Posts Tagged ‘impressions’

Impressions: The Temporal Invasion

A conspiratorial mystery, set both in-game and in your real-world browser, The Temporal Invasion [official site] is exactly the sort of game I’ve been crying out for since 2003’s In Memoriam. But perhaps not exactly the game I was crying out for. This is well worth your attention, at least for an example of how closely it skirts around being excellent, especially at under £2. Here are some thoughts about how it almost, but doesn’t quite, work.

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American Truck Simulator’s Free Arizona DLC Makes The Game The Size It Always Should Have Been

I’ve rhapsodised in the past about American Truck Simulator [official site]’s many moments of zen, but I confess that I may be guilty of glossing over its many moments of hard, thankless work too. The Arizona DLC, a substantial free add-on due whose open beta is due for launch today, brings the expected dramatic scenery, but also increases some of that hard work – in interesting ways. Also, there is a canyon which I suspect one could safely describe as ‘grand.’

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Impressions: Life Goes On: Done To Death

I think I’ve become a little wary of puzzle platformers. Too much block pushing busywork, not enough intriguing dilemmas (great cars, I hear) to solve. So I looked at Life Goes On’s [official site] expanded re-release with a sceptical eye (the other eye was watching a passing bee). And then immediately fell for it. Coo, this is a rather splendid little game, where death is very much your aim.

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Impressions: TASTEE: Lethal Tactics

I’m surprised it took the world this long to do a smash’n’grab on Frozen Synapse‘s extremely clever ‘turn preview’ approach to turn-based strategy. Mode 7 themselves are working on an open-world, slightly more singleplayer-focused follow-up to their ‘simultaneous turn-based tactics’ squad shooter, but in the meantime we get the rather more colourful, appallingly-named TASTEE. For once, I’m not going to hurl XCOM compari-bombs around the place, and look instead to another old dear of TBS: Jagged Alliance.

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Impressions: Flying Tigers – Shadows Over China

One of my favourite games ever is 2007’s Attack On Pearl Harbor. It was an arcade WW2 dogfighting game, that managed to cunningly strip away all the technical complexity of flying a plane, and just have it be pure shooty fun. I’d love to recommend you play it too, but it has entirely vanished from existence. Once on Steam but there no longer (due to “various legal and business reasons” I was once told), I’ve deliberately kept it installed on my PC so it cannot disappear from my account. I am one of very few people who can play this game, and that’s a crying shame.

So it was with buoyant heart that I noticed developer Björn Larsson, then of Legendo Entertainment, now of Ace Maddox, has returned to the genre with the Early Access release of Flying Tigers: Shadows Over China [official site]. It was last year, but I just noticed. Well, he only just told me. It’s his fault.

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Impressions: Hyper Light Drifter

Right, so I messed up below. I could have gone in other directions and played more of the game. I’ve done that now, and my mea culpa and further thoughts are here.

I’m so furious. I’ve ranted about boss fights SO many times, and argh, it’s happened again. A game I was absolutely adoring is now a game I can’t play at all, because of a wildly difficult boss fight. Hyper Light Drifter [official site] is absolutely wonderful. Ridiculously lovely pixel graphics that are constantly breathtaking, a clever world that evokes classic 8- and 16-bit classics, elements of Zelda, but with a hefty focus on Nuclear Throne-like combat. And it’s tough. The fighting is surprisingly tricky, waves of enemies in small locations, early on when your arsenal is limited and your skills unhoned. Exploration is key, discovery is splendid, and it’s all a really rather superb time. I’ve been playing since yesterday, having such a brilliant time – then the first boss fight happened, and now it seems I’ll never get to play most of the game.

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Why The Division Is Better Than You Think

Graham: Tom Clancy’s The Division is out. It’s a mish-mash of genres: a cover shooter, with realistic weapons, an emphasis on multiplayer and co-op, in which you kill enemies in order to level up and find new loot as in an RPG, set among the looted streets of a post-viral collapse New York. It feels like a collection of well-observed trends, packaged together under a covering of very pretty snow. It’s much more fun than I, at least, was expecting.

If I wanted to make you click the read more button, I’d say it was a better RPG than The Witcher 3. Our full review will be along early next week, but until then you can come read me justify that statement in conversation with Adam.

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