Posts Tagged ‘Id’

RAGE Releases New Screenshots, Hell Chilly

Crikey! I'm sure they did this on Nitro Circus.

id have relaunched the website for their forthcoming outdoors-but-still-brown shooter, RAGE. You can plan ahead like a loony and pre-order a copy for the 13th September, when they’re saying it’s coming out. Which frankly scares me, id giving out release dates. What has Bethesda done to them?! It has to involve electricity and hats with wires sticking out. There’s three new screenshots, which are like bloody golddust for this game. The last time any were officially released was May 2010. Twits. So you can see them all giant and print them out and use them as duvets if you click on them below. (They’re quite big.)

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The RPS Electronic Wireless Show 46: Angry!

Well, Rage-y. id Software’s Tim Willits faces a panel of RPS readers (the same ones who fired teeny quiz missiles at Splash Damage’s Ed Stern last week) to talk Rage.

And only Rage. Honestly, when I set this up I presumed those guys would want to ask a bunch of stuff about Doom and Quake and Wolfenstein and Commander Keen. But nooooooooooooooo, they only wanted to know about the shiny new thing. FINE. You know what? FINE.
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From The Bunker: The Bethesda/id Podcast

They’ve missed a trick not calling this Galaxy News Radio and lobbing in Three Dog soundbytes, frankly. This 22 minute chat, hopefully the first of many, features Bethesda’s king Todd Howard and id’s creative boss Tim Willits chatting about game design, QuakeCon and regrettable moustaches. It’s… well, it’s not exactly ripe with zingers and can be a bit of a tough listen, but I’m very glad it exists.
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id Not Licensing id Tech 5

A disappointed developer, yesterday.

id’s Todd Hollenshead has told Eurogamer that they will no longer be licensing out their tech, starting with id Tech 5, for third-party developers. Unless their game is published by Bethesda. While it’s perhaps not unusual for a publisher to hold onto their own tech, it seems a long way from id’s past to keep their new middleware to themselves. The company has a rich history of not only licensing out their engines, but then releasing them as free software after a few years. However, this change comes after the company was bought by ZeniMax, owners of Bethesda, in 2009.

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id In Showing Images Of Rage Shocker

He should be staring in amazement at the detail behind him.

As promised in the post below, here are four new shots of Rage – a game we’ve seen very little of so far. But then it’s id, and therefore it’s remarkable to have even these. We’re very hopeful to see some sort of game footage video out of this E3. Imagine it! Seeing Rage moving! The last time that happened was August last year. Before that, July 2008. In the meantime you might want to try looking between the pictures below very quickly. The very, very impressive pictures. Mega-textures seem to be working.

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South Of The Border: Rage Previewed

“We didn’t want to do another Doom, another Wolfenstein, but we knew that at its core it had to be a first-person experience.”

It’s a line I heard lead designer Tim Willits say twice during last week’s Rage demo, plus over a dozen variants on that theme: his lure to unsure packs of journalists who’d almost forgotten Rage existed. By id standards, it’s not been long in the making – but it’s been long enough that I can’t help but approach this latest demo with a very different mentality to those first videos back in 2007. Borderlands has been and gone, Fallout 3 has been and gone, Bioshock 1 and 2 have been and gone. This Winter, we’ll have another post-apocalyptic combat game to join those teeming end-of-the-world ranks. It’s created by id – Doom id, Wolfenstein id, Quake id. And, let’s be honest, Doom 3 id. How will they win our love back?

With prettiness and bullets, mostly.
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Commander Keen++

Two dimensions good! Three dimensions bad! It’s retro-pixel-time day on RPS, entirely by mistake. If you’ve had enough absurdist time travel and Jesusosity, perhaps now you’d like to turn your 256-colour attention to id’s ancient history. Woah there, hoss – you’re totally about to comment that olden PC platformer Commander Keen was only 16 colours, aren’t you? I know the way your type thinks. Recently-released fan project Commander Genius does a whole bunch of things to first three episodes of the old jumpy-shooty series, but one option is to add a VGA tileset to it. Better still, this new engine allows nice enough upscaling and edge-smoothing that your gigantic modern monitor no longer makes the game look like it’s made out of sticklebricks. I had it running at 1920×1200, and while it didn’t quite fill the screen, it looked crisp and native-res rather than blurrily stretched to fill all those pixels.
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John Carmack Gets Life

A Lifetime Achievement award, that is! Just my little joke there. Sorry. You hate me now, don’t you? It’s late and the punning part of my brain has been asleep for hours.

Yes, the idmeister general is be honored with said accolade at the upcoming Game Developers Choice Awards (I swear that should have an apostrophe somewhere), for his “his contributions to the art and science of games”. Which is a rather lovely way of putting it, to my mind. He follows in the gong-grabbing footprints of Will Wright, Sid Meier and that Mario bloke, and can bask in the warm glow of knowing a panel of his esteemed peers – from the likes of Bioware, DICE and Popcap – nominated him for it. Well done, big John. Now go and make sure Rage is brilliant, please.

