried pod is one of hundreds of such! When we wake we will show that mankind has learnt from the mistakes we made on our original home. We shall spread enlightenment and humility through the stars until the heat death of the universe! I have a spanking new jumpsuit!
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Rage: “The Enemies” Trailer


It now seems certain that video previews for Rage will never end (not least because Carmack was again quoted talking about Rage 2 this week…). Even after the game has been released we will, for as long as live, see talking heads from Id pop up to tell us about the value of the story, or the open world, or – in this particular case – the enemies that you are inevitable going batter in bloodied carcasses with a double barrelled shotgun.

Ah, but it’s cleverer than that. This isn’t Doom, you know: the ranks of the enemy contains a sinister cabal called The Authority, and they mean business. Shooty business. They’re not interested in talking to the monsters, no sir. And they’ve got more than sharp sticks. But what are they doing? What do they want? Well, that’s the point of the game’s story, I think. There’s also another glimpse of that gigantic mutant and some details of the animation system in here. Excitingly, we sent our one of our sinister cabal to take a look at Rage recently, so we’ll be able to tell you a bit more about the whole thing at the start of August.
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Id Detail Rage’s Open World, Again


“Open, but directed,” says Tim Willits in this latest look at Rage, referring to the way the player will have scope to explore the wasteland, while being directed down particular paths to complete individual missions. That seems to be generally how folks like their open world, too. Some scope for poking about and exploring, but generally a storyline to follow, too. In fact, the more we see of Rage, the more this seems like Id really know what they are doing.

This latest bit of footage also previews the multiplayer vehicular combat, which looks pretty solid (although personally I’ve never found a vehicular combat game that I’ve stuck with for any length of time, no matter how amusing it initially might be.)
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Mark Rein Says PC Has “Shot By” Consoles

Mark Rein, loving PCs, yesterday.

Over the weekend, Eurogamer posted a story about how PCs are better than everything else, including new babies and planets with rings. Well, those weren’t quite their words, and nor were they of Mark Rein, VP of Epic, but he said something close. He in fact said that, “We’re at the stage in the life of the consoles where the PC has shot by them in terms of capabilities.”

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Bethesda Presents Rage’s “Legacy Of Id”


How does Rage fit into Id’s history? Bethesda attempt to explain in a new video, which you can see below. There’s some new Rage footage, but also footage of a bunch of classic Id games, providing a bit of perspective on where Id went after Wolfenstein. The video has Carmack, Hollenshead and others doing a bit of talking, and there’s a crumb of insight on the megatexture tech, and how that will – apparently – be exploited properly in Rage.

Rage is starting to look interesting, I think.
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DeStroggified: Quake V Might Be Like Quake I

Ain't no party like a Shambler party

Heartening news from Sir Carmack, lord of pixels: preliminary id design discussion about the next Quake game has turned up a hankering to return to the Gothic, semi-fantasy setting and vibe of the original Quake. I don’t know about you, but I’m pretty damned bored of bio-mechanical environs and beasts after id Tech 4’s quad-whammy of Doom 3, Quake IV, Prey and Quake Wars, so something potentially a little weirder rather takes my fancy.
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Get With The Programmer: Carmack Speaks

He looks relaxed, doesn't he? Carm, you could say.

Code guru, hobbyist rocket scientist and co-founder of iD Software John D. Carmack has been tracked down at E3 by PC Gamer, and they were rewarded by a rather excellent twenty minute interview. With him, obviously. Want to know what he had to say about consoles holding back iD’s work on the PC? Of course you do. It’s after the jump.
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Lawesome: Rage Shows Off The Authority

I like the perpetually surprised face that those blue dots make. :o

It doesn’t seem right, watching two of the calmest developers you will ever lay eyes on talk about a game called Rage, but that’s exactly what you’ll find after the jump. Apparently intercepted on their way to a bikram yoga class, these two were happy to spend plenty of time answering questions about The Authority, the corporate future-bastards you’ll be fighting in Rage alongside all those grubby mutants. I’m not sure, but I think this game looks prettier every time they release footage of it.
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The RAGE Rave: QuakeCon Is Go

These chaps will find that metal armour very, very sweaty and frankly totally inappropriate for Texas

QuakeCon. QUAKECON. QUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKE-A-CONNNNNNNNNNNNNNNNNNNNNNNNNNNNN. Just saying that name makes me laugh: truly, it is the most testosteroney of all gaming conventions. If QuakeCon and BlizzCon were ever to merge, terrible, terrible things would happen. Fortunately, id’s being owned by Bethesda these days means there’s no risk of that happening. QuakeCon ’11 isn’t far off – the doors open August 4. It’s going to be a big one, because that date means it’s a mere month before RAGE finally ships so doubtless there’s going to be a ton of exciting hands-on access for atendees. And could it maybe, maybe, pretty please maybe entail a first glimpse at Doom 4?

One way to find out (actually there’s two, but ‘watching the internet around that time’ scarcely seems like making an effort): pre-register now.
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Cars & Co-Op: Rage Multiplayer Previewed

Meet Ragin' Rob, second cousin twice removed of Mad Max

And here we were, thinking that an id game might have no multiplayer mode, purely because they’d stubbornly refused to talk about it for years. Non-surprise, non-suckers! At the info-event that led to yesterday’s word-splurges about Skyrim, Prey 2 and Rage singleplayer, I also witnessed the first reveal of the semi-free-roaming shooter’s other modes. Back to deathmatch classic, or up to new things?
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Rage In Motion

They only want your love

I don’t want to do overkill on the latest id game, but I’ve got a ton of info here and one massivo-post wouldn’t be anyone’s idea of a fun time. The hands-on preview is here, but while I pen the next chunk (about the finally-revealed multiplayer modes) here’s a trailer of one of the major singleplayer missions to be getting along with…
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Hands-On Preview: Rage

It’s more complicated than I’d suspected. But then I’d suspected something about as complicated as pouring milk into a glass, going on recent id form. The result is something that both does and doesn’t feel like an id game – it’s got the almost slippery high-speed movement on their pre-Doom 3 titles, it’s got a certain tangible familiarity to weapon-faves such as shotguns and machineguns, it’s got scampering mutant-monsters that seem to pop out nowhere and swipe at your back. It’s also got wide-open spaces, a crafting system, puzzles of a sort, optional objectives and freeform roaming. It’s id but it idn’t.
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