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Posts tagged “impressions”

Feature: How I learned to stop worrying and tolerate the job

Impressions: Diaries Of A Spaceport Janitor

I'm out of my mind. I ate a creepy eyeball and got a new perspective on life. A woozy, trippy, ever-so-slightly nightmarish first-person perspective, instead of a cutesy, plinky-plonky third-person one. My ongoing quest to rid the off-world streets of garbage was replaced by a desperate drive to find anywhere even slightly familiar, and from there orientate myself back to my shabby studio apartment and…

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Feature: Hands on with the beautiful, flight-based platformer

Eight Years Later, Owlboy Has Landed

To borrow a line from Graham, there's a parallel reality where Owlboy [official site] came out before Braid, earned mega-bucks and now Norwegian devs D-Pad are making elaborate and beautiful 3D follow-ups. But now, eight years later, there's a seething, pixellated mass of neo-retro-platformers and Owlboy is no longer the slam dunk it might have been. Whatever its fortunes now might be, it's almost unbelievable…

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Feature: This Is A Review!

Impressions: This Is The Police

I was waging war against the mafia – and they did not know it. The idiots kept telling me any time they had a 'big job' planned. They would then offer me big money in a brown envelope to ignore it. But as the chief of police, I could not be bought. I would use their little pre-warning to make sure I had enough officers…

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Feature: The reality after two days of play

No Man’s Sky Impressions

I am having a tremendously good time playing No Man's Sky [official site], but I'm really getting annoyed by No Man's Sky. Such is the dichotomy that's central to this most peculiarly hyped of indie projects, that it is at once magnificent and mundane, breathtaking and benign. It is very much what everyone feared: a massive concept with no ideas to go in it. And…

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Feature: More high-concept bin-diving

We Happy Few: Wonderful Setting, Tired Structure

We Happy Few [official site] is a singleplayer, first-person survival game, set in an alt-history, 1960s-esque England in which the well-to-do all scoff 'Joy' pills to ensure an ordered society, while the less fortunate 'Downers' are locked out and left to live in squalor and madness. You play as Arthur, a clerk off his pills and starting to glimpse the stark truth of things, and…

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Feature: The Grassy Knowledge

Impressions: The Temporal Invasion

A conspiratorial mystery, set both in-game and in your real-world browser, The Temporal Invasion [official site] is exactly the sort of game I've been crying out for since 2003's In Memoriam. But perhaps not exactly the game I was crying out for. This is well worth your attention, at least for an example of how closely it skirts around being excellent, especially at under £2.…

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Feature: Hands-on with the beta for the new State

American Truck Simulator’s Free Arizona DLC Makes The Game The Size It Always Should Have Been

I've rhapsodised in the past about American Truck Simulator [official site]'s many moments of zen, but I confess that I may be guilty of glossing over its many moments of hard, thankless work too. The Arizona DLC, a substantial free add-on due whose open beta is due for launch today, brings the expected dramatic scenery, but also increases some of that hard work - in…

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Feature: Chasing Death

Impressions: Life Goes On: Done To Death

I think I've become a little wary of puzzle platformers. Too much block pushing busywork, not enough intriguing dilemmas (great cars, I hear) to solve. So I looked at Life Goes On's [official site] expanded re-release with a sceptical eye (the other eye was watching a passing bee). And then immediately fell for it. Coo, this is a rather splendid little game, where death is…

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Feature:

Impressions: TASTEE: Lethal Tactics

I'm surprised it took the world this long to do a smash'n'grab on Frozen Synapse's extremely clever 'turn preview' approach to turn-based strategy. Mode 7 themselves are working on an open-world, slightly more singleplayer-focused follow-up to their 'simultaneous turn-based tactics' squad shooter, but in the meantime we get the rather more colourful, appallingly-named TASTEE. For once, I'm not going to hurl XCOM compari-bombs around the…

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Feature: Tigers really oughtn't fly

Impressions: Flying Tigers – Shadows Over China

One of my favourite games ever is 2007’s Attack On Pearl Harbor. It was an arcade WW2 dogfighting game, that managed to cunningly strip away all the technical complexity of flying a plane, and just have it be pure shooty fun. I’d love to recommend you play it too, but it has entirely vanished from existence. Once on Steam but there no longer (due to…

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Feature: Who's The Boss?

Impressions: Hyper Light Drifter

Right, so I messed up below. I could have gone in other directions and played more of the game. I've done that now, and my mea culpa and further thoughts are here. I'm so furious. I've ranted about boss fights SO many times, and argh, it's happened again. A game I was absolutely adoring is now a game I can't play at all, because of…

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Feature: Beauty more than snow deep

Why The Division Is Better Than You Think

Graham: Tom Clancy's The Division is out. It's a mish-mash of genres: a cover shooter, with realistic weapons, an emphasis on multiplayer and co-op, in which you kill enemies in order to level up and find new loot as in an RPG, set among the looted streets of a post-viral collapse New York. It feels like a collection of well-observed trends, packaged together under a…

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Feature: Amphetamine addiction is ugly

Impressions: Need For Speed

None can know the minds of EA. We were sent review code for Need For Speed [official site] yesterday, plenty ahead of its release... and told that the review embargo for this online-enhanced game would be 8am the next day. The game's not out until the 17th. A very strange situation indeed, to be given less than 24 hours to review a large, involved driving…

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Feature: Survival on an alien world.

The Solus Project Casts You As Humanity’s Only Hope

Humanity no longer has a home. Earth has been destroyed, and all that remains of it is on a nomadic fleet of ships searching for a place to rebuild their civilization. In The Solus Project, you take on the role of a surveying team charting an Earthlike planet that may just prove suitable for humanity's resettlement. Disaster strikes suddenly and you find yourself marooned on…

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Feature: Needed to go rogue

Impressions – Dungelot: Shattered Lands

It is most misleading that the bumph for Dungelot: Shattered Lands [official site] claims it's a combination of Minesweeper and a roguelite dungeon game. And a shame, too, as the idea of taking the puzzling element of one of the most flawed and awful puzzle games ever to have inflicted the Windows PC and using it properly, while at the same time having you battle…

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Feature: Fecal Farming Simulator

Poop And Profit: Slime Rancher’s Fantastic Farming

Slime Rancher [official site] is the cutest game about selling shit ever made. Admittedly it's probably the only game about selling shit ever made, but I don't know for certain and googling "Shit­selling games" tends to bring up commercial flops like Bulletstorm rather than games that literally involve the flogging of faecal matter. If you've seen anything of Monomi Park's debut, which slithered onto Early…

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Feature: On the road again

Nine Observations About American Truck Simulator

American Truck Simulator [official site] has quietly been one of RPS' most-anticipated games of 2016. Its predecessor, Euro Truck Simulator 2, has been an office favourite for a while - what, at a passing glance, might seem to be incomprehensible HGV nerdery is instead a therapeutic indulgence. The open road. The refreshing lack of urgency. The sky. Choosing only the jobs that take you where…

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Feature: Train Simulator meets The Mist

Impressions: Fear Equation

Fear Equation [official site] is a game set aboard a train and that train is one of the last safe havens in a world consumed by a terrifying mist. You play as the engineer and as you ride the rails, you'll attempt to pick up survivors, scavenge supplies and survive the dark. The mist manifests the fears of your passengers, so you'll have to monitor…

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