Posts Tagged ‘impressions’

Impressions: Need For Speed

None can know the minds of EA. We were sent review code for Need For Speed [official site] yesterday, plenty ahead of its release… and told that the review embargo for this online-enhanced game would be 8am the next day. The game’s not out until the 17th. A very strange situation indeed, to be given less than 24 hours to review a large, involved driving game, over a week before the servers would be populated. Keeps us on our toes, I suppose. But obviously we’ve not rushed anything. Below are some extensive impressions of this year’s reboot of the franchise based on my first 12 hours with the game. We’ll update this into a full review for you once the game is out, and we can actually play all its aspects.

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The Solus Project Casts You As Humanity’s Only Hope

Humanity no longer has a home. Earth has been destroyed, and all that remains of it is on a nomadic fleet of ships searching for a place to rebuild their civilization. In The Solus Project, you take on the role of a surveying team charting an Earthlike planet that may just prove suitable for humanity’s resettlement. Disaster strikes suddenly and you find yourself marooned on the surface of Gliese. Armed with only the most basic knowledge of the dangers the planet holds, you must set out to solve the mystery of the destruction of your ship, and contact your fleet for rescue.

The Solus Project could easily be mistaken for another sci-fi themed survival game.

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Impressions – Dungelot: Shattered Lands

It is most misleading that the bumph for Dungelot: Shattered Lands [official site] claims it’s a combination of Minesweeper and a roguelite dungeon game. And a shame, too, as the idea of taking the puzzling element of one of the most flawed and awful puzzle games ever to have inflicted the Windows PC and using it properly, while at the same time having you battle monsters, use potions, improve weapons, and so-forth, sounds like a rather intriguing game someone should make. Red Winter Software have instead made a far more familiar, decent-enough grid-based dungeon that really rather could have done with such a twist.

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Poop And Profit: Slime Rancher’s Fantastic Farming

Slime Rancher [official site] is the cutest game about selling shit ever made. Admittedly it’s probably the only game about selling shit ever made, but I don’t know for certain and googling “Shit­selling games” tends to bring up commercial flops like Bulletstorm rather than games that literally involve the flogging of faecal matter.

If you’ve seen anything of Monomi Park’s debut, which slithered onto Early Access a couple of weeks back leaving a silvery trail in its wake, then its love for excrement may come as a surprise. Aesthetically Slime Rancher is a thundering wave of colour, like a circus struck by a tsunami, and the eponymous slimes are so clearly designed to be child­friendly that it’s surprising to discover they have any orifices at all.

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Impressions: Between Me And The Night

Out of Early Access and into our screens is Between Me And The Night [official site], a peculiar and sombre adventure that at least seems to explore a childhood. Or ghosts. Or weird freaky something. Look, I’ve been playing it for ages and I’m not sure.

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Nine Observations About American Truck Simulator

American Truck Simulator [official site] has quietly been one of RPS’ most-anticipated games of 2016. Its predecessor, Euro Truck Simulator 2, has been an office favourite for a while – what, at a passing glance, might seem to be incomprehensible HGV nerdery is instead a therapeutic indulgence. The open road. The refreshing lack of urgency. The sky. Choosing only the jobs that take you where you wanna go. The tranquil click-click-click of the indicators. Freedom.

Transpose that to California and Nevada – small towns, big cities, bigger deserts and even bigger skies – and the promise is irresistible. The quintessential truck driver fantasy. Can it be true? I spent a few hours on the freeway to find out.
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Impressions: Fear Equation

Fear Equation [official site] is a game set aboard a train and that train is one of the last safe havens in a world consumed by a terrifying mist. You play as the engineer and as you ride the rails, you’ll attempt to pick up survivors, scavenge supplies and survive the dark. The mist manifests the fears of your passengers, so you’ll have to monitor their nightmares in order to figure out what each night may bring. Oh, and those survivors will form factions based around their beliefs about the mist’s origins and purpose. Sounds great, right? There’s a catch.

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