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Posts tagged “IGF Factor 2014”

Feature: The Hunger Game

IGF Factor 2014: Don’t Starve

The 2014 IGF Awards have finished and the winners have been announced, but we still have insights to share. Before reading on, you should relive John's liveblogging of the IGF Awards ceremony so that you can see if Klei's Jamie Cheng left the event happy. Don't Starve received a nomination for the Grand Prize but Cheng was backing a different game - a game that…

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Feature: Dungeon Dungeon Revolution

IGF Factor 2014: Crypt Of The Necrodancer

Er. We didn't entirely plan that well, did we? The IGF Awards have been and gone, but our series of interviews with the finalists in the 2014 version of the world's premier indie competition continue. Moonwalking excitedly up to the plinth this time is Brace Yourself's appealingly mad roguelike/rhythm action mash-up, Crypt of the Necrodancer . Read on for how to play the bally thing,…

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Feature: A Musical Interview

IGF Factor 2014: Dominique Pamplemousse

Dominique Pamplemousse in "It’s All Over Once The Fat Lady Sings!" is a stop motion animated musical detective adventure game about gender. "Another one," you wail, and yet it's nominated for thousands of IGF awards, including Narrative, Audio, Nuovo and the Grand Prize. Today's IGF Factor sits down with the game's writing, programming, musicing creator, Deirdra Kiai, to pick over the creation of the game.

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Feature: Smestalk

IGF Factor 2014: Michael Brough’s 868-HACK and Corrypt

Next in our series of firesideless chats with the developers of PC games nominated for an award at this year's Independent Games Festival, it's Michael 'Smestorp' Brough talking about his signature, haunting 'glitch' style, why he will continue to resist convention, his mixed feelings about the nomination and which of his two nominated games, Corrypt and 868-HACK, he's most interested in.

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Feature: 50 Million First Dates

IGF Factor 2014 – Save The Date

I'm somewhat glad this interview with Chris Cornell of Paper Dino, creators of multiple choice romance/fatality adventure Save The Date, is happening remotely. Frankly, if we were doing it over drinks or lunch, I'd fear for my life. If you've yet to play Save The Date a) you should, because it's funny, thoughtful and surprising, and free and b) the preceding sentence will make a…

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Feature: Towers. Will. Fall.

IGF Factor 2014 – Towerfall: Ascension

The IGF Factor 2014 rumbles on. Today's homing arrow of investigation makes Matt Thorson its victim. When this interview was conducted, the creator of Towerfall: Ascension was days away from releasing the game on PC and the interviewer had not yet discovered how good it was. What insight might fall out?

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Feature: Amanita on Sequels, Sound and Stanley

IGF Factor 2014: Samorost3

Just as night follows day, just as dog follows rabbit, just as Shia LeBeouf follows Daniel Clowes from a safe distance, a nomination for the latest game from Amanita will, it seems, always follow the announcement of another Independent Games Festival. This year, the makers of Botanicula and Machinarium are taking their charmingly odd, experimental puzzle-adventure Samorost3 to the show, where it's nominated for Excellence…

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Feature: A window to his world

IGF Factor 2014: Gorogoa

In today's stop-and-search inspection of the IGF Award finalists, we grab Jason Roberts - creator of Gorogoa - out of the line, fling him against the wall, and pat him down for answers. Gorogoa is the spellbinding story in which four windows can be rearranged to create new pathways, which is essentially magic.

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Feature: Something archly self-referential

IGF Factor 2014: The Stanley Parable

As we continue our way through the interviews with the PC-focused finalists in this year's IGF Awards, we will of course have to include some barely known, minority interest games. So it is today, as we talk to the creators of something called "The Stanley Parable". Probably raising awareness about the dangers of knives, I imagine. Sounds overly worthy. We spoke to creator Davey Wreden…

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Feature: Paralect dialect

IGF Factor 2014: Paralect

Every second year, the RPS hivemind startles awake from its eternal slumber. "Hrmm? Oh, we should talk to all the people making PC games who are nominated for this year's IGF." And then we do that. And now we're doing that. Today we speak to the makers of Paralect, a free, austere, monochrome platformer in which you "spatially explore the monologues of NPCs." RPS: Can…

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Feature: Tale Of Tales tell tales

IGF Factor 2014: Luxuria Superbia

Every second year, the RPS hivemind startles awake from its eternal slumber. "Hrmm? Oh, we should talk to all the people making PC games who are nominated for this year's IGF." And then we do that. And now we're doing that. First up, the similarly hivemind-ish team from Tale of Tales, Auriea Harvey and Michaël Samyn. They're nominated this year for Luxuria Superbia, a "simple…

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