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Posts tagged “Immersive Sims”

Immersive sim Consortium: The Tower hits early access

One grand dream of the immersive sim genre is Deus Ex director Warren Spector's one city block, an idea for a game simulating one city block and its inhabitants in great detail to set up so many systems to play with. Consortium: The Tower [official site] might not have the dream's full detail but it is a pretty complex immersive sim and it is set…

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Feature: From The Archive

Dark Futures: Clint Hocking

Every Sunday, we reach deep into Rock, Paper, Shotgun's 141-year history to pull out one of the best moments from the archive. This week, we re-visit Kieron's Dark Futures series, which spoke to the leaders of the immersive sim. This is part five, an essay written by Clint Hocking. Clint Hocking's career started with sending his resume into Ubisoft Monreal "on a lark". Six week's…

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Feature: The Irrational Need For Closure

Bioshock Through The Looking Glass

The contemporary big-budget FPS has a few different strains: blood-n-guts military settings a la Call of Duty, open-world environments like Far Cry, and high-concept dystopias. Outside of open-world most of these styles were first codified in the 1990s, and FPS games then and now share an enormous amount: primarily a core mechanic of shooting many hundreds of enemies in the face over and over again,…

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Feature:

Dark Futures Part 5: Clint Hocking

Clint Hocking's career started with sending his resume into Ubisoft Monreal "on a lark". Six week's later, he's working on the original Splinter Cell, ending up as a designer/scriptwriter. After its enormous success, he rose to the position of Creative Director on Splinter Cell: Chaos Theory and Far Cry 2 before leaving this year to chase new horizons. Away from his game design, he's a…

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Dark Futures Part 4: Raphael & Harvey Arkane

Raphael Colantonio and Harvey Smith are game designers who are currently co-directing an unannounced project at Arkane Studios, working across offices in Lyon and Austin. They've been making games professionally since 1993, with a keen interest in first-person games with detailed environments and RPG features. Colantonio is the founder, CEO and Creative Director at Arkane. Under his direction, Arkane created Arx Fatalis and the PC…

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Dark Futures Part 3: Jordan Thomas

Jordan Thomas first came to our attention with Thief: Deadly Shadows where he co-designed the Cradle with Randy Smith. Next he was on Bioshock, with his fingerprints over all Fort Frolic. Then, he stepped up to Creative Director at 2k Marin with Bioshock 2. He's highly verbal, scarily optimistic and wants to talk to you about the Immersive Sim as an Anti-genre, the death of…

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Dark Futures Part 2: Emil Pagliarulo

Emil Pagliarulo started his career this side of the fence, writing for the venerable Adrenaline Vault. Since kicking his way into development, he worked in the twilight years of Looking Glass - where he was designer on the eternal Life Of The Party - before moving to work on Bethesda, where he was Designer on Oblivion (Think "Dark Brotherhood") before becoming Lead Designer on Fallout…

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Dark Futures Part 1: Randy Smith

The Ten Year anniversary of Deus Ex has lead to a week of looking back at RPS. But that bothered me a little. Deus Ex was about the future, after all. The question we should be asking is... what now? Hence this series of interviews with some of the brightest minds to have toiled in the field that Ion Storm Austin once called "Immersive Sims".…

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