Posts Tagged ‘IllFonic’

The horror! Friday the 13th plagued by server issues, gradually improving

Friday 13th server problems

Friday the 13th [official site], the brutal 1v7 slasher sim, has got off to a bumpy start. As soon as developers Gun Media and IllFonic let players loose with masked maniac Jason Voorhees earlier this week, the game’s servers started crashing.

When it works it’s a tense multiplayer romp, says Adam, but many players are currently unable to get their foot in the creaky cabin door. The team have been up all night fixing a ‘Game Database Login Failure’ that was caused by too many people flooding its servers, but the problem persists.

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Friday The 13th is a smashing slasher sim

Friday the 13th [official site] is occasionally tense and often hilarious in the way that long-running horror franchises tend to be. As Jason, your objective is to kill every player-controlled counsellor, and as a counsellor you’re trying to escape, call the cops, or simply survive until the end of the round. I’ve only played for a few hours but I’m already hooked. There are frustrating bugs and the matchmaking won’t let you play Jason as much as you might want to, but Friday the 13th cleverly uses the tropes of slasher films to build its ruleset, and when it all comes together, it’s fantastic.

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Friday the 13th’s 1v7 teen horror slashing into May

1v7 horrorshow Friday the 13th: The Game [official site] will launch on May 26th, developers IllFonic announced over the weekend. I’m not saying it’s illegal for them to not wait until Friday the 13th of October but it is immoral and we should have laws against this. IllFonic have turned the slasher movies into an objective-oriented slashfest where a team of teens at summer camp need to avoid and fend off Jason Voorhees while they try to secure an escape route or get help. The initial release will be multiplayer-only, with singleplayer due to follow this summer. Here, having a look at these stabbings (and burnings, headcrushings, carpunches…): Read the rest of this entry »

Friday The 13th Delayed, But Getting Singleplayer

Good horror news/bad(?) horror news. Let’s go good first: upcoming multiplayer slasherfest Friday the 13th: The Game [official site] will be getting a singleplayer side after launch and AI bots too, developers IllFonic and publishers Gun Media have announced. Bad(?) news: it’s delayed from its planned autumn launch into 2017.

That sounds good considering that its rival-to-be Dead by Daylight is also getting its own licensed movie killer, Michael Meyers, but can be janky and lacks singleplayer. It’d be nice for Friday the 13th to arrive proper polished. Read the rest of this entry »

Disposable Teens: Friday The 13th – The Game

Voorhees A Jolly Good Fellow

The latest video for Friday The 13th: The Game [official site] is a montage of gruesome kills. You’ve got fireplace roasting, knife down the throat, limb-lopping bleed-outs, chopping and hacking, eye-popping, skull-crushing (multiple), pitchfork-puncturing (with prolonged eye contact up until the moment of death) and a pickaxe coming down hard on a plaid shirt. That’s not all and you can watch the whole thing below if it’s the kind of thing that might perk you up on a Monday morning.

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Friday The 13th: 1v7 Multiplayer Murder On Kickstarter

A 1v7 multiplayer game with a near-supernatural killer hunting down hapless teenagers at a summer camp sounds grand to me. Third-person murderfest Slasher Vol 1: Summer Camp was announced earlier this year, but has since picked up a license to the slasher movies it’s riffing off and is simply Friday the 13th: The Game [official site]. I’m not bothered about the license – Braindead and Hellraiser were more my type – but dang, the game idea tickles my murderfancy. If that’s up your (Elm) street, hey, it’s now on Kickstarter for funds to finish development.

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Star Citizen Reveals FPS Component, Illfonic Developing

Star Citizen is all-consuming. It is the devouring omni-game, always in need of more genres to absorb. So comes the official reveal of the FPS ‘module’ of the game, used when not in the pilot seat, be that during planetfall, on stations or just popping out for a quick absolute zero stroll. As rumoured, it’s being outsourced to Nexuiz developers Illfonic. Admiral Chris Roberts, complete in space uniform, was at PAX Australia to show off the first footage of four vs four team battles on a space station. Check it out below.

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