Posts Tagged ‘igda’

The game industry needs to change and it begins now

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“If you’re not at the table, you’re on the menu.”

Steve Kaplan was in GDC to take part in a roundtable discussion about the pros and cons of unionisation in the games industry. He works in the entertainment industry and had travelled from Los Angeles, where he organises unions for the International Alliance of Theatrical Stage Employees, to be the union rep in the room during the talk. He gave the impression he wanted everyone to be at the table, even the one person in a room of between 150 and 200 people who tried to put across anti-union arguments.

The room was noisy, with applause, appreciative clicking of fingers, and some mocking laughter alongside the occasional raised voice, but the corridor outside had been quiet. The roundtable was removed from the expo’s usual bustle but it was one of the most important events of the show.

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GDC 2013: A Worrisome, Hopeful Contradiction

RPS’s own wayward ronin word master Cara Ellison, during a post-convention victory dinner, put it best: “GDC is where we first hear about all the stuff everyone will be talking about next year.” Maybe it’s a trend-setter, or maybe it’s just a megaphone for gentle tickles of trends that are already in motion, but the point remains: GDC tends to be pretty indicative of where we’re at. People often view E3 in that light, but the fact is, it’s a dinosaur wreathed in fireworks, frilly undergarments, and little else. E3 is a projection. GDC has evolved into its opposite: introspection. We look inward, and then we discuss. And this year – thanks to things like the renewed prominence of PC gaming, a focus on indies, and the #1ReasonToBe talk – I came away quite optimistic. That warm feeling does not, however, come without some rather glaring caveats. Same-y looking “next-gen” games. The IGDA’s insulting use of scantily clad dancers. A worrisome gulf between triple-A and indie. For each positive, there was an ugly negative.

This year’s GDC in one word? Contradiction.

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