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Posts tagged “igf”

Feature: Amanita Design does the chat

IGF Factor 2012: Botanicula

Next up in our series of chats with (almost) all the PC/Mac-based finalists, it's the near-legendary Jakub Dvorský from Amanita Design, creators of Machinarium, Samorost and, soon, Botanicula - which is up for the Excellence In Visual Art and Excellence In Audio awards. Here, Jakub talks indie, experimentation and his answer to the most important question of all.

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Feature: thechineseroom does the chat

IGF Factor 2012: Dear Esther

Hauntingly beautiful, exploration-based first-person ghost story Dear Esther (a lavish remake of the mod of the same name) is up for the Excellence In Visual Art, Excellence In Audio, Nuovo Award and Seamus McNally Grand Prize at this year's Independent Games Festival. As part of our series chatting to the creators of (almost) all the PC and Mac-based finalists, today we talk to Robert Briscoe,…

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Feature: Freebird Games does the chat

IGF Factor 2012: To The Moon

And so my semi-exhaustive attempt to chat to the makers of (almost) all the PC/Mac-based games which are nominated for Independent Games Festival awards this year continues. This time, it's one of the boy Walker's favourite games of last year, the backwards-storytelling, thoughtful sci-fi, and heartstring-pulling that is To The Moon. This point'n'click adventure is up for the Excellence in Audio prize. Here, Freebird Games'…

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Feature: UC Santa Cruz does the chat

IGF Factor 2012: Prom Week

Next up in our series of chats with this year's Independent Games Festival finalists is Mike Treanor and Josh McCoy from the UC Santa Cruz team behind ambitious high school-based social simulation/strategy game Prom Week - which is in the running for the Technical Excellence gong at IGF 2012. Here, they talk flirting, 'social physics', bathrooms and their answer to the most important question of…

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Feature: Ed Key and David Kanaga do the chat

IGF Factor 2012: Proteus

Today in our series profiling (almost) all the PC/Mac-based finalists at this year's Independent Games Festival, we turn to wondrous freeform exploration game Proteus. Here, developer Ed Key and composer David Kanaga talk about the game's origins, the role of music in games, quitting work to go full time on Proteus, wandering hobos and their answers to the most important question of all.

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Feature: State of Play does the chat

IGF Factor 2012: Lume

Charming paper cut-out adventure game Lume from State of Play is up for the Excellence in Visual Art award at this year's IGF. As part of our series of chats with the (PC/Mac-based) finalists, here we talk to State of Play director Luke Whittaker about Lume's origins, the British invasion at IGF this year, games with a handmade aesthetic and his response to the most…

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Feature: Damp Gnat does the chat

IGF Factor 2012: Wonderputt

Next in our series of interviews with the finalists in this year's IGF is gorgeous, isometric adventure golf course opus Wonderputt, which is up for the Excellence In Visual Art award. Here's what creator Reece Millidge of Damp Gnat intends from and for the game, how it saved his bacon, and his answer to the most important question of all.

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Feature: Blendo Games does the chat

IGF Factor 2012: Atom Zombie Smasher

And so our series of interviews with the finalists in this year's IGF continues... High-speed, high (un)death toll strategy game Atom Zombie Smasher is up for the Excellence in Design prize at this year's Independent Games Festival. Here, we chat to Blendo Games' Brendon Chung about his origins as an indie dev, how people are creating their own narrative arcs in AZS, and his answer…

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Feature: Die Gute Fabrik does the chat

IGF Factor 2012: Johann Sebastian Joust

Next up in our series of chats with this year's Independent Games Festival finalists is Doug Wilson of Die Gute Fabrik, creator of Mac-based, screen-free party game Johann Sebastian Joust, which quite rightly has a bit of a Zeitgeist thing going on right now. It's up for the Nuovo award and the Seamus McNally Grand Prize. Here, Doug talks about graphics-free gaming, deliberately broken games,…

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Feature: Tom Francis does the chat

IGF Factor 2012: Gunpoint

Next in our series of chats with this year's impressive roster of Independent Games Festival finalists is Tom Francis, lead brain behind future-noir stealth game Gunpoint, which is up for the Excellence In Design gong. Here, he's quizzed about what, why, when, who and the most important question of all. Important conflict of interest disclosure: I used to play badminton with Tom.

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Feature: Mode 7 Games Do The Chat

IGF Factor 2012: Frozen Synapse

In 2010, we ran a series of cheerful chats with (almost) all of the lovely indie developers whose PC games had been nominated as finalists in that year's Independent Games Festival. In 2011, we forgot. In 2012, we haven't forgotten. We're the best! So, here's the first: Ian Hardingham and Paul Taylor from Mode 7 Games, whose high-speed turn-based strategy game Frozen Synapse is in…

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They Could Be Heroes: IGF 2012 Finalists

Aaaaand hot off the presses is the rather long list of exciting finalists for this year's exciting Independent Games Festival. A truly corking selection of indie games here, and a chance to take bets, guesstimations and wild speculations on what might go home with a gong or two. They haven't nominated my game, I note. Maybe I should have actually made one.

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New Introversion Project, Subversion Delayed

It has been five years since Introversion last entered the Independent Games Festival, with Darwinia, and the studio have just announced that they have entered their latest game into IGF 2012. However, the submitted game is not Subversion, the stylish, procedurally generated urban heist sim that the team have been working on, which is now on indefinite hiatus. Instead, there is to be an entirely…

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In Order To Have A Good Time: Continuity

Today, because someone told me to, I've taken a look at the winner of the Student Showcase from this year's IGF. It's called Continuity. It's one of those Good Ideas. It's a cross between a sliding tile puzzle and a platform game. If you've been a long-term sufferer of mediocre-to-crap adventure games, the words "sliding tile puzzle" should drive a spike made of terror directly…

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IGF Winners! Monaco’s Gamble Pays Off

And the IGF winners have been announced and Monaco is the belle of this particular gaming ball, picking up two awards, including the Grand Prize. The incredibly atmospheric Limbo also picked up two awards, for Visual lookitude and technical prettiosity. The Grand Prize winner takes home $20,000 (Count 'em) dollars, with all of the other categories bringing home $2,500. Except for the D2D one, which…

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The (Mostly) Complete IGF Factor 2010

The awards start at 6:30 tonight, so it's time to draw a close to our project of the last few weeks. We've interviewed all those who have been nominated for the short list (Except Shatter who I only realised was coming to the PC too late to arrange an interview and Heroes of Newerth, who just couldn't be bothered answering in time and the student…

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IGF Factor 2010: Miegakure

Miegakure is one of the most enigmatic designs in all of the IGF. It's a competition which has been known for highlighting brain-bending designs. Not many have actually gone as far to be based around the conceptual headflips of a 19th century novella. Marc ten Bosch's Experimental Gameplay Workshop presentation at last year's GDC was widely commented upon. This year, he's picked up a nomination…

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IGF Factor 2010: Owlboy

RPS are big fans of Owls - they're wise! Athena digs them! That freaky neck thing! We're not so fond of boys - they're made of slugs and snails and similar material. So we have mixed feeling about the approaching lusciously-retro-formed platformer. Let's over-come them, because it looks beautiful as hell in a gotta-a-visual-arts-nomination-in-the-IGF way. You'll find our interview with Adrian Bauer of D-pad studio…

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IGF Factor 2010: Joe Danger

I first saw Joe Danger about a year ago, in a fairly awful pub just off Soho. I liked it so much, I gave Hello Games pretty much every useful contact in my big bag of games journo-names. It's a high-concept bike game for people who thought Trials 2 a little too trialing. It's picked up a nomination for technical excellence and the grand prize…

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