Details of the award and a spot of Carmackian backstory below…
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Quake III Is All Growed Up

Ten years. Ten piggin’ years. And still no-one’s topped Quake III: Arena in terms of raw, pure deathmatch FPS solidity and grace. Id’s last great game turned a full decade old yesterday – even though it was born into an era of Voodoo 2s and 15″ CRT monitors, it’s fearsomely alive to this day. Frankly, it’s not going anywhere any time soon – it lives on both in its original form and as the free-to-play, browser-based Quake Live. And also in an endless legion of mods, modders, maps and lifelong gamers, all inspired by the precise majesty of its high-speed bloodshed. Gentlethings and ladycreatures, yesterday was our Thanksgiving.
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Quickie Impressions: Wolfenstein

Just a few thoughts on a few hours of Raven’s latest suckling at id’s IP teat… Lest word hasn’t reached you yet – perhaps unsurprisingly if so, given the dearth of pre-release reviews – BJ Blazkowicz’s latest corridor-based Nazi-gibbing adventure seems disappointingly flat. Given id are now a part of the Bethesda/Zenimax machine, it’s highly unlikely Raven will ever get a crack at the game universes they’ve (for better or worse) helped build, making this something of a sad farewell. At the same time, there’s a relief to knowing that some of the most formative names in PC-based man-shooting are no longer left in the hands of an Activision-owned studio who’ve not truly excelled themselves for years. Hopefully this isn’t Wolfenstein’s last gasp, but from what I’ve played so far it’s not going to be its proudest legacy.
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QuakeCon Rage Footage Revealed

They just want bigger goggles.

You know what? I’m feeling lazy. I’m going to say that id’s Rage is looking like the midway point between Fallout 3 and FUEL. This half-arsed device allows me to indicate that it’s post-apocalyptic, involves shooting creatures in wastegrounds, and racing cars through dust. But it’s also incredibly unhelpful because it leaves behind notions of FO3’s turn-based combat, or FUEL’s mechanical world. It’s Borderlands with driving, okay?! Oh, it doesn’t help, does it? Everyone stop doing it. Instead, take a look at the trailer that’s just emerged from QuakeCon and coo and ooh at how impressive it all looks.

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Erk – Bethesda’s Masters Buy id. Bethidsda?

Shock news, everyone. Bethesda Software – or rather Bethesda’s sinister overlords Zenimax Media Group – now own id Software. As in Quake/Wolfenstein/Doom id Software. It’s a wantonly strange turn of events for a veteran PC studio that’s always been fiercely independent (well, depending on how you feel about their unending sequel-suckling upon the Activision money-teat). It is not, however, necessarily bad news, for all the fact that the internet just exploded. Below, a short statement from id’s big-haired money baron Todd Hollenshead, some quotage from Lord Carmack, and, oh yes, some rampant speculation.
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Doom: The Classic vs Modern Debate

Behind the scenes, in the gelatinous chamber where the RPS Hivemind’s life-sustaining anti-plankton is grown, Jim and I had a brief debate. “We should have a weekly iPhone post”, quoth he. “But so many people will be angered by such a thing”, quoth I. We both then stared at our own iPhones with a mixture of pride and shame, and we wondered. How would the goodly, but sometimes distressingly irate, readers of the Rock, the Paper and the Shotgun feel about such a thing? While we continue to wonder, we can at least justify this: John Carmack, the Great Brain of id Software, talking about the trials and tribulations behind the upcoming iPhone port of Doom, and the issues inherent in visually tweaking (or not) a true-blue PC classic.
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Fun Times: Browser Doom, Heretic & Hexen

While adult-me might have baulked at Killing Floor’s testosteronal presentation, I still revert gladly back to dumb little teenage-me whenever I play the original Doom. To this end, I am diligently ensuring I’m able to play the thing anywhere and anywhen. There is nowhere in my house from which I cannot reach Doom within a matter of seconds, be it on my PC, my 360, my hacked iPhone. In case of grumpy, old-man-y emergency: fire up the game. This has become even easier now there’s a proper-shiny, free in-browser version of id’s medium-defining dumbass shooter. Bonus: it includes Heretic and Hexen too.
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Hell Yeah: Doom 4 Info-Trickle

Official logo. No, really.

Looks like id’s usually impenetrable marketing fortress had a crack in it after all. Actor Brad Hawkins chatted to GGL Wire about the motion capture work in the FPS sequel, which was enough to reveal that the game would feature large-ish squads of human fighters working together – a mixture of soldiers and civilians. Does this mean D4 will chronicle an invasion of Earth by Hell-sent legions? Who knows, but it was a snatch of gossip too far for Doom devs id, who summarily had the interview removed. It’s even gone from Google’s cache now too. Once again, the forces of light have won out against the terrible evil of people getting excited about an upcoming videogame. Hooray for truth, justice and corporate paranoia!

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QuakeCon: Rage is All The Rage

We’re not out at this year’s QuakeCon, currently turning downtown Dallas into a frenzy of happy meatheadness, because we all have a pathological terror of large, whooping Texan men. Eurogamer’s Tom Bramwell is a far bolder fellow than we however, so he is out there, and already he’s wheedled some tasty facts on id’s next game, Rage, out of project lead Tim Willits. Who has apparently shaved off his moustache, which by my maths makes id 75% more attractive.
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