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Posts tagged “igf”

Getting Over It, Night In The Woods, Baba Is You & Into The Breach lead IGF 2018 finalists

It's that time again already - 2018's Independent Games Festival hands out its best-in-indie gongs on March 21 (as part of the Game Developers Conference), and these are the games in line for a prize. And, more importantly, a big shot at success thanks to the profile, although it should be noted that a fair few of these have done rather well for themselves already.…

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IGF 2016 Finalists Announced

The Independent Games Festival turns up few surprises these days, and that's okay. The term 'indie games' is banned by my hypothetical RPS Style Guide as they're now so ubiquitous that they're just, well, video games [two words -hypothetical ed.], y'know? Heck, we ourselves have already implored you to play most of this year's IGF Finalists and Honorable Mentions, which were announced today. The IGF…

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Small Names Take Big Prizes: 2015 IGF Winners

Winners have won, partiers have partied, and another year's Independent Game Festival awards are done. It was a less predictable list of finalists this year than in recent times, and in turn the winners weren't ones you could spot a mile off or who'd already won in years past. I'm happy about that, though it does leave me in the mildly awkward situation of not…

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IGF 2015 Finalists Led By Talos, Invisible Inc, War Of Mine

Finalists for the 2015 Independent Games Festival awards have been announced, and it's a good-lookin' list full of many-splendoured things. Croteam's The Talos Principle, Klei's Invisible Inc and 11 Bit's This War Of Mine are the most recurrent PC games (that we're all able to play already) in the list, but there are quite a few other splendid titles you might have seen on RPS…

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Feature: The Hunger Game

IGF Factor 2014: Don’t Starve

The 2014 IGF Awards have finished and the winners have been announced, but we still have insights to share. Before reading on, you should relive John's liveblogging of the IGF Awards ceremony so that you can see if Klei's Jamie Cheng left the event happy. Don't Starve received a nomination for the Grand Prize but Cheng was backing a different game - a game that…

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Stanley’s Papers: IGF 2014 Finalists Revealed

It's all been a bit Massively Mainstream Games About Aliens today, so it's something of a relief to instead turn my gaze to some of the indie highlights of the last and upcoming year. Though that said, the finalists list - the finalistlist - for the 16th annual Independent Games Festival is, while awash with truly splendid games, somewhat short on surprises, which may add…

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IGF 2014 Entrants Listed, Let You Punch Custard

If you're a journalist, the Independent Games Festival entrants being announced is like Christmas. This year there are 658 submissions to the competition and normally at least two-thirds are on PC. That means there are likely 400 indie games relevant to me in there, waiting to be explored. What undiscovered gems lie within? I'm already finding strange curios, like this custard-punching game.

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IGF Winners: The Habitual Voyeur Of What Is Known As…

....Cart Life, which scooped up an an impressive triple-whammy of Nuovo Award, Excellence in Narrative and the coveted Seamus McNally Grand Prize at last night's Independent Games Festival 2013 awards. The warmest of all congratulations to Richard Hofmeier, whose affecting, brave game is well overdue for this kind of attention.

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The Generation Game: 7 Grand Steps Demo

It is said that games nominated in the IGF competition immediately become ghosts, haunting the memories of journalists and the creaky attics of Twitter, but without any true corporeal form. This year's list is less spooky than most because many of the nominees are available right now and others are just around the corner. Enter 7 Grand Steps, the new game from Mousechief, of Dangerous…

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Valve To Offer IGF Finalists Steam Distribution

It's too late in the day for anything but an explanatory headline. I was going to go with 'Steam Punk' because 'indie development = punk' but then I realised that was utter nonsense so I decided not to. Here is the news, straight from the IGF organisers: "All IGF Main Competition finalists for this year's event will receive the opportunity to accept a distribution agreement…

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Feature: Fez, Fish, And Other Animals

The Competition: The Story Behind The IGF’s Critics

“There’s no plans to bring Fez out on any other platforms?” I ask Phil Fish, as he finishes off his sandwich. He chews and I mutter an inward prayer. Oh Gods, let him say PC. “We’re not even thinking about it right now,” he says. “I mean, ultimately, I would like to see it on everything. Why not? But we do have exclusivity with Microsoft,…

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Beaming: FTL Is The Star Trek Game I’ve Always Wanted

Every fantasy you've ever had to reroute power to the shields exists in FTL. I know because I just pulled power from the sick-bay to boost my shields while I attempted to flee a hostile enemy scout. If you don't have those fantasies yet, then soon it'll be all you can think about. FTL's random, rogue-like space-faring nastiness just got me into an unwinnable fight…

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Feature: Ludomancy does the chat

IGF Factor 2012: Storyteller

Today in our series of interviews with (almost) all the finalists in this year's Independent Games Festival, it's the turn of DIY narrative-building game Storyteller, from the creator of lovely curios Today I Die and I Wish I Were The Moon. Storyteller is nominated for the Nuovo award. Here, Ludomancy's Daniel Benmergui talks Argentine game dev, how Storyteller creates a unique comic based upon your…

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Feature: Terry Cavanagh does the chat

IGF Factor 2012: At A Distance

Terry 'VVVVVV' Cavanagh's ultra-minimalist, abstract first-person co-op puzzler At A Distance is nominated for the Nuovo award at this year's Independent Games Festival. As part of our seemingly infinite series in which we chat to (almost) all the finalists, Terry talks about the concept behind the game, what he'd like to see win at the IGF this year, his disappointment that the Pirate Kart didn't…

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Feature: Wild Shadow Studios do the chat

IGF Factor 2012: Realm of the Mad God

Today in our ongoing series of chats with (almost) all the PC/Mac-based Independent Games Festival 2012 finalists, it's my personal nemesis, the micro-MMO/twin-stick shooter Realm of the Mad God - nominated for the Technical Excellence prize. Here, Wild Shadow Studios chat about their and its origins and future, getting away from boring MMO combat, and the most important question of all.

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Feature: Derek Yu does the chat

IGF Factor 2012: Spelunky

Next in our never-ending series talking to (almost) all the finalists at this year's Independent Games Festival, it's Derek Yu of the splendid randomly-generated cave exploring game Spelunky, which is up for the Technical Excellence, Excellence in Design and Seamus McNally Grand Prize gongs. Here, Derek chats about his origins, TIGSource, Aquaria, how he abandoned and then rejoined game development, the odds on whether we'll…

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Feature: CoCo&Co does the chat

IGF Factor 2012: WAY

Today in our series of chats with (almost) all the PC and Mac-based finalists at this year's Independent Games Festival, it's indie collective CoCo&Co's fascinating, dialogue-free co-op puzzle-platformer WAY. The game is nominated for the Nuovo award, and was also a winner at this year's IGF Student Showcase. Here, the team talk about their impressive games industry origins, the concept of playing games with an…

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Feature: Amanita Design does the chat

IGF Factor 2012: Botanicula

Next up in our series of chats with (almost) all the PC/Mac-based finalists, it's the near-legendary Jakub Dvorský from Amanita Design, creators of Machinarium, Samorost and, soon, Botanicula - which is up for the Excellence In Visual Art and Excellence In Audio awards. Here, Jakub talks indie, experimentation and his answer to the most important question of all.

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