Posts Tagged ‘IL-2 Sturmovik: Battle of Kuban’

The Flare Path: Kuban Epistle Crisis

Although IL-2 Sturmovik’s new Rise of Flight-style career mode looks decidedly unambitious when set beside the best the genre can offer a solo campaigner, it’s a big improvement on what it replaces and, assuming you’re playing with the ‘iron man’ box ticked and don’t wander too far from assigned routes, a powerful drama amplifier. During his first five randomly-generated sorties over the Kuban bridgehead, my current in-game alter-ego, Nikolai Novichok, had several opportunities to inspect the Grim Reaper’s shrapnel-sharp soul-scythe at close quarters. Will his luck and nerve hold for another five missions? Read the rest of this entry »

The Flare Path: Cries “Havoc!”

Gentlemen of England now a-bed shall think themselves accurs’d they were not here to read my IL-2 Sturmovik: Battle of Kuban war diary, participate in today’s Close Combat competition, assist in the defoxing of this fiendish word puzzle, and pedantically point out that “Cry ‘Havoc!’ and let slip the dogs of war” is from a completely different play to “Gentleman of England now a-bed shall think themselves accurs’d they were not here…”. Read the rest of this entry »

The Flare Path: How’s it going?

Operation Pump Handle went rather well, all things considered. Of the ten peanut-powered mechanical magpies dispatched on Monday morning, nine returned home with sim developer status reports in their leg canisters. Only Domino (destination Deadstick) is still out there somewhere. If you live in the Guildford area and have recently had a smoke or spark emitting Pica pica visit your bird table, please let me know. Read the rest of this entry »

The Flare Path: Mostly Militaria

How to find the Flare Path stand at EGX Rezzed 2017. Make for the gap between the Signal From Tölva booth (giant robot skull) and the Steel Division: Normandy 1944 one (two bomb-flipped Tiger tanks). Roughly midway between these unmissable landmarks, projecting a few inches above the heads of the milling crowds, you should see some plastic cabbages and leeks. Said vegetables are sprouting from the roof of a replica Anderson shelter. Enter the shelter and, assuming there’s room (there will be) sit down opposite the man wearing the pith helmet, the ear plugs and the frightened rabbit expression. Congratulations. You’ve made it. Read the rest of this entry »

The Flare Path: Things to Come (Part 2)

Like that chap just to the left of the lady in the big hat in every Victorian crowd photo ever taken, the world of simulation refuses to stand perfectly still. During the next eleven and a half months a constant stream of the Globemasters that have served as the genre’s storks since sector deregulation in 2003, will be touching down at Simulatia International eager to disgorge their cargoes of new titles, add-ons, upgrades, and patches. Read on for précis of some of the more noteworthy items due for delivery in 2017.

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The Flare Path: Modern Life Is Rhubarb

I remember the days when you could get a hundredweight of hand-picked sim and wargaming news delivered to your door by a man in a tailcoat and a velvet top hat for sixpence. Now look at us. You, peering into your digilink screen like a person who’s dropped their monocle into a bowl of consommé. Me, stripped to the waist in a bomb-damaged Pat Garrett, shovelling raw press releases into the maw of a humming Wordshine 6000. If this is progress, you can keep it! Want to know what 777, Panther Games, Old Brown Dog, and John Tiller Software are up to at the moment? Unplug yourself and head down to the abandoned liquorice processing plant on Canal Street. I’ll meet you there in ten minutes. Read the rest of this entry »