Posts Tagged ‘important’

Roguelike, Roguelikelike, Roguelikelikelike, Or Rogue?

Rock, Paper, Shotgun have been on the cutting edge of the ludic lexicon since 1873. We coined ‘Minecraftbut‘, ‘Zachlike‘, ‘Uppie‘, and more ’em ups than is reasonable. We were there on the front lines, staring at trees, when ‘walking simulator‘ was seized as positive. And it’s only mostly for funsies that we/I distinguish between Roguelikes, roguelikes, and roguelikelikes.

Everyone calls their game a ‘roguelike’ lately, it seems sometimes. If you’re a developer concerned about the serious harm your flippancy may be doing, relax! Simply turn to Ben Porter’s tool How Roguelike is your game? and discover whether you’ve made a Roguelike, a Roguelikelike, a Roguelikelikelike, Roguelikelikelikelike, or just plain Rogue.

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The Video Game Soda Machine Project Is Vital Work

The Videogame Toilet Museum is one of the most important institutions of video game [two words – pay attention, crapper curators] culture. It’s working tirelessly to document the dunnies of our virtual worlds, no to mention recording what lurks within their bowls. This is vital work at the heart of what video games are all about.

In a similar field, one jittering historian has now launched The Video Game Soda Machine Project to document gaming’s many fizzy pop dispensers. Send them your support, your thanks, and – most importantly – your screenshots of soda machines.

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