Posts Tagged ‘impressions’

Impressions: Between Me And The Night

Out of Early Access and into our screens is Between Me And The Night [official site], a peculiar and sombre adventure that at least seems to explore a childhood. Or ghosts. Or weird freaky something. Look, I’ve been playing it for ages and I’m not sure.

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Nine Observations About American Truck Simulator

American Truck Simulator [official site] has quietly been one of RPS’ most-anticipated games of 2016. Its predecessor, Euro Truck Simulator 2, has been an office favourite for a while – what, at a passing glance, might seem to be incomprehensible HGV nerdery is instead a therapeutic indulgence. The open road. The refreshing lack of urgency. The sky. Choosing only the jobs that take you where you wanna go. The tranquil click-click-click of the indicators. Freedom.

Transpose that to California and Nevada – small towns, big cities, bigger deserts and even bigger skies – and the promise is irresistible. The quintessential truck driver fantasy. Can it be true? I spent a few hours on the freeway to find out.
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Impressions: Fear Equation

Fear Equation [official site] is a game set aboard a train and that train is one of the last safe havens in a world consumed by a terrifying mist. You play as the engineer and as you ride the rails, you’ll attempt to pick up survivors, scavenge supplies and survive the dark. The mist manifests the fears of your passengers, so you’ll have to monitor their nightmares in order to figure out what each night may bring. Oh, and those survivors will form factions based around their beliefs about the mist’s origins and purpose. Sounds great, right? There’s a catch.

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Early Access Impressions: Force Of Elements

The very best thing about Force Of Elements [official site] is that each character has a set of stock phrases, set to the number keys, that can be barked during play – such that throughout multiplayer battles, I have my big gruff man-thing hero say “I put the cute in execute!” over and over and over and over and over.

Admittedly, this is the very best thing about Force Of Elephants rather by default, as it’s the only thing that stood out. FoE is a puzzle quest clone that wasn’t paying attention while it was copying someone else’s work, resulting – in its beta launch state – in a weirdly shallow game with very little to do. Other than try to drive random opponents into insanity.

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Aviary Attorney Impressions: Bird-Brained Lawyering

Ooh! Aviary Attorney‘s out now [official site] – I played the demo back at Rezzed in the spring and I’ve been looking forward to seeing how the game turned out ever since. The basic info is: it’s a legal investigation/courtroom game in the manner of Phoenix Wright, with beautiful character illustrations by 19th century French caricaturist J.J Grandville.

I believe there are four cases and possibly a bonus episode thanks to a Kickstarter stretch goal so I’m just under halfway through. I’m going to give some basic impressions (sans case spoilers) but I think if you’re intrigued by the description you might like to go in without even knowing that much so here’s a few lines break and you can decide whether to continue reading.

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Devilian Is Like An Afternoon Nap In Gaming Form

Trion Worlds have been churning out MMOs for so very long now that one seems to blur into the next. Their latest to appear on Steam, a translation of the South Korean free-to-play original, is Devilian [official site]. It said it was a Diablo-ish action RPG, so I thought – HMMMM? IS IT THOUGH? And took a look. Well, it sort of is. And it’s sort of an afternoon nap in gaming form. Here are my impressions from a few hours of somnambulistic slashing.

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Impressions: Red Game Without A Great Name

Yes, the name’s insufferable. Red Game Without A Great Name [official site] is as wince-inducing as those tits at the pub quiz who call themselves “The Team In The Corner!”. But let’s forgive it that and look at the game itself – it’s an original mechanic in a side-scrolling game! Goodness me. But does it work?

You play a creepy mechanical bird delivering mail, who automatically flies across an inexorably scrolling screen, controlled only by teleportation.

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Early Access Impressions: Hurtworld

Hurtworld [official site] is the latest multiplayer craft-me-do to go flying off Steam’s shelves, in the vein of Rust and its many followers. But, I suspect this one – despite being absolutely packed with features – is too early. It’s brilliant that you can build and race cars, but it’s dreadful that the crafting interface doesn’t have even the most basic elements in place.

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Impressions: The Crew – Wild Run

The Crew has always underwhelmed. Promising a ‘best of’ of the United States, it delivered a game world that didn’t feel much bigger than rivals like Fuel. Promising an always-online world of competitive and collaborative racing, in random and bespoke crews, it delivered a broken buggy mess in which on release we never managed to see a single other player in the game world with us. On top of that, its driving was plain, never exciting, never involving.

But now The Wild Run DLC [official site] is out, with a promised graphical overhaul and a bunch of new content to flesh out its echoey maps. Is it making a better second impression? I’ve mucked about in it for a few short hours.

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Impressions: Dragon Fin Soup

The story for desperately poor role-playing game Dragon Fin Soup eventually stumbles into view a couple of hours or so in. When it arrives, it turns out it’s about having no bloody memory and your bloody family you can’t remember is probably involved with some bloody thing and there’s this bloody enemy who wants to get you. Grief.

Unfortunately, what at first glance appears to be a cutesy top-down RPG with intriguing procedural missions turns out to be a dry, dreary, and most of all, glitchy bore.

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