Posts Tagged ‘impressions’

Devilian Is Like An Afternoon Nap In Gaming Form

Trion Worlds have been churning out MMOs for so very long now that one seems to blur into the next. Their latest to appear on Steam, a translation of the South Korean free-to-play original, is Devilian [official site]. It said it was a Diablo-ish action RPG, so I thought – HMMMM? IS IT THOUGH? And took a look. Well, it sort of is. And it’s sort of an afternoon nap in gaming form. Here are my impressions from a few hours of somnambulistic slashing.

Read the rest of this entry »

Impressions: Red Game Without A Great Name

Yes, the name’s insufferable. Red Game Without A Great Name [official site] is as wince-inducing as those tits at the pub quiz who call themselves “The Team In The Corner!”. But let’s forgive it that and look at the game itself – it’s an original mechanic in a side-scrolling game! Goodness me. But does it work?

You play a creepy mechanical bird delivering mail, who automatically flies across an inexorably scrolling screen, controlled only by teleportation.

Read the rest of this entry »

Early Access Impressions: Hurtworld

Hurtworld [official site] is the latest multiplayer craft-me-do to go flying off Steam’s shelves, in the vein of Rust and its many followers. But, I suspect this one – despite being absolutely packed with features – is too early. It’s brilliant that you can build and race cars, but it’s dreadful that the crafting interface doesn’t have even the most basic elements in place.

Read the rest of this entry »

Impressions: The Crew – Wild Run

The Crew has always underwhelmed. Promising a ‘best of’ of the United States, it delivered a game world that didn’t feel much bigger than rivals like Fuel. Promising an always-online world of competitive and collaborative racing, in random and bespoke crews, it delivered a broken buggy mess in which on release we never managed to see a single other player in the game world with us. On top of that, its driving was plain, never exciting, never involving.

But now The Wild Run DLC [official site] is out, with a promised graphical overhaul and a bunch of new content to flesh out its echoey maps. Is it making a better second impression? I’ve mucked about in it for a few short hours.

Read the rest of this entry »

Impressions: Dragon Fin Soup

The story for desperately poor role-playing game Dragon Fin Soup eventually stumbles into view a couple of hours or so in. When it arrives, it turns out it’s about having no bloody memory and your bloody family you can’t remember is probably involved with some bloody thing and there’s this bloody enemy who wants to get you. Grief.

Unfortunately, what at first glance appears to be a cutesy top-down RPG with intriguing procedural missions turns out to be a dry, dreary, and most of all, glitchy bore.

Read the rest of this entry »

Wheels Of Aurelia Is A Narrative Driving Game

Everything that’s interesting about Wheels of Aurelia [official site] sounds brilliant. It’s a “narrative driving” game in which you steer a sports car down the coast of Italy in the 1970s, while simultaneously steering the game’s punkish lead Lella in conversation with her passengers. I’ve been playing its beta.

Read the rest of this entry »

Impressions: Spiritual Supreme Commander Sequel Ashes Of The Singularity

There are this many things on my screen: lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots.

And most of them are exploding.

Ashes of the Singularity [official site] isn’t made by the same people as Supreme Commander (or, for that matter, its forebear Total Annihilation), but there’s no denying what it’s trying to be.

Read the rest of this entry »