Did you dig Impire? Are you still delving deep into Paradox’s dungeon management game? Then this story is for you. Paradox are releasing an ore-ful lot of DLC for free, and they demond you play it. There’s a vein of new single-player, multiplayer, and customisation content being released for Impire. Please don’t take it for granite.
Read the rest of this entry »
Posts Tagged ‘Impire’
RPS Feature Not a keeper
I played Impire last week, although my hands-on time just about saw me through the tutorial so I didn’t get to summon any truly horrible minions. My dungeon was packed with scurrying imps of various sorts though and, later, with heroes too. The brief hands-on session revealed Impire to be a solid take on dungeon management, with a neat incorporation of simple overworld missions and combat that is more engaging than it first appears. It’s also an attractive game and while you’ll have to wait a couple of days for my full impressions, you can watch a few minutes of playthrough footage from the first scenario right now, which gives a good look at the all-important interface.
Impire is apparently due for release in early Q1 2013, which translates as ‘soon’. I’ll be seeing more of the game, which revolves around those PC staples of dungeon construction and monster management. During my brief look at the game, I was impressed by the impact the animations had on the impartation of character. The minions were already polished little blighters, likeable in a comically cruel sort of way. The overworld missions should add some longevity and tactical depth to the tunnelling and torturing. I shall be seeing more of the game in the very near future soon and will report back then. In the meantime, here’s a new video with music that may have come from Fred Wester’s personal collection.
RPS Feature Pit Personalities
Impire is quite a lot like Dungeon Keeper and it may well be worthy of the comparison. A Game of Dwarves, however, doesn’t have very much in common with Dwarf Fortress, apart from the dwarves and the tunnelling. In fact, it has more in common with Impire but there are huge differences between the two and I reckon it’s all about their personalities.
So Impire is Dungeon Keeper with slightly more strategic combat, right? That’ll do. As we know it’s coming from Cyanide Studios, they who brought us Chaos League and Game Of Thrones: Genesis, and being published by Paradox. You can read a bunch about it from Nathan, here. There’s a new trailer showing a good range of the different styles of play below.
RPS Feature "We can't have another Sword of the Stars II"
Paradox has made an unlikely business out of almost exclusively publishing wonderfully off-kilter PC exclusives, but it’s not all sunshine and (Wars of) roses. Stability has never been the Swedish conglomerate’s strongsuit, and games like Sword of the Stars II, King Arthur II, and Magicka have generated an ugly cloud of bugs that swarms around its reputation, slowly but surely devouring goodwill bit-by-bit. But, contrary to how things might appear, Paradox is very, very aware of this. So after a nice, long chat about DLC, senior producer Gordon Van Dyke and I caught up again – both to follow up and to discuss the fairly drastic measures Paradox is taking to squash its bug problem once and for all.