Posts Tagged ‘impressions’

Impressions: Hyper Light Drifter

Right, so I messed up below. I could have gone in other directions and played more of the game. I’ve done that now, and my mea culpa and further thoughts are here.

I’m so furious. I’ve ranted about boss fights SO many times, and argh, it’s happened again. A game I was absolutely adoring is now a game I can’t play at all, because of a wildly difficult boss fight. Hyper Light Drifter [official site] is absolutely wonderful. Ridiculously lovely pixel graphics that are constantly breathtaking, a clever world that evokes classic 8- and 16-bit classics, elements of Zelda, but with a hefty focus on Nuclear Throne-like combat. And it’s tough. The fighting is surprisingly tricky, waves of enemies in small locations, early on when your arsenal is limited and your skills unhoned. Exploration is key, discovery is splendid, and it’s all a really rather superb time. I’ve been playing since yesterday, having such a brilliant time – then the first boss fight happened, and now it seems I’ll never get to play most of the game.

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Why The Division Is Better Than You Think

Graham: Tom Clancy’s The Division is out. It’s a mish-mash of genres: a cover shooter, with realistic weapons, an emphasis on multiplayer and co-op, in which you kill enemies in order to level up and find new loot as in an RPG, set among the looted streets of a post-viral collapse New York. It feels like a collection of well-observed trends, packaged together under a covering of very pretty snow. It’s much more fun than I, at least, was expecting.

If I wanted to make you click the read more button, I’d say it was a better RPG than The Witcher 3. Our full review will be along early next week, but until then you can come read me justify that statement in conversation with Adam.

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Impressions: Need For Speed

None can know the minds of EA. We were sent review code for Need For Speed [official site] yesterday, plenty ahead of its release… and told that the review embargo for this online-enhanced game would be 8am the next day. The game’s not out until the 17th. A very strange situation indeed, to be given less than 24 hours to review a large, involved driving game, over a week before the servers would be populated. Keeps us on our toes, I suppose. But obviously we’ve not rushed anything. Below are some extensive impressions of this year’s reboot of the franchise based on my first 12 hours with the game. We’ll update this into a full review for you once the game is out, and we can actually play all its aspects.

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The Solus Project Casts You As Humanity’s Only Hope

Humanity no longer has a home. Earth has been destroyed, and all that remains of it is on a nomadic fleet of ships searching for a place to rebuild their civilization. In The Solus Project, you take on the role of a surveying team charting an Earthlike planet that may just prove suitable for humanity’s resettlement. Disaster strikes suddenly and you find yourself marooned on the surface of Gliese. Armed with only the most basic knowledge of the dangers the planet holds, you must set out to solve the mystery of the destruction of your ship, and contact your fleet for rescue.

The Solus Project could easily be mistaken for another sci-fi themed survival game.

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Impressions – Dungelot: Shattered Lands

It is most misleading that the bumph for Dungelot: Shattered Lands [official site] claims it’s a combination of Minesweeper and a roguelite dungeon game. And a shame, too, as the idea of taking the puzzling element of one of the most flawed and awful puzzle games ever to have inflicted the Windows PC and using it properly, while at the same time having you battle monsters, use potions, improve weapons, and so-forth, sounds like a rather intriguing game someone should make. Red Winter Software have instead made a far more familiar, decent-enough grid-based dungeon that really rather could have done with such a twist.

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Poop And Profit: Slime Rancher’s Fantastic Farming

Slime Rancher [official site] is the cutest game about selling shit ever made. Admittedly it’s probably the only game about selling shit ever made, but I don’t know for certain and googling “Shit­selling games” tends to bring up commercial flops like Bulletstorm rather than games that literally involve the flogging of faecal matter.

If you’ve seen anything of Monomi Park’s debut, which slithered onto Early Access a couple of weeks back leaving a silvery trail in its wake, then its love for excrement may come as a surprise. Aesthetically Slime Rancher is a thundering wave of colour, like a circus struck by a tsunami, and the eponymous slimes are so clearly designed to be child­friendly that it’s surprising to discover they have any orifices at all.

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