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Posts tagged “IF Only”

Feature: IF engines that aren't Twine or parser-based

IF Only: Stories With Texture

Newcomers to interactive fiction tend to distinguish just a couple of IF formats — Twine and parser, often, depending on whether you're clicking or typing. Those with a little more experience might also recognize ChoiceScript and inklewriter, as options for creating games with a classic choose-your-own-adventure-style interface and some of the qualities of a gamebook. But in fact there are many other possible interfaces for…

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IF Only: Strangely Thought

Text can conjure modes of thinking impossible to convey in images. Wordplay games are an obvious subset of this. Interactive fiction supplies plenty games where you can interact with metaphors as though they were reality, or use verbs only if they start with the correct letter, or convert objects into anagrams of themselves. In fact, the interactive fiction database offers dozens of games in this…

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Feature: >ACCUSE

IF Only: What Will You, The Detective, Do Next?

The first piece of interactive fiction I ever played was Infocom's locked-room murder mystery Deadline. With a plot that turned on embezzlement and unfaithfulness, not to mention a fiendishly unforgiving set of scheduling puzzles, this is not the game I myself would recommend for a six-year-old. But I suppose my parents figured it wouldn't do me any harm, and it left me with a long-term…

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Feature: Why Birdland won so many

IF Only: Birdland And The XYZZY Awards

Earlier this year, the interactive fiction community held its annual XYZZY awards to celebrate the best interactive fiction pieces (and a few types of technical work) from 2015. The XYZZYs are one of the longest-running awards in gaming, celebrated every year since 1997, when they honored the best IF games of 1996. This year one game dominated the awards, with good reason: Birdland.

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IF Only: Hadean Lands Will Teach You Alchemy

Back when Kickstarter was relatively young, Andrew Plotkin proved that there was some money in interactive fiction by raising more than $30,000 to develop Hadean Lands. The game concerned the crash of a starship driven by alchemy, one in which the player would have to complete various rituals in order to get the ship moving again. In full disclosure, I backed the game in its…

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Feature: Parsers Verbed

IF Only: Text Adventures For People Who Hate Guessing The Verb

Emily Short is one of the world's leading gurus on Interactive Fiction. We're delighted to tell you that IF Only will be a regular column about the myriad world of IF gaming.Back in the late 90s, the name "interactive fiction" was applied mostly to parser-based text adventures descended from Zork, where all output was in text and the player had to type commands to proceed.…

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