Posts Tagged ‘impressions’

Eight Years Later, Owlboy Has Landed

To borrow a line from Graham, there’s a parallel reality where Owlboy [official site] came out before Braid, earned mega-bucks and now Norwegian devs D-Pad are making elaborate and beautiful 3D follow-ups. But now, eight years later, there’s a seething, pixellated mass of neo-retro-platformers and Owlboy is no longer the slam dunk it might have been.

Whatever its fortunes now might be, it’s almost unbelievable that I now actually get to play Owlboy, a game I can remember posting about on RPS back in our earliest months. It is not a disappointment.
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Impressions: This Is The Police

I was waging war against the mafia – and they did not know it. The idiots kept telling me any time they had a ‘big job’ planned. They would then offer me big money in a brown envelope to ignore it. But as the chief of police, I could not be bought. I would use their little pre-warning to make sure I had enough officers in the station. And when the crime went down – a casino robbery, an assault, whatever – I would storm in, yelling the game’s title, This Is The Police!

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No Man’s Sky Impressions

I am having a tremendously good time playing No Man’s Sky [official site], but I’m really getting annoyed by No Man’s Sky. Such is the dichotomy that’s central to this most peculiarly hyped of indie projects, that it is at once magnificent and mundane, breathtaking and benign. It is very much what everyone feared: a massive concept with no ideas to go in it. And yet it seems, from my first couple of days with the PS4 build, to be enough. I had to tear myself away to write this, what with a few quintillion stars I’ve still yet to explore.

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We Happy Few: Wonderful Setting, Tired Structure

We Happy Few [official site] is a singleplayer, first-person survival game, set in an alt-history, 1960s-esque England in which the well-to-do all scoff ‘Joy’ pills to ensure an ordered society, while the less fortunate ‘Downers’ are locked out and left to live in squalor and madness. You play as Arthur, a clerk off his pills and starting to glimpse the stark truth of things, and cast out among the Downers as a result. There, you must craft and fight to say alive, and find a way to some presumed better place.

Strange timing. There am I thinking, “hey, We Happy Few owes quite a bit to Sir, You Are Being Hunted,” and then Big Robot (headed by Jim Rossignol, formerly of this parish) only go and announce their new game. The cosmic ballet continues.

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Impressions: The Temporal Invasion

A conspiratorial mystery, set both in-game and in your real-world browser, The Temporal Invasion [official site] is exactly the sort of game I’ve been crying out for since 2003’s In Memoriam. But perhaps not exactly the game I was crying out for. This is well worth your attention, at least for an example of how closely it skirts around being excellent, especially at under £2. Here are some thoughts about how it almost, but doesn’t quite, work.

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American Truck Simulator’s Free Arizona DLC Makes The Game The Size It Always Should Have Been

I’ve rhapsodised in the past about American Truck Simulator [official site]’s many moments of zen, but I confess that I may be guilty of glossing over its many moments of hard, thankless work too. The Arizona DLC, a substantial free add-on due whose open beta is due for launch today, brings the expected dramatic scenery, but also increases some of that hard work – in interesting ways. Also, there is a canyon which I suspect one could safely describe as ‘grand.’

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Impressions: Life Goes On: Done To Death

I think I’ve become a little wary of puzzle platformers. Too much block pushing busywork, not enough intriguing dilemmas (great cars, I hear) to solve. So I looked at Life Goes On’s [official site] expanded re-release with a sceptical eye (the other eye was watching a passing bee). And then immediately fell for it. Coo, this is a rather splendid little game, where death is very much your aim.

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